The toxicity and rush in dungeons

What’s with the toxicity when someone makes a mistake in a dungeon? Whether it’s a dps ninjapulling or insufficient healing (could blame tank for rushing but why add to toxicity). Playing healer is so stressful and ungrateful compared to dps. And as tank it’s pretty easy if you can set the pace.

It wasn’t this hard to heal in the old dungeons. And I don’t mind the difficulty so much, it’s on the very low end of emotional and mental pain level compared to the toxicity, like 1/10th of it.

The toxicity… why, just why?

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