Far from it. Actually it’s so bad that it’s not even funny.
Considering that they changed whole MMR calculation principles they should have made changes to the arena point gains as well. Now, low rated teams are receiving much, much less points than what they used to get back in TBC because of one simple thing, you could always remake team and start at 1500.
Problem is that you know it, but you just decide to deny it.
You’ve heard wrong. People that were “capping” with 1500 rating are people who would usually however around 1400 rating ±. For that rating you get ~300 points per week (280 to 330 depending if you go for 3s or 5s), meaning it would take you ~47 weeks (almost full year) to get full set + weapons (let’s not start about rating requirement).
Do you realize now how big nonsense you outlined there?
Isn’t that obvious? You already gained very low points at 1500 rating, if you remove any incentive for casual players then it will reach the point where it isn’t worth the time investment and they don’t play.
Which is exactly what has happened. They made arena less casual friendly and gated items behind rating. Exactly who benefits from the current system?
Actually no, Blizzard reasoning for changing starting points to 0 instead of 1500 was due fact that they though rating will inflate. This would happen if we had arena player base that’s available on retail, but even then, rating inflation would not mean too much because of how TBC arena points function (rating gains are not strictly linear). Just to illustrate what I’m talking about.
TBC arena rating gains pretty much almost stop increasing after certain point. For example difference in arena points between 2400 rated 3vs3 team and 3000 rated team is less than 100 arena points. For majority of players incentive to push higher will be lost, meaning that rating will actually not inflate almost at all except for the very, very top of the arena playerbase.
Now due the change they introduced we have situation where people who would somewhat easily get 300 points per week, are getting less than 100 points. Pair that up with the fact that season durations will last much, much less in TBCC compared to the original TBC and you have a problem. Problem becomes even bigger due slow honor grind (honor gains in S1-S2 in TBC were much, much better as you could farm AV for good gains), especially in S2 where highest rated teams will have even bigger advantage.
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Edit:
I’m not calling for “easy rating” or anything like that, I just want somewhat proper simulation of what we had in TBC otherwise arena will die out very, very quickly in TBCC as less and less people will keep playing it due lack of incentive.
Exactly how do you benefit from having other people not playing the game? Arena was popular with casuals in TBC, it’s not now. The proof is in the pudding, and this also hurts the dedicated players by making the rating requirement (which shouldn’t exist to begin with) a harder bar to hit, because you have less rating inflation than anticipated.
Nobody benefits. And this is meant to be TBC, I’m sorry but in TBC S1 and S2 were not gated behind rating and casuals had at least some incentive to play, now they don’t.
Casuals having no incentive to play arena because there are requirements for getting gear?
Stuff like this can only come from the gold buying instat gratification boosted generation of wow players xD
If they are too casual to play the game then why should this be a problem?
Lets say i am a super casual player that can only plays 10mins per day. Does that mean the game should have shorter dungeons/raids so that i can participate? Because if i can’t participate then other casuals like me can’t participate either and then the game will die? Winning one BG should grant me one piece of pvp gear otherwise there is no incentive for me to play it with my 10mins playtime per day…
You have reading problems. If you cared to read couple of posts you would have figured out what is the problem, but apparently you are here just to defend Blizzard change and nothing else.
Ok, let’s try to be constructive one more time. Can you explain what this rating change brings to the table and how it improves the system compared to the old one? Care to elaborate how will there be healthy amount of dedicated pvp-ers in the long run when more and more people will bleed out due fact they are not getting remotely enough points (something that would not happen to this extent in TBC) to look forward for the next big item (even if item is coming in 3-5 weeks)?
This has nothing with playing game for 10 minutes a day, but everything with “lack of rating inflation” and too low start for rated games. I’ve seen teams that have 65% win ratios and up to hundred games played without breaking 1.4k, all thanks to the new system (which is not bad in general, but it’s heavily undertuned for TBCC).
Concerning my reading problem:
I don’t think that one guy not being able to find an arena partner is significant to the matter and that’s why i overlooked it.
There can be many reasons why someone is not able to find partners.
How is arena dead? There are many players playing it because every time i queue i get a match rather quick.
I specifically asked what the problem is but so far i only hear “mimimi casuals don’t play arena”
Actually rating system has a lot with “one guy not being able to find arena partners”. Less and less people are playing due rating starting at 0, much, much less people are willing to switch teams because they start at 0 (talking about low - mid range teams ofc, not higher rated ones). All of that is producing exactly what we have now, situation where it’s almost impossible to find partners except on one or two servers in whole EU region.
If rating would start at 1.5k more people would play, because, as noted before, incentive to play would be bigger and it would be much easier to try out new teams/arena partners. I think you do not realize how much time has to be invested for low-mid ranged MMR teams just to get to 1.5k.
This is very, very wrong reasoning though as in the long run arena pool that is not remotely balanced will end up with less and less players playing and we know exactly what happens with Arena PvP once there is not big enough playerbase.
I’m glad tho that we sorted out that you are basing your opinion on your personal feelings and nothing else.
We know exactly what happens? OKay cool - here on the internet, people know a lot of things exactly… some even know that the earth is flat. Some even say they know things that they don’t know.
My personal feeling is that i don’t need the game catering to casual players and make everything super easy to access and get gear without really playing.
It doesn’t matter to me if someone hasn’t found an arena partner/team yet.
On my server, there’s some team that have like 85 win 60 lost, and they have 2k2 rating.
Meanwhile, I’m at 69 win 14 lost, and I’m still stuck at 1800. My rating is very slow to upgrade, and when I saw ppl with 2k2 rating with 60% winrate, I’m very surprised …
There’s a masssive issue in this game.
And Season 1, oh my god, so bad. Even with 300 resilience you get oneshot so … I guess arena TBC are like they are …
It mattered enough for you to post on the topic. And you shouldnt have, as you most likely will be done with the game soon, having achieved everything there was to be achieved. For the longetivity of a game though you need incentive for casual players.