The toxic arena mount reward system

after playing arena throughout the years and expansions, bfa and legion has always been 100 wins 2v2 or in 3v3 for a pvp mount reward, not a rated reward but soley for winning games, however in bfa getting wins above 1600 rating to win a few games only to get 1% of the total 100% that needs to be achieved in order to get the mount, in the past the mount was the only reason i dipped into arena as it added to the fun, now arena pvp is terrible and the reward system for the mount is near impossible to achieve ESPECIALLY if you just want to pug it when when you get time to do it in your free time, theirs no way the system is built to achieve the mount reward with winning a bunch of games in arena it only goes up 1% given that it takes hours each day to find a partner for it, the hurdles in the way which are joining groups or making groups, to then complete the mount reward makes me think the people who did it dont have a clue to make a system relative functional achievable for the average player given that the whole arena match making group making system is flawed, just me thinking this? happy to hear different opinions

Sir,

first off, reading through a wall of text like this isnt fun. use paragraphs.

1600 is such a low barrier (its practically not a barrier at all) that any casual player can pug arena every day with different teammates and eventually get the mount. youre upsetting yourself over nothing.

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Oh no! Someone has to play PvP to get PvP reward! Dude getting to 1600 usually takes 1-2 hours if you know what are you doing. I don’t know if you play prot in arenas but if yes then it’s not going to work. Go to skill-capped - check arms warrior talents and stats because they are 100% different than PvE ones. Check what corruptions and essence you need and then you will get it. This is named rewards for a reason. On the other hand I got every mount like this by an accident playing PvP. I got also so many saddles that I have nothing to spend them on.

If I’d play actively now I’d even go on my alt and get you this mount because it’s barely a challenge. I was expecting someone to complain about cool glad mount being locked with a rating you can’t get but are you seriously complaining about this one xD

I don’t like the reward acquisition design at all. Blizzard pushes player urgency way too much when it comes to Arena rewards.

It’s silly and dumb and I don’t understand why Blizzard stick to it.

In other aspects of the game, people will farm mounts, transmogs, titles, and so on, in droves, because they can do so at their own pace and their own leisure. That whole collection meta-game is the primary form of gameplay for many.

But when it comes to Arena and all the collection rewards provided from that, people just tab out. The same people who otherwise obsess over collecting everything from old raids and dungeons and rare spawns and what not, they completely ignore the Arena aspect of those type of rewards.

Stupid design reward structure by Blizzard. If it doesn’t appeal to the broader playerbase, why keep it? The hardcore, pro Arena players will get all the rewards anyway, regardless of what the reward structure is, so it’s not for them this player urgency is instilled.

It’s so dumb. And it’s a rather typical business-driven design trend in gaming these days. You got to push that player engagement! :face_vomiting:

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Its 1400 not 1600

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But dont listen to ryuklock he is even to bad for 1400 xD

You needed 100 wins before to get the mount.
You need 100 wins above 1400 now to get the mount.

1400 is free.

What is the issue?

This right now is affected by your gear & the enemy’s gear. How much ilvl, esssences & corruption matter is surreal.

That’s not a critique, that’s me agreeing with you!

Seeing as right now arenas punish people that just want to PvP & not play PvE to gear up.

pvp rewards has allways been pvp activites, same with rated. every major pvp games Has rewards based of skill and how far people push them self. losing too much? get better, adapt, overcome. learn from your mistakes, why other people win and counter them.

this is an aspect i miss from wow pvp since now its just rng feast where the guy who farm most from pve, get wins with gear alone and tunneling the healer or doing some rotation that forces the other team to only kick certain spells and cant stop the cc (LOOKING AT YOU DESTRO/FIRE MAGE/ HOLY PRIEST).

i say they should revert the old use of getting rated rewards like elite transmog set at 2k like in legion or higher like old expansions.

and here you are COMPLAINING ABOUT GETTING A DUMB NORMIE MOUNT THAT YOU GET FAST IF YOU FARM ALL RATED PVP ACTIVITES.

if blizzard wants players to engage pvp more they should bring back pvp vendors for a start where people can look at the gear they can get from pvp instead of a weekly cap turn in and pray to god they dont get a 475 corrupted gladiator’s breach.

and in the times we live in now, it dosnt hurt watching some streamers that play arena and ask them for tips, learn how they their class and maybe find some guide on some websites or youtube.

i bet you 100% you would be a better player if you learn certain things and use it vs other comps and maybe then you can find a pug partner that adds you on btag and wants to play everyday with you.

it disgust me how you and specialy jito complain about the easiest system we have atm in pvp. IF YOU WANT SOMETHING FROM PVP THEN FIGHT FOR IT

I have like 40 saddle and delete one or two per month

I’m not complaining because I can’t get it myself.

I am criticizing the design of the reward structure from a design perspective.

There is a difference.

I am not QQing because there’s a PvP reward I can’t be bothered to put effort into getting. It’s not about me.

I am criticizing the chosen design for the reward structure in PvP, because it isn’t demonstrably successful from a gameplay perspective.

If anything, I’ll be the one who for once will take the opportunity to call others out for blindly defending Blizzard and not being critical of their design decisions.
I mean, let’s recap here. Blizzard implements some new mounts into the Arena format. First try, first attempt, no iteration, no tweaks, no revisions.
And I’m supposed to believe they did a perfect job on their first attempt? Best developers ever? Just perfect? They nailed it?
Talk about brown-nosing.

That reward system isn’t perfectly designed. So it’s damn well fair to say where and why it comes up short.
But feel free to defend Blizzard all you want. If that is what you want.

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But feel free to defend Blizzard all you want. If that is what you want.

im not defending blizzard, im defending how pvp rewards should be and what other games have for pvp rewards. example for apex legends badge system, you get a badge for doing alot of things, 1 of the hard ones is getting 15 kills in without dying and thats a challenge for skilled people that can do what others cant, that put hours into the game.

another example is halo reach, they didnt havemicrotransactions for their armor appearence system so if you wanted to unlock 2 of the coolest appearences ingame the skull helmet and inclement weather armor effect. you had to grind the pvp system but it had different types of game modes so you could switch if you got tired of 1 type of mode.

as you say, the design atm isnt great atm but making pvp easier to getting into would mean less rewards for your struggles and making rare rewards more common. i wouldnt like if i got gladiator or rank 1 and log in the next day and see 10k people in org with the same title. that would make gladiator worth less than what it is now. a joke.

Right. That’s all I said.
I haven’t asked for hand-outs or welfare epics or free stuff.
I’ve said the current design, as it pertains to the reward structure, is less than ideal. To put it mildly.

Again, I don’t think I’ve said anything about wanting rewards to be easier to get.
All I’ve said is that the player urgency instilled upon the design is stupid.

To use a silly example to illustrate my point:

Let’s say Blizzard wanted to promote late-night gaming.
So they made a change so players could only earn rating points in Arena between 03:00 - 05:00 at night.
Such a change wouldn’t make Arena easier or harder. It would just make it stupid and inconvenient – all for the purpose of furthering an agenda that has nothing to do with the game activity itself.

Likewise with the topic of the discussion, then Blizzard are pushing player urgency to further increased engagement.
That is just annoying and stupid.

And I’m sure as hell not going to sit here and go:
“Yeah, great job Blizzard! Perfect design as always! The QQ is just n00bs who want freebies instead of learning how to play!”

No.

The design is crap, regardless of whether some pro Arena players get hard nipples because of how player unfriendly it is and how elite it makes them feel.
It’s crap.

It’s a really bad system, i always have to deal with toxic guys every time there is a new mount.

Not receiving my rewards immediately after logging in for the first time is toxic.
KEKW

Btw the vicious mounts, which are tied to the BfA seasons, are only unavailable for purchase during this expac. After BfA concludes you will be able to buy them in Orgrimmar for 1 vicious saddle.

Jito has a point though. Such reward system pushes away a lot of players. Even if they step into the arena ust because they want to collect certain mount, making it gated at some rating is poor design, as you effectively take away the only reward (cosmetic on top of that) that you can get from playing it.

Getting 100 wins means people don’t have to stress out about the rating, and just get some games at their convenience, with people they like and feel comfortable with. It’s not completely free and you need to put an effort, but you don’t have to go through toxic self proclaimed “I’d be blizzcon champion if I wanted to you piece of… and your mother… and go… yourself and so on”. And who knows, maybe this way they might even like it a bit, play more often and practice.

Sure you can say, go do something else then, but…

… practically every other activity in WoW promotes and rewards participation, even when little skill is involved. You get good rewards from doing rep, neck, cloak, visions, heroic raids (which are trivial), mythic dungeons (where you can easily do 15s, not even knowing most of the trash and boss mechanics)…

… except for arena, which offers close to no rewards at all, and even silly mount is gated. Wonder of wonders, nobody plays it. Sure, for someone who plays regularily, 1.4 or 1.6 is free. However, for someone who almost exclusively plays PvE and wants to try arenas, it’s a big achievement. Especially, that they prob won’t get any xp’ed players, 'cos they don’t have xp themselves, and so the spiral continues.

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Some classes need it some dont I would say

Jito has a point though. Such reward system pushes away a lot of players. Even if they step into the arena ust because they want to collect certain mount, making it gated at some rating is poor design, as you effectively take away the only reward (cosmetic on top of that) that you can get from playing it.

by that logic they should make mythic raiding easier and more accessible for people who wants to do it for transmog,mount and title.

Getting 100 wins means people don’t have to stress out about the rating, and just get some games at their convenience, with people they like and feel comfortable with. It’s not completely free and you need to put an effort, but you don’t have to go through toxic self proclaimed “I’d be blizzcon champion if I wanted to you piece of… and your mother… and go… yourself and so on”. And who knows, maybe this way they might even like it a bit, play more often and practice.

the different with 100 wins and the progress bar with have now it that if you wanted 100 wins for the mount, u can just do 10 wins a day in arena specialy in a 2v2 where most matches last 2-3 min or win 25 or 50 rated bgs for the mount/saddle. now its a bar where any rated activity with increase the progress bar and if you dont realy care about rating and just want the win then it should be no problem for those who just want the win because they wont be higher than 1.6k truly if they just want the mount and atm with the transmog being at 1.8k both of them is a easy thing to get. the gladiator mount(if it didnt look bad) or the weapon enchant is the most enjoyible thing to get from pvp for a rated player.

… practically every other activity in WoW promotes and rewards participation, even when little skill is involved. You get good rewards from doing rep, neck, cloak, visions, heroic raids (which are trivial), mythic dungeons (where you can easily do 15s, not even knowing most of the trash and boss mechanics)…

because there is so much info about everything and when you know what to do there isnt a challenge in it. like atm people are zerging the raid on hc atm with no wipes because they done the bosses 100 times before and know every tactic same with m+. you can just zerg a 10+ or a +12 or a 15+ and not be punished if you deplete your key and still STILL GET AN ITEM FROM THE END CHEST.

… except for arena, which offers close to no rewards at all, and even silly mount is gated. Wonder of wonders, nobody plays it. Sure, for someone who plays regularily, 1.4 or 1.6 is free. However, for someone who almost exclusively plays PvE and wants to try arenas, it’s a big achievement. Especially, that they prob won’t get any xp’ed players, 'cos they don’t have xp themselves, and so the spiral continues.

atm you dont need exp to do pvp, you can play a dumb purple nameplate class thats is equal play skill to a child that is playing puzzle game where he needs to fit all the puzzles but fails sometimes because triangle wont fit circle.

i have seen a dh reaching 2.4k with mythic raiding gear and corruption. only 3 abilites on his bar and training healers while getting boosted by drainer for gold that you can just spend 100 euros for a wow token to get over 1 mill.

its true pvp is non rewarding but atm PVP IS THE MOST EASY THING IN GAME WHERE U DONT NEED SKILL TO PLAY IT.

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yeah thanks for the replies guys, im ignoring the brain dead ones

i think yeah its the participation rewards which as i said was in legion and wod it adds it would be great if the mount rewards was back to 100 wins again like it was that was great then theirs gladiator mount for the elite, the system right now is inbetween what we had and the gladiator rating, and is too hard for the casual arena player, overwatch rewards people for just getting good feedback rewards from other players for comparison

Nothing wrong with the current system…ive unlocked i’d say 3-4 saddles this patch + the current season non elite mount from the reward scheme, I just wish there was more casual cosmetics to earn via PVP Participation, like old mogs etc since i dont want to dip into my bonus roll piggy bank to get mog I might use once with marks of honor.