The story is all over the place, and impossible to follow

Yes wow is just as bad heroine :joy: grow up.

No, it’d have to be way more fun to be like heroine.

It’s more like sniffing glue.

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Too true :joy:

I agree with OP
But over time I learned to ignore the storyline - the writing is generally subpar (cue Magic of Friendship winning etc) so I don’t care anymore - I just want the game to be playable and enjoyable from the mechanical PoV.
If you are here for the story only, you’re in for a disappointment.

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I took a break in SL to few months in DF and i agree the story starts ok but it all seems to fall apart in the centaur zone which is where i lost interest in the story completely.

After that zone the whole story and plot of the expansion to me goes totally blurry and what i gather it goes something like this.

There is a pissy dragon called Fyrrak who hates everything there is Skeletor dragon who if someone pulled a gun to tell me he shoots if i didnt know hes name i would be dead. Then there is ice dragon lady who also i have zero recollection about her name.

Somewhere in between there was 3 black dragon brothers messing around who should be leader which was luke warm interesting for 5 minutes and the mole people who are maybe the fastest forgotten race in wows history.

Then there is the emerald dream which is definitely about 1000% more disappointing than wasting of N’zoth and the black empire and Queen Azhara.

And everything was about friends we make along the way.

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That about sums it up. The initial part with the Djaradin in the Waking Shores was cool, but once the They/Them Centaurs roll up it all starts to fall apart. Some of the instances setpieces seem cool as well, it’s just a shame we only get to experience them in such a disjointed fashion, instead of as the culmination of a quest chain.

The 3 Primalists are really cool villains.

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I loved the whole centaur thing. I thought it was really cool. Didnt pay too much attention to the story since it didnt seem to relevant but i did like the whole tribal warring vibe and hunting and all. The best of the expansion for me. The gorgeous zone helps.

Other than that yes the story is VERY lame and poorly written. Not a single charismatic character. The only thing that sort of stood out to me was the whome Wrathion and brother story that was kinda cool although they did ruin Wrathion who was a bit of a clown.

The aspects were lame broing and poorly written all of them which is shame. The whole story was horrible. Not a single exciting character or plot. Everything predictable, nobody was likable.

Im really hoping more from War Within. Please Metzen bring back cool characters, cool heroes, cool evil bad a*s guys, cool stories…

Its a shame because the whole dragon stuff couldve been a super cool story but no they hired the niece from primary school to write it…

I don’t mind the concept in itself, although I do find it a little tired. The whole drum-beating warring tribes thing was done to death in WoD. And since WoD was the last WoW expansion I played before this one, it feels extra derivative for me.

What I do mind is the heavy-handed Woke subversion at play, with the Centaurs being a matriarchy in which the majority of the males are either feckless or incompetent, and the only ones who aren’t are gay.

As for the Zone, I suppose it’s okay. Of all the expansions to date, I find Dragonflight’s zones in general to be by far the least inspired. But that’s probably the result of their size being so much larger to accommodate for Dragon riding.

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Even as someone who’s played since launch the story is incoherent.
They’ve gated bit behind Renown or dungeons.
They’ve split the main story into several campaigns, all of which use the same Shield to make them.
They’ve introduced a bunch of new organisations and characters whilst ignoring well established ones which could have helped with familiarity. Prime example is Dragonscale instead of Explorers League. Titan facilities abound but where is Brann Bronzebeard?
They’ve put a chunk of lore in a 3rd party book (something they’ve said was an issue before and yet they continue to do it).
They’ve scattered many quests around the world, which isn’t really a major problem but for the ! only showing up if you’re quite close to the NPC (height included) so if you’re flying quite high you won’t see the !. The bread crumbs aren’t well organised.

I think there is a good story in there somewhere. It’s difficult to tell as the way it’s being told is not well handled.
I do hope Chris Metzen will improve the story telling in game.

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If they made it so the ability to insta-queue for Dungeons was only unlocked after one completed it “manually” (finishing whichever quest chain leads up to it, physically going to the dungeon, then beating it), it would go a long way in terms of cleaning up problems with the disjointed story delivery.

The introduction of the Follower Dungeon feature would provide the perfect opportunity to implement this but, sadly, to the best of knowledge, Blizzard isn’t going that route.

They had something like this in Cata, you had to physically find the dungeon entrance before you could queue for it.
Turns out folk were deliberately not finding the entrance to unpopular instances. So folk who needed those instances for quests or mogs or whatever had to wait in queue for hours as so few players had unlocked that one.
So they removed the need to find the dungeon before it could pop in someone’s queue.

Pretty crazy, the depths to which this game’s community will plummet.

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