The War Within + Old System?

It is always exciting when new expansion is coming soon, especially hero talents and more things. The question is why do you stubborn to bring back old system since legion? I will tell you all kind of tree talent system. Artifact Power, Crucible, Azerite gear, Cypher Research Console, Covenants and move on so we will have hero talents.

Everyone just repeats! Nothing is wrong, but why?

I’m not sure what you mean, the examples you’ve given were all new systems for each expansion.

What are you trying to say?

Personally I hope we never see any kind of AP farm again.

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Erm, I dont think I can explain more than you can see kind of tree talents that hero talents use old system, but different layout if you look at picture below link. I am sure you know what I mean.

If you mean talent trees of any kind are bad because everyone uses the cookie cutter build anyway, it’s not entirely true (at least not for all specs).

Sure, they take a lot of dev attention in terms of tuning and QoL, but the resulting choice and versatility seem worth it.

I believe because working with similar systems is a proven method to make something fun for players. Sure you can change how you present it a little bit, but in the end it’s more or less the same thing over and over again, and you have a tested method to reinvent the same wheel through decades.

I would like some new evergreen features (like dragon riding, which has proven to be a good feature and lets you opt out of it if you don’t like it), but aside for player housing I wouldn’t know what to suggest to be fair.

I’m guessing they mean that hero talents are much like the weapon tree you could 100% rather than make a choice in it. Essentially making it kind of pointless. If they were added passively nothing would change but a few UI elements. (and hopefully there will be some dopamine hits with this system when you level up)

One thing, which is forever never going to change is the pleasing of every single player at the same time, with a system/feature, which is universally liked.

Some of the older systems in relation to talents of weapons/items etc, were liked by many and disliked by others.

I just hope that what we’ll see come with TWW and the other sagas will be something, which is fluid and doesn’t drastically screw over classes or make gameplay just so downright boring that Blizzard ends up bleeding even more players from their games.

Nope. No AP systems.

Don’t want to see that ever again. That thing nearly killed the game.
If you can’t find reasons to play the game with all the mount, toy, transmog, gold and pet rewards, you don’t want to play the game, you want to be forced to play it. I’m sorry but i don’t want to be forced to play it. I want to play at my pace.

Also, systems don’t come back cause they were bad. They are moving to ever green systems. The hero talents aren’t going to go away next xpac.

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They are the mystical things called talent trees. They are commonly found in what are known as RPGs.

I want to put points into STR as a Priest! :angry:

What I don’t like is having talents and spells taken away then having to earn them again through the course of an expansion. Either take them out or leave them in. Making the hamster wheel that blatantly obvious turns me off from playing.

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Isnt this what they actually do with Talents and hero?
They are ment to stay and not be removet or replaced.

Until further notice i’d say, eventually these talents “might” converge into our talent specs.

None of them are old systems. They were all made for the specific expansions. Hence my confusion. The title says TWW + old system.

The only thing you could argue is an old system is going back to talent trees. There are pros and cons to going back to that system but borrowed power went so it was a good trade off IMO. Many just use whatever build is best but there is nothing wrong with that either. Those that want to do their own thing, can.

Blizzard have definitely taken some positive steps towards ever green systems in DF.

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I can comprehend your preoccupations, but it’s just the skeleton of old systems being re-designed.

If I do remember correctly, at lv80 you will unlock all talents (besides the ones where you have to pick 1 out of 2 options).

Also by looking at the Dark Ranger option, it looks like that the system is just picking one ability and placing enhancement onto it.

What is actually worrying is that in the end it’s just procs on top of other procs bloating again the amount of things you have to track while playing, which will further increase the disparity between players.

Having a 6th button proc instead of 5 isn’t going to cause bloat or break your brain.

It will not break my brain, but it’s still an hinderance that I have to track on top of trinket proc, tier set proc and talent proc.

Most of the positive feeling towards these older systems came later in an expansion when QoL, Catch Ups and balancing had managed to make them better.
Just in time for them to be scrapped and replaced by another system that wouldn’t be liked for another 2 or 3 patches.
Rince and repeat.

Using so much resources on systems left the game hollow in other areas. Lore and Story-telling in particular.

It’s absolutely not difficult to remove unnecessary information and track things properly, particularly with the help of add-ons. This is merely an additional skill, and the required abilities are far from having button bloat. In contrast to other MMOs and games, WoW features a very conservative amount of GCDs and OGCDs, along with a very short global cooldown, making it simpler to handle. Other games have a much higher level of class complexity and require a larger number of buttons to be pressed even to deal basic damage, with rotations that involve active use of Pots.

The vast amount of content in WoW has a very low skill ceiling, and even the higher content breaks because the developers themselves can’t play it or it has unlimited scaling, which will break any form of class design. The game doesn’t require a fast reaction time either. You just need to know what’s important. You don’t even need to know every mechanic of a fight. You only need to know the mechanics which are assigned to your specific role.

WoW seems a lot more complicated than it is, because you have 20 years of people exaggerating the difficulty to boost their ego. When you compare it to ARPGs and even CRPGs, the game is a joke in terms of class design.

Hard is subjective, also people should not be forced to rely on add on to tack class mechanics because the default UI is not good enough to do so.

I take myself for example that i have started playing before WA was a thing, it took me years to adapt to dont look at my action bars instead to the WA to track ability CD, that just i have managed to do so in Wotlk where thankfully MM hunter is rather simple due the rotation being a priority list of spell cd: Chimera>Aimed>Steady + keeping up SS and Explosive aura, (surv already starts to become RNG sensitive due of lock&load procs).

But sign of bload already start to be present in wotlk where to maximise the use of my haste potion (another horrid design to be limited to just 1 potion per fight) I have to track if both Death’s choice and DBW are up + the Rep ring proc and the t10 proc when wearing 4 of the set.