So the ultimate end game includes systems, what to do and the structure of how things should work.
Gear
- 1 gear piece per slot. (Transmogable > transmog name)
- 3 Upgradeable gem slots (or Quality slots)
This slots is upgradeable with core’s(or another name) dropped by the content
This gives us the Pvp item level, Raid item lvl, Dungeons item lvl
Combined Gives World item level
Content
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Raids - Drops Raid Core
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Dungeons M+ - Drops Dungeon core
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PvP - Drops at different stages Pvp Core’s
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New World Boss or Zone boss > Essentially hardest content ingame
This world bosses should be harder than the mythic raid bosses
And should only be killed with World item level enough from the combined item levels (yes you must do all content)
This requires strategic players and the fight could be zone wide
This gives everyone a chance to see it open world
This essentially brings back the World in Warcraft
World Quests
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This quest should be in every zone ever made (its not zone quests) - Scale all zones to max level and give them World quests
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World quests could have stages (level stages > at last stage require party) or atleast some of the quests. Or paragon like questing.
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The events could also be zone wide even tho its a bit guild wars 2 but these often seem lore/story dependent.
This essentially brings back the World in Warcraft
Campaign
- Do as you do. We follow.
Crafting system
- Keep it, but for the core’s combined with the gear
- Everthing else as normal.
Pvp Events
- More pvp events
- Live tournament section ingame
Raid timing
- Make it possible to do Timed raids brining time rank for normal guilds, getting more competative if they want so. Giving each player a raid rank & Offical guild raid leaderboard ingame > only if 80% is guild members. (Maybe links to live tournaments etc)
With all this i mean we all get a reason to gear up each season not feeling like we get lost each update with new gear etc, because we gear up for the world content so basiclly
Campaing > Gearing/Ranking > World Content(World quests with stages/World bosses that is essentally harder than anything else with drops of special cores/mounts etc but only possible after a certain world item level, maybe like debuffs etc cleaning players lower or other mechanics)
This essentially brings back the World in Warcraft