The Real reason PVP is "dead"

It’s just your opinion, not the real reason.

I think this is a general problem with PvP in MMOs, especially in the case of wow.

There are people who stick to PvP and people who do PvP occasionally / are new to it.

Dedicated PvP players have so much more experience they roflstomp casuals to the point of bullying them out of the game mode.
Over time, this results in an ever shrinking dedicated playerbase that bullies newcomers out due to a massive skill gap.
This is a player problem and I don’t think there is anything blizz can do about it.

However, there is a design problem blizz can do something about and that is the ridiculous amount of CC going on right now.
How do I know there is too much CC? By the fact that:

  • every caster has three schools to cast from, and
  • Precognition exists, doesn’t have a cooldown and it’s not considered overpowered.

I’ve always been against mixing PVP and PVE into one game.

It never works out well and if there were a proper penalty system to make it work in the open world: people wouldn’t play it or try their hardest to exploit around it.

In WoW’s case… I would have just separated Arena’s into its own game. Make it free to play, still uses the same engine, classes, characters but it would have 0 impact on WoW.

Then the competitive players have their own game where balance can be focused to just that without PVE affecting it or PVP affecting PVE.

WoW could still have skirmishes in bigger Battlegrounds… but it wouldn’t be a competitive mode.

Ah, well… it will never change. Developers for some reason always think they can make PVE+PVP work.

Amazon’s New World was better when it was in Alpha (I played it back then) and just a Free For All PVP game, then they ‘redo’ the entire game, added the most basic PVE and it flopped.

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