The overall strongest 1v1 Class/spec/race?

Pvp. Warmode on/or not.

Share your personal experiences and opinions,

I welcome tears and whining :slight_smile:

rogue

Now
Then
Forever

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rogue because it can pick its fights and reset as and when it pleases. only if your skilled though, bad rogues get roflstomped.

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Vanilla rogue. My friend had the time of his life.

I on the other hand, still remember the nightmares.

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Rogue is a classic, but IMO WW Monk is incredibly powerful 1v1.
I’ll be the first person to admit 1v1 PVP isn’t my strong suit, but on my WW monk I feel like I am owning people. Expel Harm is just so powerful. Touch or Karma too.

At least it was in BFA, not played monk in SL.

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Ret pala is also a really good class in 1 vs 1 if you don’t like rogue playstyle, really good burst alot of self healing and many defensives

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True!

And lets not forget about the Bubble + HS technique :slight_smile:

vanilla 0.9.1 warlock. Nothing beats that. Except maybe vanilla 0.9.2 warlock.

Rogues who are technically unkillable since they can pick their fights and remain fully unreachable if they don’t want to be killed aside… I think retribution paladin. They got crazy burst on a 2 minute cooldown, an immunity, a physical immunity, massive WoG self-heals and lay on hands. Elemental shaman is pretty strong too, I think?

Either rogue or warrior.
I dunno about specs or races, but these classes have always been on top.

Feral druid is incredibly strong 1v1, they have high healing, high burst, they can stealth and have the ability to 1 shot people with convoke.

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Orc rogue for 1v1

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Depends on environment the 1 vs 1 takes place on really…open field, casters > melee (mild exception might be monk or paladin)

If there’s any pillar involved then immediately classes who can run, LOS to heal, reset. S / A tier

Bonus points if your a nelf, orc or human/belf for being races with easily the best racials in-game for PVP purposes.

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Survival destroys rogues in 1v1 honestly.

I’d say ret. Big zug zug damage, immunities, instant self healing, 6 sec stun.

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Warrior? Good one mate :+1:t2:

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Orc fire mage, any ret paladin and rogues.

Kings of 1v1.

Would put ww there, but takes more skill to play.

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So Balance druids are out of the question I take it?

Shame. Cheers all for sharing your opinions!

If we assume the use of a trinket (as it is typically the case in a pvp situation) i’d say a sub rogue or a fire mage.

Rogue allows the individual to control and reset the fight when they need to, and they can heal from stealth, and reopen, doing this as many times as is necessary. Without the aid of arena orbs, you’ll rarely drag them from stealth and they can sap you to stop you healing up yourself, so winning via attrition and playing a long game.

When it comes to fighting off a burst competitor, rogues have strong defensives that allow them to essentially ignore smaller burst windows. Example ret, ret has bubble, which makes them a duelling king. It’s pretty much wasted on a rogue with cds as the rogue can trinket any stun, then clos and evasion, and the ret cannot touch them for the duration of DS, so the rogue just waits them out, then can stun them if need to restealth or just reengage, and the rogue can do this every time DS is up. APpropriate timing of blind/stuns allows them to wait out wings if it was used with DS, and sprint is there is you need to run away because they trinket one of the aforementioned. Only a stupid rogue who doesn’t optimise their cooldowns will face a ret paladin head on when their burst is firing off and ret can’t really do anything to them outside of wings.

They can do this approach for pretty much any class as needed. That warrior kyrian spears you? NP just blind him and stun him until it’s gone then back off if you need to, or use evasion. So long as you trade cooldowns smart, a rogue will will most 1 v 1s because they can stall other people’s burst with CC and their own defensive use, and when it comes to sustained damage battle,s the rogue always has the option to try and reset the fight to get their health back and reopen.

Mage is also a very good duellist because like rogue, they can reset at will with poly, and use it to stagger burst cooldowns and force trinket uses premmaturely. They can kite exceptionally well whilst waiting people out, they have a harder time with ranged, but that’s what poly stall is for. All they need is the right opening moment with RoF (assuming fire) and they will be able to take anyone down 1 vs 1 with their burst combo, they just need to set it up properly and stall until they can.

Not to say other classes aren’t good duellists, they are, but I think these two, when played by highly skilled players, stand out. Druids are rogue because of convoke, but convoke is but one trick, which you can counter for example (a rogue can just save clos for it) and then what? What does the druid do then? It relies on the assumption the target won’t have defensives/tricks for convoke which doesn’t a good duelling class make.

A good duelling class is a class that potentially has answers for anything or the tools to wait out an incident so they can recharge those tools and control the fight. This is what rogues and mages are about atm.

In vanilla i’d argue it was lock. Lock’s control back in the day was insane, not even rogues would beat a good lock because as soon as that stun is over the rogue gets kited to death slowly and has no way to re-engage on the lock reliably. It did require seduction use however (back in vanilla seduction was arguably better than current as it was purely a pet skill which meant your succu could seduce a target whilst you were stunned, this doesn’t seem to be the case now as the skill to use it comes from you, not the pet)

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Rogue due to the versatility, but I believe Windwalker monks are champion-tier at the moment in terms of the sheer power they bring with them.

Face to face, WW Monks can beat down anyone.

Rogues are the safer option however, as a decent rogue is virtually unkillable in the open world unless they make a mistake. The fact that Havoc demon hunters have been reduced to nothing makes life even easier for Rogues as they won’t have to worry about decent PvPers running around with Spectral Sight. And given how so many Druids opt for Balance instead of Feral and their bleed fetish makes their lives even easier.

In short, it’s a good time to be a Rogue!

The question is this: who wins the 1 v 1 in rogue versus WW? All cds?

Answer is rogue. Rouge can evasion pretty much all of monk dmg, CLoS off Karma when it’s used and C the Monk in response. They can vanish if Xuen is used for burst.

The fact is a rogue with their cooldowns available will always beat another class 1 v 1 assuming equal skill use and equal gearing and no external interruptions. The only ways this change is if 1) the rogue is outplayed/underskilled 2) opponent is better geared 3) external influence by form of healing or someone preventing the restealth.

But Rogues are not balanced around 1 v 1 and they never really have been, they’re supper good when they all in a target, but they tend to have a crap prescence in skirmishes and bigger fights, that’s their payoff. King of duels because they are largely battleground jesters who try to quietly 1v1 people in the middle of a huge battle and often get ganked when trying to do so.

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