Arena sounds fun and all until you realize every game you’re just a punching bag for melee cleaves because there’s no way to keep distance from them and your defensives aren’t enough to allow you to cast and play the game like them
everything does too much damage and you’re happy if you don’t get focused for one game
the glass cannon gameplay sucks in every pvp game, and it feels like you have to play 5 times as good as your opponent otherwise they’ll auto win the game
kiting and distance managment is very hard in arena, not only because you have limited space , but also because some melee have too much mobility that they can catch up to you every time and there’s no real way you can reliably keep your distance like you’re supposed to
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Yeah I stopped doing solo shuffle on my warlock and rolled another class to play it with. Much more enjoyable and I’m actually able to give what I get instead of just getting shut down and pummeled on all game.
Yea being a warlock in solo shuffle is exactly what you described.I stopped playing demo and affl and started playing destro just because you have some instant casts and u can play the game a bit,you should try it.Wish they reduced portal to like 15-18 sec like everyone’s mobility spell (blink,charge,shadowstep,6 sec felrush what a joke) and every ability has like 2 charges.The meta right now is very bad the game is super unbalanced if you play caster you have to be 100 times better than some1 playing melee. You have to kite which is impossible face cast and mind your positioning and try to cc,for while melees everything is instant and are more durable.
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@ Effialtis
agree, it’s hard to play when two melees on you, but it’s playable from time to time, especially if you kite and fake good. I mean, of course, it’s annoying, but playable anyway and I think it’s easier to play vs two melees if you are on a demo.
It’s not, i have an easier time against ranged because you can los them and interrupt them
But vs melee they won’t even let you cast fear cause they have lower cd interrupt
And there’s no counterplay
And they do so much damage your healer might not be able to sustain you sometimes
sure, that’s why you should learn how to fake their kicks
once again, melees have a lot of damage and pressure and I think the threshold in pvp for range dps is higher than melee now, but anyway, you can do a lot of damage if you know how to fake and kite them. Also, I would say a lot depends on your teammates who should assist you
i made a new warlock and geared up to 420 pvp ilvl
its single handily the worst experience I’ve ever had against melee
so I’ve benched him and gone back to hunter
try casting chaos bolt into back to back interupts and knockbacks, its impossible to get a chain off
try to kite its impossible to kite with melee moblity
try to outheal damage with drain life, heals for nothing
yep warlock isnt for me…
i dunno how some locks are 2k+ on SS , god gamers i guess
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How can u kite in arena 2 melees lets say warr and dh which are the most played class that i see in arena (for me atleast) when warr have 2 charges in 18 sec cd and heroic leap and dh 5 sec fel rush? with 3 stuns and fears. How? with my 30sec cd teleport and 2 min gate? 
The time they are touching vs u kite them and be able to dps is unbalanced.
Atleast give us ways to be able to play the game and cast.
Maybe more instants? less interupts from melees? I dont know…
I would prefer more instants like destro and frost mage(who just spam ice lances for 50k dmg and cleave 2 targets)
1 Like
you know that better than me
ofc, you can’t kite them always, but sometimes you can win time for yourself when you port behind a pillar and they try to reach you under the slow corruption. In that window, you can do damage, especially with havoc procs.
I didn’t say that it’s a balance, of course not, but we have a bit more mobility than we had in shadowlands for example 
Well yea u have a bit more mobility than shadowlands…
But melees have double and triple the cc and the mobility that they had in shadowlands thats the problem…
And we got nerfed in our defensives and removed demon armor.
Its a basic mat. thing.
Against a Warr, here is the typlical scenario; he spears, you gate, he charges, you port, he charges again but can’t root due to soulburn effect, he leaps + stun and at this point you are done and he will proceed to pop every single cooldown he has and take away all of your cooldowns.
Meanwhile as a Lock you are probably doing a quarter of his damage, all mobility wasted (circle port slowly coming back but by that time Warr will have 2x charge again), all defenses used, you are already way behind.
You can come up and say “oh but your partner can do this and that” well guess what, that Warrior has a partner too so either Warrior himself OR that partner will do the 2nd paragraph.
For things to be balanced Dest would have to be on Ele’s level in terms of ST damage output with his instant conflags and shadowburns.
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A warlock is really complaining about a lack of mobility in arenas? You’re hands down the tankiest caster spec in the game, more tanky than most melees even.
The bane of my existence in arenas since SL began was chasing warlocks with 3 ports around in arenas with indefinite slows and CC tools. Come on… Be real
You know its not shadowlands atm right? Or you are still stuck back there?
There is no buff on locks mobility in DF but on the other hand melees got double the mobility they had from shadowlands so there is no escape.
And about the tankyness yes lock was tanky(that is his Design tanky and imobile) vs casters but not so after the nerfs and vs melees lock is very squishy . Plus you cant kite properly anymore so only thing u can do is stand and cast.
Which is very bad and no FUN.
If you bothered to read the whole sentence you wouldn’t be saying that. “since SL…” meaning to this date
On the other side, 2x caster beats 2x melee in 3v3 right now. Solo que is a bit different since its the master of the “ZugZug”. But it still remains that two casters still dominate 3s right now
You say since shadowlands but so many have changed…
You are wrong ,top comps are rogue x, or double melee like dk dh war feral etc
Not only are better but are easier to play also.Because of the overtuned mobility
they are 100% uptime on u and the amount of stuns and interrupts are disrupting for casters.
Well dont take my word all top players that play casters say the same thing…The mobility of melee is overtuned.
Every1 would prefer to reduce the defensives of casters but also reduce the mobility and maybe healing of melees…It would be less cancer this game on pvp.
Only casters that have some fun are eles,mages,shadowpriests why? cause they can play with instant casts and mage crazy mobility and cc. Simple.
All mobility is inflated at the moment. There is too much CC, slows and gap closers in the game in general. Which is good for the classes that have them, not so much for those that dont. It’s how the game is, luckily as a warlock you depend on the map mostly. If you get mugambala, blades edge or robodrome into melee’s your odds of winning increase drastically. There has to be gap closers as much as there are gap makers to keep the game balanced so that melee’s could connect. I dislike it as a ret player firstly since I have none, and outside blessing of freedom which is purgable im a complete wheelchair, but hey still seems fine. Even on the AWC double melee lost to double caster/or melee+ caster.
Lets check the melees;
Rogues: Have 2 steps + sprint and the best slow which is ranged. Has absolutely no issue on uptime.
DH: 
WW: 
Warr: It has 2 charges with root + leap + ranged stun and intervene to partner to get in or get out and a ranged stun
Ferals: They can’t be slowed properly anyway and it has a charge too and their movement speed is just way above others anyway
Rets: This is the class Blizzard likes to take a huge dump on, i feel bad for you guys
DK: 2 grips, ranged stun, 2nd best ranged slow (imo), 2 decent sprints
The class with the best mobility/gap opener, not counting mages, is Lock with gateway + circle port. And as you can see from the above, aside from the Ret and maaaaaaybe DKs if they spend their grips horribly, can’t be kited at all.
So you always have 2x melee having very high uptime. And this is why other than Ele and to a degree SP isn’t that viable. Ele doesn’t care if melee sits on you, it can do damage and SP can tank the double melee and occasionally make goes together with the team as it can cross cc the healer with 2 instants (stun into silence).
AWC atm is dominated with Rogue - X. Which is usually Rogue - SP/Ele/Lock.
Lock imo got destroyed with the “fix” to bane of havoc, the damage it did is going to be significantly lower, which is compensated by buffs to CB but good luck spamming CBs at the highest level.
They wanna gut Ele too which i hope doesn’t mean. We need something in the ladder that should be able to fight against the unending waves of melee cleaves.
Well the thing is you are speaking from a Ret point of view which is very bad one and its normal to feel that way cause the spec is a literal wheelchair and guted.(hope for a great rework cause ret is my favourite spec but i have no fun with it right now and i am going to reroll if the rework is good).
But if you play smth else like dh or arms warr you will see that you will have literaly no problem vs lock or any casters realy cause you are just spam ur buttons and have fun with ur 100% uptime and the 0 dmg they do to u…
I suggest you to try 1 solo shuffle as demo warlock and you will see what i mean when you face melees.
Destro is fine dmg wise and with instants but demo not only u cant cast but ur single target dmg is nonexistent.
I way prefer to see an all melee lobby as Destro tbh, I think I do the best in those. I feel destro at least has a lot it can do to survive and counter pressure. Sucks for aff though. Demo about halfway in between.
They even buffed ele damage recently even when it wasnt really needed. But urt again ele is a joke when it comes to damage. No class n this game can put u 100-0 in 4 sec with instant casts alone