How does something become hardmode when you are saying it is hardmode already? You are talking about incentive? Do you think people who want to do casual bg every now and then sign up ever again if all they face is fully buffed and perfect setups? An entire aspect of the game is being removed from these players cause all they are good for is canon fodder.
It’s not hardmode at the moment, because I think the “I face 90% premades” is hyperbole. Sure you may get 8 premades in a row on occasion, but if you keep queuing throughout the week you’ll probably end up about 50-50.
Once you split the queues, then the requirement for winning in premade vs. premade will be:
- Perfect comp & spec
- Full buffs
- Heavy consume use including sappers/grenades
The requirement for winning in pug vs. pug will be who got lucky RNG and got a decent comp instead of 7 warriors, 2 rogues and a retardin.
I think it’s obvious why one is hardmode and the other is easy mode.
The easiest and most efficient way to get honor will be to queue into the pug queue and farm juicy solo kills, something that does cater heavily to rogues and druids since they will usually get better K/D ratios due to stealth. I did this for a long time back right after the AV premade meta ended, and before we started premading, queue into AV, then farm solo kills in field of strife, or at the path down towards the backdoor in the alliance base. It was good honor but quite miserable.
Are we calling PUG easy mode and PREMADE hard mode ?
Because in my humble experience, when I end up in a PUG, there isn’t anything easy in dealing with mates you don’t know and can’t speak with in vocal, especially while some are noobs and some just don’t care about teamplaying (I’ml not saying there are all like this). Winning with these conditions is some kind of achievement…
Not saying that Premade vs Premade are easier, but it’s just a better organized hard mode.
While Premade vs PUG is actually super easy mode for the first and God mode for the second.
Just an opinion…
Yep, pugs vs. pug is easy, you just hit a button, accept a queue and hope the RNG gods blessed you with communicative teams players in the right spec, with the right gear, using consumes and so on. If you luck out you win, if you get unlucky you lose. Most of the time 8/10 of the people in a pug game shouldn’t have queued, they should be farming gear in dungeons, epic mounts and leveling engineering. There is no skill cap, just luck of the draw really.
Premades work to control those variables beforehand, and require people to bring consumes, the right spec, to be on voice etc, so the skill cap is much higher. Still not spectacularly high, but its much harder.
So, if you split the queues and premade vs. premade turn out like the tourney blizz just did qualifiers for (everyone consumed up, in pvp spec, good gear, know the tactics, want to win on voice etc), those games will be long and give very little honor.
What will give great honor though, is queuing into the pug queue with a decked out character and farming solo kills away from your team. Not like your “team” is a “Team” they are just 10/15 random players who only share 1 characteristic: They can’t get into a premade.
not how it works premade do premade to get hph and not to fight vs other premades. if they fight another they will give up once either BS is capped or a flag got returned by opposite team. Nothing to do with pvp but getting hph which is to blame on that system and the playerbase too.
There is no thing such as proper competitive pvp, it only exists in wargames because these people are already done ranking and enjoy themselves there.
I’m guessing you didn’t read the “If you split the queues and premade vs. premade” section, where I’m not saying that is how it works now, I’m saying that is how it will work if premades only fight other premades and pugs only fight other pugs.
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