The Warscreams ( Guild Orc Warsong )

One less shaman to ruin the fun!

Itā€™s such a shame that he shot five Warsong arrows into his own chest. The motive may never be understood. :pensive:

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The will of the Spirits is impenetrable. :handshake:

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The Marauders have, in their pursuit of the ogresā€™ demon-communing leader, journeyed from one world to another and now find themselves in a strange land - perhaps familiar to some of themā€¦

The stakes are high and the Warsingersā€™ situation has devolved from a search for glory to a matter of survival. Only time will tell what fate has in store for them!

Lokā€™tar ogar!

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New Campaign
Outland Dust

Faced with the failure of his plans in Feralas, Mogā€™Rath opened a demonic portal in the Temple of the Isildien Ruins to pass through it and attempt to escape the wrath of the Horde. But the Marauders, desiring revenge, also passed through the portal even though it would lead them to the depths of hell. On the other side of the portal, the Marauders found themselves facing a tide of demons in a fiery and corrupted chasm. As for Mogā€™Rath, the two-headed Ogre had taken advantage of the demons to escape the Marauders !

The Marauders had to retreat against the demonic waves, managing to escape through a cave until they reached a strange, barren and unknown forest. Unfortunately, to succeed in fleeing, Mork prefers to sacrifice his life. He single-handedly charged the demons to allow Thrulā€™Gosh and Kolā€™Mogar to flee into the cavern. The last chosen visible was the Warsong banner of Mork before disappearing under the hordes of demons.

After a time of incomprehension, the Marauders realized that they were no longer in Azeroth but in another world. A Distant World: Outland. And more precisely in the desolate and dangerous lands of Bladeā€™s Edge Mountains, the ancient land of the Ogres.

By a twist of fate, the Marauders found themselves close to Thunderlord Stronghold, the former village of the Thunderlords that had been occupied by the Horde during the war against the Burning Crusade a decade earlier. But the years have passed, and Thunderlord Stronghold is now inhabited by veterans of the war against the Burning Crusade and Orcs who have left Azeroth, weary of internal Horde strife and Horde change, to try to find Outland a home more true to their wishes. But despite appearances, Outland is dying.

And Bladeā€™s Edge Mountains is nothing more than an arid, deserted and hostile land where a few valleys of dry and poor forests survive. Life in Bladeā€™s Edge Mountains is difficult, food is lacking, resources are lacking, and the dangers are many. Monsters corrupted by the chaotic energies of Outland, Demons that roam the dark crevasses, Arakoas that track down lost souls but even more the Ogres of Bladeā€™s Edge Mountains.

Wilder, more brutal, and tougher than the ogres that call Azeroth home, these ogres are still plentiful in Bladeā€™s Edge Mountains. Since the death of Grull, they no longer have masters and Warlords have been fighting among themselves for power for years.

This situation in Bladeā€™s Edge Mountains is dangerous if Mogā€™Rath gets involved ! Mogā€™Rath will find no real Horde or Alliance resistance here. And the Ogres who have been fighting each other for years could be easy for a Warlock to rally to his cause and manipulate for his plans ! The Marauders must stop Mogā€™Rath before the Two-Headed Ogre can muster an army of savage ogres at his command or clear the way for demonic armies. But before they can track down and confront Mogā€™Rath, the Marauders will have to survive the hostility of Outland.

So the campaign orders are simple ! Marauders must earn the respect of the people of Thunderlord Stronghold to obtain food, water, and supplies to venture into Bladeā€™s Edge Mountain.Know the fate of Mork to find out if their Packleader died in the face of the Demons, prisoners or if he survived by some miracle. And, at least, they will then have to find the trace of Mogā€™Rath in the region. Then they will have to face him and slain him !

OOC

The Warsong Marauders begin a new campaign at Bladeā€™s Edge Mountain in Outland! The campaign is the continuation of that in Feralas and connects on the consequences of this one. The Marauders now find themselves in a dying and broken world, in one of the most hostile regions of Outland. They must now face this hostile region to know the fate of Mork and finish with their enemy.

The Campaign will focus on an aspect of survival for Marauders and adaptation. Featuring events around hunting, scouting and battling the Demons, Ogres and hostile beasts of the Outland.

A campaign that promises to be epic! If you would like to learn more and join us, do not hesitate to come see us. The Marauders are always recruiting new orcs to strengthen Clan Warsong !

Akaā€™magosh !

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The Warsong is victorious!

After two rought weeks in The bladeā€™s edge mountains fighting ogres and demons, the warsong have claimed victory against their enemy.

The Ogre Warlock Mogā€™rath, who escaped the marauders in Farelas have been ran down atlast! His corpse are strung up near the gate of Thunderlord Stronghold as a warning to all enemies of the orcs!

Finaly our wayward Marauders can return home!

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Ashenvale will burn !

In the clamor of battle, the Warsong Marauders returned to Ashenvale to face their Centurion. Proud and free, the Marauders wished neither to share their spoils nor their glory with the Centurion who had neither fought alongside them and who was conspiring against them.

After the trials of Feralas and Outland, the Marauders were determined to take their destiny into their own hands. And make the Centurion understand that they would be free to serve the Clan as they wished and reap their own glory. The Marauders would only serve the Clan Chief and the Warsongs. Not a power-hungry Centurion.

But there is no room for argument among the Warsongs. NI for decisions driven by reason and wisdom. The only justice that prevails among the Clan is that of the strong and the victorious ! And as always, this dispute brought injuries and brutal fights.

The Marauders ambushed the Centurion and his warriors to separate Urzak from his warriors. The Centurion would never have accepted to face Mork alone, cowardly and devious that he was. Thus, Mork forced him to act like an Orc of Warsong Clan.

The Packleader announced the conditions of his marauders to the Centurion: They were leaving his command. And Urzak was abandoning his quest for revenge against Mork and his people. But the Centurion refused the conditions, and under the provocation of Mork, started the hostilities. The two leaders clashed in a fierce duel as the Marauders held off the Centurion warriors who were pinned down on a bridge by a tree.

Under Morkā€™s orders, the Marauders avoided killing their clan brothers and sisters. But they did not restrain their blows and the wounds were numerous. Besides, the rival warriors did not hold back their assaults either, wounding several of the Marauders. It was a fratricidal fight between Warsong, brutal and ruthless. How many had split over time between these unpredictable and indomitable orcs.

Ashenvale Forest echoed with the crash of Warsong weapons and the clamor of warriors. Until Mork and the Centurion end their duel on a draw. Morkā€™s strength was not enough to overcome the Centurion. And the Centurionā€™s cunning and cunning were not great enough to overpower Mork.

Conditions changed. Urzak proposed that the Marauders be released from his command but that he would not give up his quest for revenge. After a time of reflection, Mork accepted the new conditions.

The duel of leaders was coming to an end. And in an instant, the Warsong warriors and marauders ceased their clashes in mutual respect. They supported different leaders, but they remained Clan brothers and sisters. And each of them had proven their loyalty, their bravery, their honor and their strength. There was no hard feelings between them. Only between their leaders and opposing philosophies.

After the furious and humiliated Centurion left, Mork announced to his marauders that they were finally free. From now on, they would claim their own destiny among the Warsong. And that this quest would start in Ashenvale! In the land of their Clan, they would build their home. The home from which they will wage their campaigns of plunder and death across all of Kalimdor and Azeroth!

And that search for home would begin in Splintertree. They would settle in this village plagued by recurring attacks from the Kaldorei. And they would impose their doctrine on Splintertree by facing the Kaldorei. They would earn their place by slaughtering and unleashing their fury on their old enemies !

Soon all of Ashenvale would tremble with the raids of the Marauders. The Kaldorei would have no place to be safe! And Astranaar would soon be drowned beneath the heads of its Sentinels and Druids.

Glorious and bloody vision. The Marauders embraced it fully and were fired with fierce new enthusiasm at this promise of war and violence !

OOC

The Warsong Marauders complete their second campaign which was in two parts. Despite difficult trials, they came back victorious and stronger than ever. But tired of the Centurionā€™s attempts to defeat them and grab their loot and glory, they made the decision to break free.

Now the Warsong Marauders follow their own path among the Clan! And they intend to establish themselves in Ashenvale and build their home there. The Guild is therefore settling in Ashenvale for a while now. We want to awaken the RP Warsong and the tensions between the Kaldorei and the Orcs.

We have chosen to settle for the moment in Splintertree which offers an ideal place for social RP and meetings. Several buildings, an inn to accommodate travelers and strategic access between Orgrimmar and Crossroad. And the surrounding woods provide plenty of playgrounds for RP and events against the Kaldorei !

We will soon begin a campaign in Ashenvale with the Whitescars to escort them through the region. Then we will return to Splintertree again to liven up the village with the Warsong vibes !

Travelers will be welcome there to meet the Clan Warsong or brothers and sisters of the Clan. And weā€™ll be doing out open events over time to liven up Ashenvale with some of Horde RP. Itā€™s time to remind the Kaldorei that Ashenvale is Clan Warsong and Horde territory ! :axe:

The Warsong Marauders are recruiting again ! If you want to participate in RP Warsong and Orcs, take part in epic and brutal battles and reap glory and honor, you are welcome. Together, we will reawaken Clan Warsong and their rule over Ashenvale !

Lokā€™narash !

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https://www.argentarchives.org/node/267714

Last night, the Warsong Marauders united with the Whitescar Pact against the kaldorei aggressors of Ashenvale! Sentinels were beheaded and their outpost was put to the torch!

This was just the beginning.

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When we return from Outland weā€™ll have some pest control to do I see.

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And yet, we were nice when we were in Outland! Despite our closeness to Sylvenaar, we left it alone. :innocent:

Although currently, weā€™ve been catching up on our cuteness through Ashenvale for a few days. :axe: The Marauders are campaigning in Ashenvale with the Whitescar Troll Guild! A wonderful guild, with really lovely and amazing players. And real Troll vibes with them that make you want to RP more often with Trolls. :smiling_face_with_three_hearts:

Our campaign also comes with some fighting with Alliance forces that DARE try to get in our way. But for every time they dare to challenge us, weā€™ll slaughter another village! Let the Alliance go back to their homes and deviate from the glorious path of the Warsong. LOKā€™TAR OGAR ! :axe:

PS: Our opponents from the Alliance are also incredible people with whom we have a lot of fun! Lots of fair play, fun and epic battles. We love you ! But donā€™t say it too loud. We have an image to hold.

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Are you mean, green, and donā€™t like your axe clean? Then you should join the Warsong Marauders!
A lovely bunch of orcs both IC and OOC. Campaigning with them in Ashenvale has been nothing but pure fun, with friendships and stories made a plenty.
Big olā€™ seal of approval, I can really reccommend this guild if you like Orc-RP!

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RISE OF THE WARSCREAMS

The ancient forests of Ashenvale, cradle of the Kaldorei civilization, were the scene of a relentless and destructive violent wave.
Without warning, dozens of orcs and trolls had swept over Ashenvale, razing one of the Silver Wing outposts to Ashenvaleā€™s border and slaughtering its occupants. The testimonies of the few survivors tell of the savagery and dark magic of the Trolls and the relentless and unpredictable fury of the orcs who accompanied them. But no sooner had the news of this incursion reached the ears of the Sentinels than the surge of war had already descended on Raynewood, sowing death and destruction there. Within moments, the Orcs had sprung from the woods with trolls to launch a brutal and enraged assault on the Druids who had found themselves bewildered by this new vigor among the Warsongs. Thanks to their troll allies, the Warsongs had managed to force the Druids to retreat and had sacked Raynewood and its precious knowledge.

It had taken the gathering of Wardens as well as Alliance reinforcements to finally put an end to the inexorable advance of this warrior band during the Battle of Ordilā€™Aran. After a fierce battle, the Alliance forces had managed to defeat the leader of the Orcs and end their campaign of destruction and assault. Despite this victory, many Kaldorei remained incomprehensible in the face of this new vigor among the Warsongs who had not resurfaced since the time when Garrosh Hellscream himself had led his Clan in Ashenvale.

The testimonies of the Druids and the Sentinels recount with worried and alarming words the bloodthirsty madness that seemed to inhabit these Marauders who had fallen on them. They told whoever wanted to hear it of the feeling of helplessness in the face of the howls of the Orcs, of their irrepressible joy at abandoning themselves to the violence of the fighting without showing the slightest fear of death, nor the slightest compassion for those who fell under their wounds whether they are Kaldorei or Orcs. These Warsongs seemed inhabited by the single burning desire to fight and kill. Like the deadly embodiment of a volcanic eruption or a tsunami.

But that was only the birth of an adversary that would prove disastrous for the Kaldorei. With a force that would wreak havoc on Ashenvale after years of fragile peace. Rumors whisper in the depths of Ashenvale Forest. Rumors that announce the birth of a new caste among the Clan Warsong. Of the survival of the leader of the marauders and his proclamations. Of its promises of a return to the ancient traditions of the Warsongs and the awakening of the ancestral spirit of the warriors of their Clan.

A name resounds, a doom name and an echo of a howl that terrified even the Kaldorei Gods : The Warscreams. The heirs of Grommash Hellscream and his insatiable thirst for battle and glory.

OOC

If at the beginning the Warsong Marauders wanted to be a very simple guild where the players played simple Warsong among many others, our adventures have led us to evolve and change. Our Orcs began to desire more glory, more fame and to distinguish themselves from others. And we players wanted to have our own identity, our own name and our own guild spirit.

Through the RP campaigns of our Guild as well as the interactions between our characters. But also through interactions with other Guilds and players. The Marauders thus chose their own path within Warsong Clan. Their own cause to defend. their own ideology. And so came the Warscreams into the world!

The presentation of Guild has therefore benefited from an overhaul! A presentation that presents the Warscreams and how the Marauders came to embody this new caste among the Warsong. Because it is not a new guild but the Warsong Marauders who have given themselves their own name and who have also modified their internal functioning and their campaign objective.

You will find all these new things in our presentation ! And our recruitment is open again after a short break to implement these changes both IC and OOC !

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Love being part of this guild! Havenā€™t often met a guildmaster this dedicated, and a group of people more wonderful OOC! ICly thereā€™s great Orc themed events, a solid guild structure, and lots more to come! Very welcoming to returning (and slightly rusty) RPers :smiley:

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I Scream! You scream! We all scream for the Warcreams!

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The Warscreams are Raiders, murderers, destroyersā€¦And a great bunch of Orcs! I fully recommend all Orc RPers check them out for RP sometime!

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Thank you very much Gorwalā€™jin :heart:

We are at the end of a small campaign against an ancient warrior brotherhood of Highborn who seek to undermine the prosperity of Splintertree. Then we will begin a more epic campaign to capture our next stronghold in Ashenvale from where the Warscreams will stage their next war campaigns. But also all kinds of events related to warriors, the old brotherhood Tauren / Troll and Orc and also related to Warsongs and Orcs.

We will make the announcement soon, hoping that it pleases the players who will be concerned by these themes and who will have the pleasure of coming to participate! The Guild is still actively recruiting new orcs as well. We need new warriors as well as shamans to guide and obtain the favors of the Elements and the Spirits! Join us and bring your own story to ours !

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The Warscreams are staying in Splintertree post in Ashenvale for the time being. Weā€™ve had one new recruit join us as a new aspiring Warsong. Soon we shall march out again to raid and plunder once more!

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Old Dream

For weeks, the skirmishes between the Kaldorei and the Warsongs seem to have increased in fervor. Attacks on patrols and caravans are increasing, the cries of war resound again in the eastern part of Ashenvale, and the drums of war resound with new enthusiasm. Travelers are attracted by all this hustle and bustle. They travel from Crossroad and Orgrimmar to Splintertree to satisfy their curiosity and bring with them Stories, Goods and activity.

The Warspeaker liked to spend his time isolated in the twists and turns of the mine where he had chosen to make his quarters. But more and more, he climbed to the top of one of Splintertreeā€™s guard towers. Up there, he watched with his single eye the travelers who advanced on the road and who came to the village to trade and observe the new and growing activity of the Warsongs. He liked to listen to the wind too, hearing the echoes of swift and brutal battles with Silverwing from the distance, or the orcish war cries echoing through the forest.

An old dream seemed to be taking shape, a desire that he had long put aside thinking he was incapable of realizing it or taking part in it. Throughout his life, he had been nothing more than a common marauder serving the most intelligent and highest-ranking members of his Clan. A common orc whose name would be forgotten after his death among those of the countless other orcs of his clan who did not stand out from the crowd and who only lived without thought and without initiative. Not all Orcs could hope to stand out from the crowd.

That had changed by the bonds Mork had forged with his battle brothers and sisters. These links had strengthened his will and his ambition. So much so that Mork had decided to fully embrace this ancient dream that he had once abandoned. And now, finally, things seemed to be going the way he wanted.

But that was just the start. The simple beginning of a quest that would be long and difficult. The Warspeaker turned his attention to the West and the distant horizon where he could not see the ocean from Splintertree but could imagine its presence. A growl of impatience and envy rolled between his fangs while his eye narrowed under the visor of his disastrous war helm. The Kaldorei ears that decorated the hilt of his Howling Ax twitched as he tightened his grip on it in his hand.

This simple commotion that he and the Warscreams had started in Ashenvale was only the beginning. And it was nothing yet. But the time had come to build something more glorious and greater in Ashenvale. To lay the first stone of what would one day become a true legend. It was time for the Warscreams to move on. And to conquer their own territory in the heart of that of their enemies. A dangerous place and surrounded by enemies.

A place to forge the most fearsome and fierce Warsongs.

OOC

There has been some activity in Ashenvale over the last few days! Players come to Splintertree regularly to share a few evenings of RP in Ashenvale with us. And these are friendly and really great moments that we share with other RP players ! We also often have interactions with the Alliance in Ashenvale. Regularly isolated conflicts with a few Kaldorei and travelers. But sometimes also discussions, attempts at dialogue and even escorts ! (Including a Draenei Shaman who wanted to cross the territories of the Horde. It will not be said that the Warscreams will disrespect the duties of a Shaman, whether Orc or Draenei !)

New orcs have come to join the Warscreams with amazing characters! And the orcish vibe is cooler and more intense than ever, i guess ! Recruitment is still open but we will probably put it on hold or slow it down soon. The time for everyone to find their place among the Warscreams and feel at home.

We are always looking for Shamans who would like to embody the spiritual aspect of the Warsongs among the Warscreams. Players who would like to lead shaman rituals towards Fire, Wind and Spirits. As well as scouts who would use discretion or shadows to observe enemies and sow chaos. And of course, we are always happy to recruit warriors and hunters in search of glory and battle !

A new campaign begins next week for the Warscreams ! Itā€™s time for them to take their own land with axes and blades. Ashenvale will tremble under their SCREAMS and BOOTS !

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Pff still trying to find more potentials to Replace me?!

I will be become head shaman!

And my first order of business, make kilts only optional part of the shamans!!

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Iā€™m glad to hear thereā€™s orcish RP thriving, especially a Warsong themed guild. It means thereā€™ll no doubt be opportunities to fight should we ever be in your neck of the woods!

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