The state of Subtlety rogue - First months

Hello everyone,

I am making this post because it has been sort of asked for by the Ravenholdt community and because i want to make one myself because i fear there will be no changes to subtlety (sub from now on) in 9.1. These are still personal opinions and not necessarily supported by the Ravenholdt community.

Some background and why i think i can have sort of an educated opinion about the spec. Since Shadowlands released i have played sub for all content at a decent level: Hall of Fame raiding (played sub on 9/10 fights), Keystone Master and 2.1k+ rating in PVP (all sub).

This post will 99% be about PVE.

TLDR: After the assa buff there is no place for sub in PVE. Rogue as a whole suffers from mediocre damage and 0 raid utility. Sub has no niche anymore, except maybe frequent damage windows. Buffs are needed, either through mastery, flat dmg, talents or new/old baseline passives. “Sub is a PVP spec” is not a valid comment, it’s a bad way of looking at the game, besides, assa is already taking over in PVP.

In the first 2-3 months of Shadowlands, rogue was an unwanted class for PVE content (except m+), we had no burst, we had average st and non-existent aoe. But we could more or less choose spec because none actually mattered, so i personally was not too bothered, we did good enough single target.

The problem is more related to other melee classes and specs getting extremely valuable raid utility, death knights getting anti-magic zone was a big slap in the face of any non-DK melee. Because this meant that the already extremely limited melee slots now more or less require a DK, warrior, monk and DH. This is in a meta where most top 100 guilds bring at most 4-5 melee, so you can imagine that it’s very hard to fit a rogue somewhere.
This is further emphasized by the fact that Blizzard developers have actively made sure Feint and Cloak of Shadows does not work on a lot of fights, what i mean by that is that many abilities you would think is AoE, is actually not and not all magic dmg abilities are prevented by cloak. I am not going into conspiracy theories, but this has been a trend ever since Tomb of Sargeras.

So what did Blizzard do to fix the rogue issue?
They massively buffed assassination. 21% pure aura damage buff and “Quality of Life” changes to slice and dice, energy generation, buffing their already strongest legendary and buffing the venthyr covenant ability Flagellation which has strong synergy with the assa toolkit meant that assa is now the best spec on two-target cleave and single target. So far, so good, but did they forget something? Where does this leave sub?

Currently sub is a spec with a very weak niche, in its current form it can only do single target damage at a decent level (still below average), but this is massively overshadowed by assassination.

  • Sub has no answer for 2-3 target cleave, you basically just apply rupture and you do single target on one of them, shuriken storm out of dance and thats it. Which leaves sub as by far the worst cleave spec in the game, which would have been fine if it did something else

  • Sub has very weak aoe except if its sustained 8 target, but let’s be real, how often do you get to spam aoe on 8 targets for 2-3 minutes

  • Sub has very weak burst, it is in fact one of the weakest specs in the game for burst. However it can do this “burst” every 30 seconds, the problem that arises is that this burst is basically only there to barely keep sub afloat in terms of damage. If you fail these 30 second windows, not only will you lose burst, you will do tank damage because our damage between dance is so so bad

  • Sub has a decent damage profile. The 30 second windows does help in some situations, some examples are shields on Kael’thas on the Sun King fight, Dutiful Attendant damage on Blood Council, pillars on Sludgefist. It’s not all doom & gloom

  • Sub has the option to either AoE or funnel, which is interesting gameplay in itself, it just falls short because neither is substantial. It’s weak aoe, average funnel and so it feels like you’re just choosing between two bad options

  • Sub has very decent single target, it will do very good on fights where kill timers or mechanics don’t suit certain cooldown timings. Because yea we have our shadow dance + symbols combo almost all the time. But as mentioned earlier, assa just does this better after the buffs and even outlaw has better sustained single target damage

So what can be done to fix the issues that sub is currently facing in PVE?
Well first off, sub needs to have a clear niche, a raison d’ĂȘtre. Why bring a sub rogue over assa? They effectively do the same thing except assa just does it much better in current tuning.

Buffing sub mastery would go a long way, this means that our single target, cleave and AoE damage goes up, since we have a finisher for each situation.

Buffing Dark Shadow to be competitive for single target opens up an option to do big burst for key moments of a fight, also a niche that could be used.

Removing Gloomblade and Alacrity, replacing them with actual options, perhaps even cleave options would be a step in the right direction.

Making Master of Shadows baseline would do a lot for sub since you could pick Secret Techniques for low target cleave without feeling like you completely kill your single target damage. Energy talents have almost never been fun, but always necessary.

Bring back Shuriken Combo in a baby version of its former self. Now this is likely a controversial topic, Shuriken Combo was the defining passive for sub. It was THE niche. And it got completely removed from the game because of a frankly quite bad boss fight in Zul which allowed for you to permanently keep 6+ passive adds alive. Not to mention that any other funnel spec would also do this if it was possible and they still kept their toolkit.
I’m a big advocate for the reincarnation of Shuriken Combo at a much lower damage modifier (2-3% for each target).

Tune down the amount of time spent in Shadow Dance and make it more meaningful. A reason why our burst in cooldowns can’t be much higher at the moment is because of the uptime. Lowering the amount of time you spend in cooldowns and making them bigger (like a melee version of fire mage) could be a new spec defining niche for sub, looking back to Warlords of Draenor.

Make Symbols of Death a one minute cooldown with bigger damage amp.
This would go a long way to buff our burst, of course they would have to compensate the damage you do between cooldowns to accomodate the changes.

Some people might say, “then just play assa?”, and i can’t stand these comments. We (the sub rogue players) were stuck in assa prison for over 2.5 years in BFA, we were looking to finally get an out and play the spec we prefer in Shadowlands, only for Blizzard to buff assa by something crazy like a total of 30% dmg and leave sub in the dirt.

Some people might say, “sub is a pvp spec”, and i actually hate this comment. If assa is better than sub in PVE, more often than not have assa also been played in PVP. Unless you’re one of the best rogues in the world and can coordinate around the sub stun toolkit in a dedicated 3s comp. Blizzard also added a baseline AoE finisher to sub in Shadowlands, is that something you would do if you see the spec as PVP only? Fire mages get to do every single piece of content to a high level, this PVP spec take needs to stop.

This has been longer than intended, it always is. I am going to finish by saying that i don’t want sub to be the best spec in the game, i don’t want it to be better than assa in all situations, i want it to be competitive. I want to be able to say, “hey i want to play sub” and it not being controversial in a raiding setting. We have spent SO long waiting for this spec to be good, and Blizzard have consistently made sure it’s not for so many years, throw us a bone, it’s basically all we ask for.

Join us in the Ravenholdt discord for rogues if you want to discuss sub or any other spec. Thanks for reading, peace.

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The “pvp spec” narrative is so dumb considering sub has only 1 trick in pvp which is setting up stuns for fire mages. Even assassination has more comp diversity in pvp.

Of all the proposed changes the one I’d like to see most is dark shadow buffed, but I feel this is the least likely one because Blizzard are terrified of one-dance cheese in pvp. The spec seems to be held hostage by MA in pvp.

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I would agree, but Dark Shadow is already nerfed in PVP, they could just keep it at that nerfed value and buff it for PVE only.

That goes for any change, I don’t necessarily think they should buff sub in PVP. They have and should buff PVP and PVE separately, no clue why that’s controversial in some peoples eyes.

I haven’t really played rogue much in the endgame, but it did feel weird playing Subtletly leveling and approaching max level. As you said, the spec doesn’t really have a niche that isn’t fulfilled in a satisfactory manner and/or executed better even by other Rogue specs, let alone classes. Bursty nature would be more preferable IMO, so making those cooldowns less frequent but with more oomph sounds appealing. Mastery buff could also be considered definitely, could work as tuning until the next patch.

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dark shadow’s not nerfed in pvp.

really good post though. sub definitely needs something that makes it stand out. i don’t really feel like i do anything special. if i play assa i have actually useful things i can do. vendetta is a really powerful cooldown and i have execute, actually relevant things.

i like the idea of mastery and dark shadow being better. if mastery gets better, our multi-target should improve a lot. so much of our damage is baked into shadowstrike spam with insane dance uptime now that it feels so ineffective whenever you don’t cap CP with each storm.

we could have a niche of strong burst like we used to in the past if dark shadow and mastery got buffed instead of this weird constant damage with shadowstrike. would be good to burn important targets. throw in a toned down shuriken combo on that and we would be brought for burst and funnel like in the past.

i also feel like sub needs another button or passive to make it more engaging to play. it needs a dfa or something else like that that i can prep for and play around. now it’s just press buttons on cd and spam shadowstrike evis, it’s a bit dull.

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As some others have mentioned above me, current sub needs a strong CD that feels impactful. Yeah, shadow blades is a thing, but it’s also kinda meh compared to Vendetta. The legendaries we got in SL are also kinda meh, but it is what it is. I’d rather have spec be fine by itself than have to rely on borrowed power. That being said, another issue that sub currently has is the lack of interaction of Find Weakness with any finisher besides Black Powder and Eviscerate. It doesn’t interact with either Secret Techniques nor Rupture and that in itself is kinda awkward.

Buffing Dark Shadow and lowering the uptime of Shadow Dance would be helpful in defining sub rogue as a burst spec, as others have pointed out before.
Also, I’d like to repeat that the talents that we got, specifically Gloomblade and Alacrity, leave much to be desired. I’m certain those could’ve been done better and in a way that actually benefits the spec. Alacrity, especially, feels like a lazy design.

its clear that sub need help after bfa and now still no real change to make it better, its starting to hurt bad to play it in pve.

I mainly do higher M+ key on the 19/20 level and I agree with most of the OP except for:

In M+ the AOE is actually decent. It does not compare to fire mage and boomie, but it is not bad. The AoE damage is also decent on 5+ targets. That said, I think that Sub Rogue AOE is actually fine, whereas other classes are overtuned. What’s important to note is that Sub AOE damage is consistent and always available, which makes it good for the overall damage in an M+ .

I think the way Shadow dance works now is brilliant in M+ at least. I really enjoy the high uptime of Shadow dance, because it feels less like an actual cool down, but more like a core part of sub gameplay, rather than just a big burst cooldown. The interaction between deepening shadows and having 2x shadow dances and the relatively long shadow dance window is probably what I have been enjoying the most from sub rogues in this expansion. The way that shadow dance works now is also what makes our AOE viable in M+ .

Personally I think Blizzard can also do the following things:

  1. reduce CD of shadowblades and buff the damage that it does.
  2. Improve rupture damage.
  3. Buff mastery
  4. Make SnD a passive or remove it entirely and maybe add something more interesting
  5. Give rogue better cleave capabilities, perhaps something similar to blade flurry unless Sub rogue ST damage is buffed considerable. Perhaps Rupture would cause your target to take 40% damage done by your single target attacks dealt to another target (thus similar to blade flurry). Personally, I’d rather see sub rogue ST buffed considerably.
  6. Increase damage done my backstab and shuriken storm.

I also agree that they should make master of shadows baseline so we can actually choose to play with secret technique
 Currently the only talent build difference for sub rogue raiding and M+ is premediation versus weapon master. As you stated, this is because there are no other viable options. It would indeed be nice that you could have some better options for either cleave/aoe or single target content.

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Sub lost it’s top tier single target funnel.

Please, don’t just remove it, rather if it’s too strong, reduce it, but not remove.

What was wrong with the pre-Legion incarnation of Subtlety? It had frequent enough high-burst windows without being over-powered and rewarded planning ahead. Cleave and AOE were limited, but its niche with strength in single target was legitimate.

  • 1 minute Shadow Dance (still short enough to feel frequent, but long enough to be impactful). No cooldown reduction passive - leave that to Outlaw/Combat, where the whole ‘in your face’ swashbuckling style is thematic, rather than the hiding in the shadows Subtlety theme, which is totally counter-intuitive to staying in the fight to get your CD back.
  • Sanguinary Veins passive to make Rupture actually interact/feel meaningful.
  • The WoD multistrike effect where your bleeds advanced a tick with each multistrike could easily work with critical strikes (was fun and, again, brought in an interaction with Rupture).
  • Find Weakness being shorter but more impactful and amplifying damage more significantly instead of the maintenance buff that it’s become.
  • As has been said earlier in the thread, a toned down version of the shuriken funnel to carve that niche out again.

Just as side notes:
Shadow Blades can go away; I miss ambush, even the sound; Smoke Bomb as a PvP-only talent choice should simply be baseline for all Rogues and it’d be really great to get the 10% party damage reduction alongside it.

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Sorry, I am quite sure that Dark Shadows was nerfed in BFA, maybe it got revoked as they changed the talent. I think you mean “it has become like any other spec”, when you say its dull. Sub is still quite unique with the 30 sec CD windows, but i agree that in an ideal world the CDs were more impactful or that you had to play around some big hitting ability. Eviscerate should be doing more damage, feels like its part of the fantasy.

I have basically never used this forum, so i am not sure how to properly reply to people (with quotes).

You might scold me for this but i basically don’t play keys except for the weekly 15s during prog, so i appreciate the added context for higher keys. I know that sub is capable of doing AoE, but its very dependent on the tank. Nothing worse than getting 2-3 mob packs.

As for the other comments. While we are definitely allowed to dream about changes, you also need to be realistic of what they’re going to do mid-expansion. To me the most likely changes would be to buff Dark Shadows, mastery and aura buffs. Perhaps new systems in 9.1 and onward will be more kind to sub, you never know. But adding things like Sanguinary Veins etc is prob expecting too much.

We have not gotten a single buff for PVE since 8.1 (early BFA), it’s a shame really. So the bar is extremely low, i’d even take a 5% aura buff at this point.

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This being a PVE oriented thread I just have to say that:

would just dumb the class down. Because of the way the game is designed no class can leave a fight, but has to continously stay on the target(s). Only from a PvP perspective a 1 minute shadow dance window may be interesting, but no thanks. I much prefer the way it plays now with deepening shadows and 2x charges.

This would be interesting though
 Giving rogues some group wide defensive utility.

Why would someone scold you for just doing weekly 15s :P? Anyway, bad tank pulls is certainly common in lower keys
 but it is pretty much nonexistant when you want to time higher keys so I don’t see this as a huge problem. Generally, most tanks have good routes with good pulls for sub rogues. However, sometimes 2-3 packs are inevitable such as large parts of Theater of Pain which is indeed a bit painful, not to mention the 1st boss in ToP.

To quote a comment just drag and highlight the section of text you want to quote and press “quote” and the quote will appear in your post.

I didn’t play sub rogue when shuriken combo was available, but it looks like a very interesting ability
 I’d love to see that in the game.

I somewhat agree, but on the other hand I would also be perfectly happy with a shorter CD on shadowblades, because 3 minutes is absurd. Maybe 1.5min or 2min with a slight buff.

I mean you can say you’d find it less fun; that’s fine. But it wouldn’t dumb the class down at all - it’s just as easy to argue the contrary: I’d say having endless Shadow Dance charges dumbs the spec down, if anything, but c’est la vie.

And I’m not saying that Subtlety literally needs to be a hit-and-run spec, but at the same time it is counter to the theme to have a passive that rewards staying in the midst of a fight. Just have a set cooldown.

What you are suggestion would simplify the rotation significantly, thus dumbing down the specc in PVE. A 1-minute CD is much easier to play with than the current way shadow dance is designed.

No thanks, the specc doesn’t need to have even more cool downs and downtime inbetween, at least now it feels rather fluent.

the way it is now you are basically perpetually in dance and mostly you press shadowstrike and eviscerate. it’s just like triple dance used to be. prep is easy to execute and of low consequence. it’s simple, there is no big moment and it’s kind of repetitive. you can’t unload a huge amount of damage on an important guy because there is no huge amount of damage, there is no big moment.

at some point you start to approach the point of where it’s a question of how much shadow dance even adds to the spec. shadowstrike is backstab and backstab is nothing. eviscerate is meh.

i don’t know if i’d go as far as 1 min single dance, but i think dark shadow should definitely be the optimal talent in pve, with more damage shifted towards eviscerate and burst prep that is both more challenging and impactful. basically more like legion.

yes. okay symbols and dfa coming up soon. will i have a dance in time? will i have vanish? how long’s my nightblade, do i need to refresh it? can i fit in farming a finality evis buff before or will that be too awkward? can i make it a 6p finality? let’s prep with points so i can get a 6p dfa. it’s aoe? let’s see if i can get any combo stacks before i go. do i have time to i fit in both combo stacks and getting a finality buff?

okay here we go right as it comes off cd. i’ve got my all my stuff ready. wheew im flying up in the air and BANG. worse prep? worse result. this happened every 30 seconds (or 25). the preparation was really fun for me and the payoff was incredibly rewarding.

now? okay symbols is coming off cooldown. is slice and rupture up and will i have a dance? ok cool let’s go. also subtract the bang because there isn’t one. MA helps a lot at least, then you have a button that actually matters, plus restealths are meaningful. but you don’t play that in raids. akaari is nothing and finality is a shadow of what it used to be.

in ST yeah, but not during AoE. Not to mention that sub rogues are good in M+ exactly because of their frequent shadow dances, allowing for more cheapshots. I would hate to see this get nerfed.

I agree with this yes, but repetitive? Maybe, but not more than any other specc in my opinion. I think they could fix this by reducing the CD of shadow blades.

Shadow dance is everything. The Gameplay suddenly revolves around how long you can stay in shadow dance, rather than having a big button CD. I think this is a good change to sub rogue PVE. What sets apart a good sub rogue from a bad one is exactly this. At the same time you still have to make other important considerations such as the alignment with other CDs + Shadow dance present. Burst prep is still important.

it was way more fun for me to prep for a massive dfa on aoe and do disgusting burst aoe than it is to put out decent sustained aoe.

this is only good if it’s fun to be in shadow dance.

not really. what alignment am i worried about? blades i guess?

not particularly. it’s suboptimal and an inconvenience if you do it wrong, but doesn’t feel that important.

in legion we played the original versions of the rotten, finality, akaari and master assassin all at the same time on single-target, while also having a 2set and a 4set. on aoe you’d swap the rotten for the shuriken storm stacking one. even had goremaw instead of covenant ability which is pretty similar. not to mention sanguinary vein and death from above.

pre SnD, Blades, Symbols, combat potions, pride, trinket if you have.

I guess what’s fun is subjective here. I still think Shadow Dance is fun, also I dont just press shadow strike and evis. You would also use cheap shot, shuriken storm, black powder and even rupture/SnD in some situtations.

Maybe in lower keys yes, but try to see how that swings in higher keys, especially when dealing with a pride

I essentially miss Subtlety being a burst class. In PvP there is still some burst (even outside the cheese). I’ve totally disengaged from PvE this expansion in part because of how the class felt at the beginning. I know Assassination has risen of late, but Subtlety feels super flat. When I chose to play this spec all the years ago (MoP), it was because of how Shadow Dance used to feel: on-demand, real burst damage.

Shadow Dance at the moment feels much more like a maintenance effect than a burst effect. That was never what the spec was about in my opinion. Making sure all was in order before hitting Shadow Dance, then spamming Ambush and Eviscerate with all your modifiers was actually fun. The same in WoD. Then in Legion the spec got utterly gutted; sure, towards the end it gained some of it original flair/niche back, but ultimately Legion is where the spec choked (again, in my opinion).

Love sub and love it thematically as a sneaky assassin (ironic) spec. But it’s clearly been designed (flawed) with PvP in mind.
They simply cannot buff its base damage across the board with one dance available as it is as the 30% damage buff would scale so hard.
I’d like to see some talents add a cleave option. Perhaps based on shadows. Like echoing reprimand causes up to X amount of shadows of yourself to attack a nearby target(s) - these duplicate your abilities increased by % during shadow dance.
Add flavour to the spec and not simply “shadow damage done”
It’s single target outside of dance is also almost pointless - backstab I get it is a combo generator. But perhaps if it had a stacking debuff on the target causing all physical damage caused by players to do 3-5% more as shadow damage. This would add incentive to bring 1 along.

Smoke bomb should be baseline and cause all physical damage to be reduced by x% in pve to add a raid cooldown. Or even buff all physical attacks for x% for a raid dps Cooldown in melee range.

The most simple option for raid utility would allow mind numbing poison to effect raid bosses.

I love your ideas - it’s a class / spec that hasn’t seen much love outside of PvP and niche roles for a while.