Warlock curses are awesome, and it would be nice if they were actually useful in PvE , in PvP it’s a different story with amplify curse, especially for affliction, they are really good.
But in PvE, It’s not even a suprize to say that anyone can spend weeks, raid nights and m+ included, without casting a single curse.
- Curse of weakness doesn’t do much, it’s not like you’re going to have to cast it or the tank is going to die, from boss auto attack damage, and that’s because auto attack damage isn’t even scary anymore, it’s usually the AoE magical effects are the ones that hurt the raid in general, or maybe tank busters (special boss attacks that are designed to do a lot of damage to the tank), and curse of weakness doesn’t affect these, all it does is increase the time between attacks, which is irrelevant damage.
- Curse of tongues is more useless than curse of weakness, if you can believe that, because if there’s a mob with a dangerous spellcast, then yes you can curse it, but you can also interrupt it and solve the problem more permanently, with melee classes having less cooldown on their interrupts.
- Curse of exhaustion can help the tank kite in dungeons, which is very rarely needed, especially when you’re applying it via vile taint as affliction, as it’s AoE and you don’t need to waste extra globals on using it, but other than that I’ve never even thought of casting it on anything in the raid.
to solve this, I do think these things should be more of a raid cooldown type of thing, where you can cast them and really feel their effect, but they have a cooldown, kind of like what aura of enfeeblement (hellcaller talent) is trying to do.
what do you think, do you agree with me, or do you think they should stay as they are now?
I’d like to hear what people have to say about this and especially what are their ideas for a change