… … … … … … … … … … nevermind
Yeah there should be a lot more careful investigation regarding kicks.
Kicks without reason should be a 1 week ban imo.
Good tanks are adaptable and know how much they can pull. If you pull so big that the healer can’t keep you alive, you pulled too big. Pull size should also depend on the mobs in the groups you pull. If there are several that fear and stun, pull smaller. If they are harmless, pull bigger.
It’s also not just about healers and tanks. If DPS don’t interrupt, stun or stop, or don’t do good damage, then you can’t pull as big as you can when you have better DPS.
Its heroic dungeons. Nobody cares.
Calm down.
You do realize we are talking about your average puggy dps. If said button is not an increase in “muh dpz” then it will be probably “rusted and covered with spiderwebs”
While I agree that current HC dungeons are…well tying your shoelaces takes more effort. But the mentality remains in m+ as well. First thing I learned when I started to tank…even casually - > Prepare the route either by studing it on raider io or do it with friends&guildies → turn off all chats, join a puggy and do your thing. If they don’t like it, they are free to get another tank.
Experienced/higher skill players being mixed with inexperienced/lower skill players in non-challenging content, will result in mixed results.
The advantage M+ has is that players that behave like we do right now with heroics will not get past a 2+.
You will. And therefore, wont find those people in the keys you do.
The state of tanks is same as it was for past at least 4 expansions .
Also we are doing HCs only , im regulary puling like 1/3 of dungeon if its possible and nobody is complaining ( maybe they are for themselves , but not a single bad message was writen to me about my pulls) .
I would say people that are against big pull are in minority , everyone just wanna be done with their HCs , and there is so few places where it actualy gets nasty if u go big .
And if somene say to you to go bigger, then pull as much as u can to wipe whole group , then asks them if that was big enough for them , they will calm down , or u will kill the pack and be happy
True, but you also see this in the first few pulls. If you use an interrupt tracker for the group, you can quickly see if anyone interrupts anything. Stuns and stops are visually visible. If none of that happens, I’d not pull a groups with multiple mobs that fear and stun.
If the group dps is low, I’d also pull fewer mobs that apply healing debuffs (some mobs in the Priory) or nasty debuffs (like in the hallway before the third boss in the Meadery).
It’s unfortunately one of the downsides of tanking in pugs. The tank needs to know more about the dungeon and the mobs than the average dps or the average healer.
Dragonflight was the expansion with no healers.
TWW is going to be the expansion with no tanks.
Mark my words.
(no pun intended)
I had a tank earlier today who pulled no more than 2 packs at a time, the dungeon actually felt enjoyable.
If a healer cant heal big pulls i mean big pulls like the first pull in priory of the flame the whole are before the cathedral then is time for him to do Follower dungeons immo. Its only heroic nothing else.
99% of the time the reason big pulls are unhealable is because DPS are doing terrible damage, standing in things, or both.
This is such a trueism at this point that even in the MDI groups run 4 DPS and 1 Tank because nothing does any damage if you play the game properly.
On the flip side, if you play the game very incorrectly and stand in everything, it becomes impossible for a healer to keep people alive. No amount of cooldowns will save a player standing in a cone aoe, being cleaved by frontals from the melee, while being in a lake of fire as well - and even if those cooldowns did exist, thats them gone now, and you’re dead next pull when they do it again.
“you can’t heal stupid” , but dying a lot from stupid might make them slightly less stupid the next pull
You
Have to find the middle
Ground and learn what your team
Can
Handle…
The only thing I do is tanking and I’ve never had a single complaint about the size of my pulls since the launch of this expansion, so I’m a bit confused how you’re able to get so many complaints about your pulls that it warrants a new thread on the forums.
Personally I’ve never seen anyone talk to the tank since TWW came out, and in total I’ve witnessed ONE kick of a DPS that might have been unjustified.
It’s really hard for me to believe it when people claim it’s happening a lot.
Literally this. I haven’t even seen people talk at all. In all those dungeons I’ve played thus far in TWW, there was a SINGLE conversation with more than 3 sentences and just a few “hi”.
Up to a certain point (beyond portals I’d imagine) you can be absolutely abysmal and it makes no difference and no one says anything.
I miss % all the time, hit people with frontals, overpull and get people killed, pull like a baby and after hundreds of keys basically no one has said anything.
DPS is also nowhere near as braindead as people here act like they are.
Not sure about that. I mean maybe you’re right but looking at how few people actually manage to get to the portals each season, we’d have to argue about your definition of “abysmal”
For example iirc, less than 10% of m+ runners (not the overall WoW population) got the portals at the END of the season. (Source: raider.io)
So if you got your portals there, you were already in the top 10% of the m+ players, which, I don’t think could be called “abysmal” at this point.
Just used my boost on an Earthen Warr and this is kinda true. Healers especially are getting way sensitive over it.
The way I gather mobs is I use my two charges + shield charge to reach as far as I can then I turn and heroic leap back to the group before popping defensives and placing AoE abilities + AoE taunt. I ask them every single time, please don’t start DPSing the mobs until I’m done gathering them. Invariably someone dies then complains. Healer STILL complains I run out of range even tho I come back alive with defensives up and all mobs in range fml.