So this is a bit of an uncommon post for this forum, but I hope you guys find it interesting nonetheless.
I’ve been wondering for a while about the exact value of Windfury Totem. It’s a buff, yes, but it’s harder than with other buffs to quantify how much of a difference it makes. So I decided to analyse just that and come to you with some numbers!
Windfury Totem — Gives main-hand attacks a 20% chance to hit once more.
Case study: Terros Heroic, Killer Rogue player (I’m not allowed to say the spec name)
Fight time: 6:32
Total auto-attack hits: 836
Extra hits due to WFT: 76 (~9.1% of total)
Damage from those hits: 152k, average 2k per hit
Damage per WFT cast (scales from 1 to 5 players): 47.5k—237.5k*
Raid DPS increase (scales from 1 to 5 players): ~400—2000+ DPS
* Disclaimers:
This is just auto-attack damage and doesn’t take into account compounding benefits, like extra procs or rage generation. This is the damage a dual-wielding Rogue does with auto-attacks; the numbers would look different with 2H weapons.