If I can’t be bothered properly learning something I just loop each section, hit record, feel it out and then splice all the best parts together. I still had to learn how to play, which was fun and playing is fun.
I don’t just take a piece I want to learn and then overdub it to me pretending to play. That would not be fun.
Some of the stuff bands record is too difficult to play live. It’s the same with people who are genius and can perform vocals and play very complex guitar parts at the same time. Ordinary people can’t do that. Seeing a genius do it is cool.
Maybe when they’re still learning their rotation, I imagine many people start clicking the next ability before gcd is over tho esp. when muscle memory starts taking over the rotation
on singletarget maybe, ideally they start with the one button and then what I would do is move more abilities over to dedicated keybinds as I start learning when to use them but the one button does come with some limitations, it won’t for example make you change target and interrupt that priority cast that can wipe your group so for example binding the interupt spell seperate from the button in my eyes is always desirable and should be one of the first abilities to master outside of the one button if they even honestly want to make it in entry level group content because the game is simply that punishing
This 1 button wont change alot. You cant cast if you are moving and i interupt etc. For mythic players and high keystone player this wont change anything.
It is good for new players, but elitist just want to cry about it even though it wont affect them.
Everything impacts everything else. If they make all drugs legal do you think your life will stay the same if you “Just don’t use them”?
I don’t stuff my face with junk food endlessly. That is doing nothing to help the obesity epidemic. Even if I close my eyes or don’t look, that doesnt help.
I don’t know. As I said everything impacts everything, even if we can’t immediately know how.
I never learned to dive. They put up all car related costs maybe a year ago and financially it was one of the best things to ever happen to me, even though it wasn’t me who chose it. I couldn’t believe it.
This might end up going great for me too. I’ve always had really good luck.
I went to test it out for devastation and all I say that it always max empowers, something you never kinda wanna do, and the rotation makes no sense at all.
A combination of reasons. Depending on how well it is implemented, the functionality of the assistant allows players to perform at a relatively decent level without having the slightest idea of what they’re doing. This usually leads to at least these three scenarios:
Historically people have always taken the path of least resistance no matter the game or genre. Anything simple and functional gets overused. This will make you feel strong for little effort so why not play with it? This doesn’t apply to everyone, but it does to a large portion of players.
The longer you play without learning your class’s basics, the harder it becomes to get into because you keep getting more abilities and content becomes more challenging requiring more of your focus on mechanics. You are supposed to gradually learn. Anyone who uses the assistant isn’t learning, at least not as much as they should. Edit: Reading again, I acknowledge this one doesn’t make people start using it but it will stop them from disabling it.
Peer pressure. Performance has always been a metric to gatekeep by, and the assistant will raise the floor by quite a margin if implemented well. There have already been players who voiced happiness regarding the feature because they want their pug teammates to perform better. Those are the type of player who will bully others into using the assistant if their performance without is worse than with, further limiting their ability to practice actually playing the game in group content.
All in all it’s speculation, but speculation based on plenty of historical evidence. And in my opinion, raising the floor of performance with a relatively automated opt-in system is a very slippery slope regardless of the rest of the concerns. They’d be better off simplifying the gameplay overall so the choice isn’t between having half your class automated or being overwhelmed.
That’s not an answer either.
It’s a seperate issue and one that would be ‘self inflicted’ by people.
My point stands:
What makes you think that the type of person who would use a 1 button rotation, is the same type of person who would be interested in doing high end content?
I just don’t think there’s much overlap there. Not none, sure, but imo not enough to warrant worrying about it.
I think there are only 2 empowered spells. 1 (eternity surge) is literally targetting the amount of mobs based on the power of your cast. It is quite weird to go all the way when you have only 1 target. And for the breath you only want it on max with more targets or when you have engulf available single target.
You maybe have a point about min-maxing breath, but for eternity… read the tooltip?
Focus your energies to release a salvo of pure magic, dealing x Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered.
But devastation isn’t easy to learn. It has a stupid list of priority. The class does not makes sense at all. You can not press the buttons in the right order just by reading all the spells and talents.