The Unique Case of: Unremovable Slows

Priests Entropic Rift+ No escape trait.
Demon hunters Wave of Debilitation
Warriors Bladestorm
Draktyrs Disintegrate
Monks Fist Of Fury.
Ret paladin slows.

Context:
Im a feral druid, as many of you know or dont know:
Ferals got 3 min cd on wall, 5 min cd on heart (which works at 50% because its nerfed in pvp), Regrowth heals for 400k on a 11mil health pool where just a single tick of any DOT ticks for 100k +, Swiftmend has been removed, bear form armor is nerfed bear forms Frenzied Regeneration is nerfed too as well.
Feral has no damage immunities either,
Meaning we(ferals) rely entirely on our mobility to survive, a mobility thats becoming more and more uncanny as both ranged and melee are getting more and more mobility buffs, new mobility abilities/gapclosers/gap openers.

All things combined + the unremovable (by shapeshifting) slows feels miserable.

Reconsider.

corruption is looking at you with 47k ticks

Idk why we should focus on that, but okay:

Corruption dmg isnt reduced by Dampening anyway.
Regrowths healing is though.
And 400k is without the Dampening, anyway.

Imagine crying about your class when your class is ranked S tier. :slight_smile:

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Are we talking solo shuffle or 3v3 here? because feral is insane in all brackets n statistically there is nothing suggesting its squishy. I dont particularly care about skillcapped but they even stated that feral is squishy at lower ratings n immortal at high ratings which is infact reflected quite well in 3v3. In shuffle its the most killed melee but its still not shockingly high deathrates by any means. Theres only one spec that is getting statistically farmed no matter spec n thats currently warlocks.

At high ratings in 3v3 it has one of the lowest deathrates in the game, statistically making it more tanky than BM, Fury, Demo, etc. Infact the only specs that actually sees play that dies less than feral atm is Spriest, WW, sub/outlaw n so on, the specs that are infamously immortal but even then feral is holding up very well n can definately sit at the grownup table among the live lord specs.

SP dies less because there are less of them.

Could be, i only play my enhancement shaman atm n i find spriest super tanky. Statistically spriest is one of the more tanky classes atleast. Enhancement is also terrible atm.

If a warrior sits on you im sure youre going to be squishy though, then again i feel hilariously squishy too against warriors.
The topic is about feral anyway n in my book feral is not a very squishy class.

Yeah it’ll feel tanky against Enha cus we’re taking reduced magic + physical against you.

But any SP playing in this meta atm legitimately hates themselves. Plus most SP’s especially the lower level ones only seem to play splay where Locks are the target anyway.

But yeah 100%, Feral’s are very tanky but it’s the same Ferals complaining every single season so they’ll never be convinced

Yes, ive noticed that pattern too. Feral has been overtuned this entire expansion n yet they seem to consider themselves underdogs n give pure buff suggestions that they call quality of life.

In my book the specs that needs actual attention atm is all 3 lock specs, both DK specs, n enhancement shaman. Im biased with enhancement since thats what i play myself but it is truly terrible atm.

You could make the arguments that shaman has two good specs n lock n dk has none so they should get higher priority but enhancement plays nothing like ele so im not really interested in rerolling spec.

As for nerfs id like to see WW, fury n ret nerfed. I find it disgusting that i cant brawl with any of them n at the same time cant escape any of them. Why is my class a worse bruiser if its also the least mobile? Is it because i have a healing totem ticking for 150k?

2 Likes

i gave you silent response 2 times.
Nobody here debates that feral has big numbers.
They do, so does any other melee, admitedly feral is overtunes thats why they tune it every patch. Feral is S- tier currently. Yes. This is not what Im debating.

What are you trying to say now that a bug shouldnt be fixed on a class thats overtuned or what?
Are you restarted ?

Get over yourself, the fact that youre unable to have any kind of social interaction without verbal abuse speaks for itself.

Nothing you complained about are bugs, you dont like the fact that you cant self dispel every slow with one global n if you had your way feral would have 12 secounds of freedom everytime they shapeshift, n then youd be back here complaining about classes that can purge your freedom n suggest making it undispellable.

Everyone else makes feral work perfectly fine. You are not the super elite ultimate performer you think you are. The delusion that you cling to that only the best players can make feral work isnt the case. Its been fotm rerolled comedically hard in this entire expansion. Blizz balancing team is the only real factor to what becomes difficult or easy to play.

To your credit, atleast your delusions are consistent every post you make.

1 Like

in 2v2/3v3 feral is crazy

in Bg blitz/solo shuffle it feels okay, but other classes are better for less “effort” Fury warri, ww etc, im glad that i dont care about shuffle, but yeah, feral shines most likely in cordinated Arena

shuffle is meh, also because of these warris that random stormbolt/shockweave in your stun dr´s

it´s same with Sub rogue, Cordinated kill classes are just dog for an shuffle pve enviorment it´s viable/good but nah its pain to watch/play

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I never insulted you.

Im not gonna argue with a clueless person with all my respect.

Imagine Hand of Freedom having exceptions.
Like

affecting it regardless ?
thats pretty much the situation.

You don’t take off the slow because the slow is given to you by the HoF damage dot. As long as you have that dot, you will remain slow, and it would be unfair if with the change of form, you could eliminate that dot, because we would basically lose a lot of our damage. The dot is applied every 30 seconds and lasts 9 seconds and is only 30% slow, so you shouldn’t have too much of a problem in that regard against a ret.

damage can tick, just like in the old days but the slow part should be offline until reapplication.
there you go.

If they have not done so, it is because perhaps they cannot, or because they believe it is convenient to do so. I see it well, it is 30% for 9 seconds and every 30 seconds, the feral has enough tools to deal with a simple 30% slow

Brother, please, at least make it difficult.

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