Here is the thing. When Blizzard sais it will do less DPS than executing the normal rotation…
Well… based on who’s execution of the normal rotation?
Method player?
Normal player?
Because a normal player already presses buttons with a 0.2 to 0.5s delay. Because they dont have the reflexes of a pro player. And a normal player already executes the rotaiton less than perfectly.
So. Compared to a “normal” player its not a DPS loss. Its a net neutral DPS gain. Except that its 1 button.
THEREFORE… the people that are actually raiding right now normal and heroic and low keys, doing sub-par DPS (compared to the maximum possible by Method)… what do you think they will do?
We have mobile games, we have console games, we have sandbox mmos (more single player focussed where complex rotations don’t apply really) and we have MOBAs and FPS games (with no rotations). Essentially you can pick up and play without reading a manual and installing a million addons to be optimal. People have changed too, and time has become more valuable, and it seems people prefer gaming in smaller chunks and not investing loads of time into something that doesn’t really bring that much reward.
I feel it’s more about Wow’s future survival than anything else.
i would have to read the tooltip or go to wowhead and check stuff - cba to do it on alt number 11 that is my evoker the transmog is pretty bad so its really really low on my to play priority this season
why woudl i put effort in form of reading tooltips
that 1 button style of playing will be a godsend for my alts like exaclty evoker followed by my mage and rogue on which i do beyond abysmal bad dps . my dps will likely skyrocket on those with this
i certainly have much bigger delay moments even when playing bm hunter when there are 238920982390280 swirlies around me and i desperately try to survive on certain pulls
im genuinly interested how i will be able to utilise the hybrid style of playing - most time normal rotations but on heavy mechanics moments i will be instantly swapping to this 1 button rotation while desperatly fighting for my life
kinda ? there are sites which you can use to generate random D&D type of names / surnames i found them very good when im creating like alt number 55 on my account or new alts in classic.
you type there stuff liek race / affliation (good netural choaotic evil etc ) and then roll the dice untill you find something you like
Yup, BiS trinket was from pvp so people actually was “forced” to do it to get it. Also you know, during orphan week back in days when meta-achiev wasn’t casualled - it required people to do pvp activities for that too
I did not necessarily claim this will be a problem at “real” high end content. I in fact think that this will impact mythic raiding and high mythic+ the least, unless it is more overpowered than intended which is very unlikely. It’ll still be impacted since anything that’s bad for the casual player base trickles down (or up) to all aspects of the game.
The question however is what defines competitive content. For a new or casual player, the answer is different than for a mythic raider. What they want to achieve is vastly different but one thing remains: they try to achieve it and probably want to feel like they’re at least somewhat challenged in doing so. That tends to be what people enjoy in games.
Lets assume that the assistant functions decently: it will essentially turn into a kill-switch for a lot of content. Is the goal for the casual player still a worthwhile goal if all they did was press 1 to achieve it? And if they opt out, would they still feel good reaching it while knowing everybody else did or at least could have done the same by just pressing 1? It basically functions as a single player cheat code except the game isn’t single player. And if some single player game fans (looking at you Dark Souls fans) are anything to go by, even those hate difficulty settings.
That said, peer pressure is very much an answer. People can and will be bullied into using this if their performance without is underwhelming, and since many take the path of least resistance there will be those that use it from the start and thus their performance without will be underwhelming, leaving them with what I titled this thread: an unremovable crutch.
Yes, it’s self inflicted, but only for those who use it to avoid being overwhelmed, not for those who are forced to use it because the performance floor is raised. And I don’t think the game should have a limited “cheat code” as a method of overcoming class complexities that shouldn’t be there to begin with.
It isn’t a normal builder spender class. It is all about priority which you have to find out by guides. It makes no sense. Overcapping essence is also normal, just because of other buttons and combinations do more damage than your spenders.
What? Noooo, it’s the other way around.
Stuff trickles down, not up.
Well, I don’t subscribe to that. If I don’t want to do something, nobody is bullying me into it. But I will admit that not everyone can be as stubborn as I can be.
Ok, let’s do the math: If pvp-specced classes have on average 20 cooldown-abilities, that are obviously not rotational, then there are 60 potential abilities per team to sensibly track in an arena match. That’d be 120 cooldowns. Obviously nobody is tracking 120 cooldowns, and most people are not tracking anything consciously. Good players only track the most important abilities. But if you were to really understand/predict every single dynamic during a match, there are potentially 120 abilities to track that need coordination and spatial awareness. During a Battleground it’s theoretically even more, but nobody can cognitively be aware of 400 cooldowns. This means that wow pvp is theoretically one of the most complex pvp out there, but the way almost everyone plays it, is very reactive and random.
That’s also why Addons are so important in wow, because people wanna customize the information they need to see without overwhelming them.
As someone who uses crutches to get around but who doesn’t need a crutch (or anything similar) to play WoW. I query why people are bothered about all of this? Are you people really so paranoid about a disabled player getting into a group with you and you not knowing? You know that you can’t catch it?
There are always going to be lazy people in Azeroth because there are lazy people in the world. You are advocating the removal of disabled parking spaces because some lazy sod parked in it while he grabbed his Tesco meal deal. This isn’t for you, it isn’t meant for you but yes lazy players will use it to avoid having to cope with the complexity of learning rotations, or to avoid the risk of being flamed for bad dps or to push through content that they may struggle to get through because Blizz has increased the tempo of its content and they don’t have the time to “get good”. I still don’t see how that impacts on you in any way. The likely source of pressure, and the one we are seeing, is from elitists who are putting pressure on others to boycott and avoid it…
That said, if this does raise the floor of performance in game and makes high level content harder and you are struggling to keep up then there is a one button rotation coming that will help you with that.