The raid loot system is horrible

Is it just me or does the loot system in raiding feel extremely unrewarding. Killing a boss having the loot you want dropped just to roll a dice for it against 10 other people. I have now gone two raids without getting anything, which I would not have a problem with if it felt somewhat fair. Why should out of 4 dropped items one person be able to get half of them in a raid of 14 people? How is that a fair system? Maybe it is because I do pugs but there are a lot of people that do. Is not a system like there was in shadowlands a lot more rewarding for all parts, having the drops work more like in m+.

Maybe I’m just salty I’ve had bad luck recently but i still believe there is a flaw in this system. Because how is it even a thing that in a raid of 14 with one hunter there can drop 2 bows, like why is that even a possibility. If you’re gonna force me to roll and lose for my loot at least let me see others get what they want and not just waste loot for nothing.

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When I joined a raid pug, one of the tanks changed loot spec to DPS and took the Sword I would have won otherwise. Then he tried to sell it in chat. Everyone needs on everything and then tries to sell it. Raiding is garbage.

Personal loot is the same in that regard. You just don’t see the roll.

Personal Loot all the way.

50+ boss kills here(Normal+HC), and got 2 loot that i currently dont use since i was forced to farm 150 M+ and got better loot from there.

With an average of 1.7 loot per 10 kills (there is math about it somewhere) i would get 8-9 items. im pretty sure i would have something usefull from these loots. i should NOT be forced to run 150 M+ in 2 weeks just to keep up with everyone else.

Also in some groups you have like 10+ people needing on the same item which makes it
impossible to get loot.

Imagine in Classic wow with Soft-reserve i was gearing up faster that this. Most of the time you had 3-4 people rolling on same loot not 10+

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