The problem with mage design

First of all i’m not whining about mage dps coz its okeyish.

Lets just get to the point.

Arcane: The rotation is quite complex but at the same time its also rewarding. The problem is that this spec does not scale at all, with bis trinkets 4p etc u gain a minimum amount of dps upgrade. Also the spec is too much overfocused on stacking buffs for our burst and radiant spark window is kinda too tight, coz of that if u have to move u lose tons of damage. and a whole window when u have to stay still is kinda cringe. That moment when u refuse to use def cd coz of this window burst is terrible. Also i have a feeling that we dont have aoe in conserve phase coz we need to use this time to stack for our burst window so we mainly do ST/minimum amout of aoe. Imho harmnic echo should work on proced missiles as well and a bit more arcane explosion buff would help.
Remember stacking tons of modifiers is not fun at all.

Frost: Simple spec with very good and stable ST and even not that bad AoE. The problem is that we are forced too much to extend our IV. IV should give us buff like in legion %dps for static 30s and haste with extended duration. The biggest issue is our aoe. It feels kinda cringe when u have to spam ice lance on massive aoe pack coz its 2t cleave spell. We should bring back some old effects/spells like aoe icelance from shadowland’s legendary or frost bomb it should feel a lot better to click something other than blizzard>orb>spam icelance.

Fire: Overall i love this spec but at the same time i hate it. The biggest issue was that out of combustion u were doing healer’s dps. Blizzard kinda fixed it with SKB. Now we have another weird things happening. We don’t have AOE skills at all. Our mastery is our AOE and the main reason is that our flamestrike does not reduce cd on combustion (also the power of flamestrike is questionable) I have kinda flashbacks from BFA but there mage was totally busted coz of amount of mastery. Still which class does not have single aoe viable to use? It would be great if u give us some.

Thats all what i had to say coz i have a feeling that blizzard forgot about us. Feel sorry to all “casual” players if they were forced to play arcane as its rly not fun when u have to play it for a long time (my head was burning after a few hours of raid keeping myself focus all the time)

Cheers guys, hope blizzard will make our class fun once again. Feel free to share your thoughts.

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We simply do low damage outside RoP. I don’t mind having 20 different situational damage spells, but they need to feel impactful.

Also our CC feels very weak compared to melee’s and baiting kicks renders us useless, while melee continues to land instants. Melee also have 90% uptime and better CC than us.

In conclusion Mages don’t feel rewarding to play and we are more like support Class now. This has been the case since WoD.

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That’s PvP PoV right?

Every PoV including leveling, questing, dungeons, PvP etc. Raiding and Mythics do not matter to me though. Im sure they pull good numbers by the end of patches are done. Nazzikostas and Holeinka only stare at Mythic performance and rating charts.

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Fire mage is so heavily reliant on combustion and combustion uptime to do proper dps, no matter your gear imo. It feels weird to be behind like a warlock with 30 ilvls less than you even when you’re parsing better.

Yes fire mage can perform better in high keys but in the Raid currently its a joke. Its also telling when the list of top fire mages in the raid do half of the bosses as arcane spec. Yes that might be the top 1% but its still not a viable spec if you have to spec out of it to do decent dmg for half of the raid.

I figured its garbage. They might look Mages during incoming major patches but for some reason devs hate Mage.

We have felt very unimpresive to play since MoP ended. All specs had access to Flamestrike, Blizzard, Arcane Explosion, Bombs and even Cone Of Cold Shatter. If Meteor is on main tree why the hell Arcane Orb and Comet Storm aren’t?

Our design is lackluster probably because devs are melee spergs.

They don’t understand mages.
It feels like all the dev’s are melee zugzuggers.
The only one they remotely understand is Warlock cuz it has a set in stone rotation and BM hunter cuz yeah…

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How? How is it impossible to balance? It’s quite well balanced now. Also how can you assure such things when you stopped playing mage at level 64?

What?! Warlock is generally does worse damage than us. Is this some aff spread cleave or something?

Yes it is, top mages just really like doing top dmg.

I know right, we’re only the meta spec in the game like 50% of the time :face_exhaling:

People think the game went downhill because the devs stopped listening to the community. I think it went downhill because they listened too much.

Yes we need some tree changes but stop calling for a rework on any spec that doesn’t play exactly how you want it too and try something else.

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I’ve mained mage in SL, and I know its weaknesses. Fire Mage has had the problem of being terrible in uncoordinated lower keys and pugs. In SL it was already bad, now in DF it has become worse imo, because we have more DOT AOE now than we used to, and else barely anything changed. I’m mainly talking from a M+ perspective, but imo it’s the most played PVE content anyway, aside from LFR maybe, but LFR is fine anyway currently. I repeat: The main problem in M+ for fire mages is, that the whole group has to play around you, or else you are useless. Especially the tank needs to exactly know how, and when you do damage. I think this is terrible, unless you are in a premade group on discord, and I’ve beein in such groups, and when I was in such a group, I had like tripple the dps than when I was in pugs, or even higher than tripple. This specifically makes Mages incredibly hard to balance for an average player, because making mages viable for a noob, makes mages completely broken in the very high content. When you say Mage is average, you are usually referring to the highest keys logs I assume, or Mythic parses, and that’s not what I’m referring to. In those higher end groups, fire mage would be perfectly fine, but even they don’t play it, because guess what: From their POV it’s non-sensical to play it, since it’s not the best mage spec. SKB was something, that had the intention to solve this problem by giving us higher combustion uptime, but in the end it only served to make mages more fun for top players, but it didn’t solve the core issue the spec has in lower keys or pugs. Fire Mage, as the most iconic caster, should be good in noob content, or else they made a huge error imo, since I see lots of new players being attracted to fire mage specifically. Mage in general also suffers from Button bloat, but so do other classes, so it’s not that big of a deal, but a little sad, to not have keybinds to play to your fullest potential due to not having a MMO Mouse.

Thats not true. SKB isn’t easy to play around at times but gives you more consistant damage which makes your main combustion less impactful. Knowing the dungeon and when to and when not to use cds will increase your dps but thats the same with every spec in the game.

Having a good tank will aways improve your dps. Different specs have different cleave range, ours is kinda small so a good tank helps us a lot compared to spriests or boomies.

Its not the best in every situation but its best in some and thats the way it should be. Was just used by most in RLP MDI time trials because there’s good prio targets to use as ignite sponges.

Who decided fire mage is the most iconic caster? I don’t think its the most iconic mage spec.

Firstly, they brought back loads of spells and abilities because people were moaning all the specs were too simple and needed more buttons. Secondly fire has the least buttons out of any of the 10+ specs I’ve played so far, even havoc is more complicated now.

Fire mage doesn’t have issues in lower content, it has issues when the party is over geared for the content. If your gonna have a problem thats the perfect time to have it. Also I don’t think blizz should worry about balancing around that and its nothing a talent change won’t fix!

The problem fire mage does have is it’s simple compared to other specs. A buff on skb timers would be great but it needs more and it needs talent balancing instead of a overall % buff. If your not playing mage at max level stop moaning about it and let the people who do enjoy it play it.

They dont like casters that’s for sure. Their Class lead designer said he does not play em. So he adjusts only melee to be abole to beat casters. And he got 2 sidekicks to work with the rest…

I miss the times when mage actually felt good to play. I despise the gameplay built around throwing around useless spells to build up other spells or wait for procs to actually do something. I want frost bolt and fireball to be actually meaningful, threatening spells, instead of “builders”. Leave that design in D3 where it belongs.

Yh but then you end up with bfa arcane blast spam rotation, you fall asleep mid raid and your drool breaks your keyboard.

The problem with Mage design is that they didn’t really do any designing, they just threw every half-decent past talent, set-effect, cool idea, borrowed power and legendary effect at the talent wall with little consideration for how they worked together.

It’s why we’ve got a fair number of talents that seem like they could be used situationally but in practice are never taken.

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This is also why Arcane’s opener its so bloated and non-sensical. Why Fire has the almost the exact same rotation as SL. Why frost mage is still poorly designed for raiding.

Every time patch notes come out I’m waiting for something but the best we’ve had all expac is underwhealming buffs to dead talents, flat % buffs and tooltip fixes.

I just want some talent choices in the fire tree, just something to make it interesting. I’ve been changing talents when questing just so I actually get to change talents, even though I’m way over geared for world content.

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Don’t be a knobhead

We can say a lot, but simply too many spacs overpreforme us easily. Mage can preform well only on the highest keys, with a good tank who is pulling for us normally and not moving every sec like an idiot. Otherwise mage S**K. I think everyone knows the situation when after a pull you still have some cds, and u can do 0 damge on the next pack for 10-15 sec, but the dh or the other overtuned class can preform better always, they dont care about cds or anything just rushing and they do the best dmg always. And its really disappointing… Mage is too tryhard, but it doesn’t reward enough in comparison…

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i rerolled outlaw for dragonflight and having a blast
sometimes logging this mage and playing chill

they need to bring back both ice lance aoe effect from shadowlands legendary aswell as the old conduit propulsion

also i would love to see both frost bomb and frozen orb merged into 1 ability
an ability that you put on a mob and explodes instead of the current reticle that travels around pray to Odyn for tanks not moving out of

frost AOE is really garbage at the moment unfortunately
single target/cleave is quite decent though

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True, best thing when u waiting 4-5 sec with the orb, then at the moment u use it the tank decide to pull more and move away xDD… And yes aoe not that good, they should buff blizzard i think. Blizzards damage is just pathetic. Glacial fragmants could help for sure.

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Well guess we are forgotten as class, no bigger changes since legion (all we had was borrowed power) nerfs after s2 sl kinda killed frost, devs dont even dare to touch fire, and arcane from most simple spec in game was changed to most complex with 2much things to play around and huuuge RNG with stacked barrage crit.
Btw do we have any mage dev at all? DH dev showed himself on discord. Maybe we can get any reply from ours :copium: