Hello there.
I just noticed the weirdest graphical problem.
When I’m the Ringing Deeps zone, all the far off terrain where there is light coming from above becomes super polygonal looking, as in, I can see the limits of all the terrain geometry.
Is someone else running into this issue? Below is a link to a screenshot I took.
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Edit: This seems to happen only with DirectX 12 active, as switching to 11 removes it.
I’ve been playing with DX12 for quite a longe while now and never had this sort of issue. Any ideas?
People have been posting this glitch since the patch, seems only to affect AMD GPUs (again).
Yep, running an RX 6900XT here. I guess we just wait for a driver update or something…
I have the same issue. My card is RX 6750 XT.
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