The state of Mage Healing

Hey guys,
i wanted to provide some feedback about how i feel about Mage healers.
Some things about me, i play WoW for about 18 years now. A lot of private servers when i was younger and started with retail in Legion. And nowadays i enjoy the PvE of every game Wow has to offer. So im bouncing between the games. On retail it’s mostly M+ and in SoD i raidlog cause there is nothing to do outside of raids.

So let’s talk about the Mage Healer then.
First of all i want to say that i am overall really happy with the decision to make Mages Healers, because i really enjoy doing dps as a Healer. But there are a few things which don’t feel so great while playing.

I compare Mage Healers a lot to retail Disc Priests cause they heal with the same mechanic but Disc Priests feel a lot more well rounded because they have a few more tools.
As long as we did only 10-man raiding it was’t that apparent and the only part that about our kit that sucked, was Massregen not having a Charge System like Power Word: Radiance. And maybe that resists don’t heal which can kill your group even though you’re hitcapped (no counterplay)

Because as a Disc Priest you prepare youre healing with applying some single beacons into double Radiance and then you pump when the damage hits. That is possible because on retail you have exact timers for boss mechanics so you can time your ramp perfectly to line up with the dmg event happening.
In Classic we don’t have that luxury. Bosses do their abilities whenever and sometimes you have no clue that big aoe dmg is happening. And when the dmg is coming and you haven’t been pressing Massregen before, you kinda had to press Massregen on grp 1 and grp 2 was without healing for 6 seconds cause you couldn’t do anything.
I feel like with the randomness of damage in Classic, a Massregen with 2 charges is warranted.

So now we go into 20 Man raiding and i wish we would have gotten a few more tools to apply our Beacons to the raid. For Example if we could make Temporal Anomaly apply Beacons for 15 seconds to the party it would allready be a great start. Even with Massregen not having charges you could do something like 5 Singleregen on grp 1 → Massregen grp 2 → temporal anomaly you’re group (lets say 4) → Massregen grp 3 and you could become Thanos for 3 or 4 arcane blasts once a minute. You still had to time your Thanos moment to be at the perfect spot, but it would feel super satisfying if you do.

Another thing that could help us in that regard is if we get a spell like Evangelism. Evangelism increases the duration of the Atonements (same as Beacons) by a few seconds.

Now onto another problem I encountered yesterday. It was the first time i was healing with another mage and we split the groups for us. I was healing grp 1+3 and he was doing 2+4.
Our MT was in grp 1 so my other mage was using Singleregens on the tank. But by doing this, i couldn’t hit the tank with Massregen anymore and had to Singleregen the Tank aswell even though i allready spent so much mana to give Beacons to the entire party. That doesn’t feel great. If there is a possibility to make the 15-Second Beacons also apply, even though the target has a 30-Second Beacon from someone else, that would be great.

The last point i have is about us not being able to press anything while on the move (besides once every 3 minutes) and our healing being tied to 2.5 Second casts with no pushback reduction. The pushback feels super punishing at Jammal’an and his aoe penance. But with perfect play you would just bank a missile proc for whenever he does his penance althought its kinda hard to time since classic has no real timers, as i stated earlier. Will try this next id though.
Not being able to do anything while moving is pretty frustrating though. I’m not asking for much here, maybe just make missile procs being castable while moving (i really enjoy this on my retail mage) or give us something else that is minor.

Otherwise we really feel good. Our healing is superb, our dmg is strong compared to other healers and Mana is also manageable.

I hope it was somewhat okay to read through this post, since english isn’t my native language.
Looking forward to some Discussion in this thread and to hear how other mages feel

EDIT: I’m obviously completely fine if our healing conversion gets nerfed from 80%, if we get compensated with easier and broader application of beacons. But maybe consider something like Sins of the Many on retail for 5-Man content. Because even now you have to fall back to Chronostatic Preservation quite often to keep your tank alive. And the easier and broader application of beacons isn’t needed in 5-Mans. Therefore it would only be a straight up nerf for mage healing in dungeon content.

Didn’t you reply in my thread saying mage healer edited by moderator broken :p. Does Blizz normally buff the op classes? Besides shaman ofc lol.
Anyway Temporal anomaly is a disappointing rune not being able to cast it on other raid party members. Especially since it would require some effort to position it well.

yes i did. the main idea behind this post is to point out what feels clunky.

*push please

Im a mage healer aswell and did the first 4 bosses of ST last night.
Tbh i hated to do those as a mage healer and will probably switch to fire mage
Priest is so much better with Circle of Healing, PoM and Renew.
And our new Shield is a complete joke…

I actually liked 1, 3 and 4. got my best logs on them. But i agree, that the 2nd boss doesn’t feel great right now, because nobody really understood what was happening. I think this will get better over time, but on Monday people were everywhere and massregen never hit a full group. it was a mess :smiley:

For the first Boss you just spam mass regen on cd and pump as much damage as possible. Since everybody should still have world buffs there, the fight is pretty short.

On the third boss we only dispelled the thorns after like 12 seconds or so. And i knew that there are thorns on the boss and even though i didn’t know how much dmg it would deal, i thought it will be decent on melee. So i kept mass regen on both melee groups and just kept them alive with arcane power and giga damage. i did over 3k hps during that 10 second period.

On the double drakes i would recommend to use massregen right before the first knockback goes through. And after the second knockback you press arcane blast and spam mass regen on a 2nd group (if you spam mass regen or regen after arcane blast, the dmg will heal those targets aswell, even though you casted it earlier) and then just cast arcane blasts or missile procs, whatever you have available.

I’ll link my logs show you can investigate more on your own:
https://sod.warcraftlogs.com/character/eu/living-flame/crankz

Thanks for the enthusiasm and advice :wink:
But for me the whole idea of raid healing with mass regen (which sucks if 2-3 ppl from different grps take damage) and then 2,5s cast afterwards just feels bad in 20 man content. In Gnome with 10 man and 2 grps it was really great though.

One go on the first bosses was enough to take a pause until things have settled. The overall state of sod is currently so bad that I will sit back play some other games and watch what will happen. Maybe som firemage tries but thats it for now

I’m sad to hear, that it isn’t for you, but even here i see big parallels to the retail disc priest. Since it is no traditional healing where you just heal your raidframes it has another step added to it. That is what turns off a lot of people who just want to do the traditional healing and not deal damage to heal.

Fire mage doesn’t seem to be in a great spot either. Referring to their rotation. Last phase you had the dopamin of instant pyro procs, but this phase you just spam frostfire bolt for the most part.