The Worst Racials really need to be looked at. (Undead/LF Draenei/Vulpera etc)

Alternatively, they’ll just play the race they want to play and ignore racials. The only time I’ve ever picked a race for the racial was when I race changed my hunter to dwarf because I was struggled to stay alive on the 3rd boss of Uldaman and I wanted to push higher keys. The rest of the time, I pick a race that I like looking at, and that suits the character I’m creating.

i still dont know what this vulpera bomb is and for what it is useful :rofl: and you can somehow change the effect or whatever but nothing happens

dwarf can press their racial and literally delete an entire deathmark burst combo from an assa rogue. it is worth agonizing over. it is extremely terribly balanced. it is a vestige of 90s game design.

dwarf can also press their racial and walk out of a root-beam from a boomkin.

night elves can press shadowmeld and instantly regain stealth as a rogue or druid.

meld can also be used to immune stormbolt, chaosbolt, mortal coil etc. meld is so crazy OP that people build bots just to abuse it.

sure, in raid im sure it doesnt matter much, but in the rest of the game they’re absolutely very strong and very impactful and the difference between an undead rogue (whose racial literally breaks your own stealth) and a night elf rogue (which gives you a 3rd/2nd vanish!) is night and day.

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Being dwarf in Aberrus as a tank makes Sark super easy as you can stay up yourself while everyone else goes down and you just dispel the knockback solo. It’s the only reason this paladin is a dwarf.

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I mean, technically you also went over the “this race doesn’t do it for me” threshold, some people and some races just reach it faster.

People in general are not on the extreme ends of the “must have optimal race” and “I don’t care, I want to like a race’s aesthetics” spectrum, but rather in between those. As such, they will tolerate a “bad” race only for so long until they switch. And yes, if we are speaking of a sandbox over a 5 minute boss encounter, numerically they are very closely packed. But actually playing a bad race is different to simming it.
When you feel that none of the things you have been given as a race has a use in any scenario, then you really must love that race in order to not just say screw it and change.
Out of all my Hunter alts the Draenei is still my favourite because GotN has helped me survive situations where another race (outside of Dwarves) would have perished. I rerolled my Prot Warrior from LFD to normal Draenei last season, and the sheer difference in power level is staggering. While I am feeling a bit bad to leave the old Warrior behind, I can’t really justify ever going back. Pressing GotN noticeably does something, and even when I don’t have to use it on myself I can use it to save the healer or another group member. It actively changes the way I can play a class because it adds another layer of utility. The 113 main stat are not noticeable numerically, but GotN certainly is.
A Lightforged has absolutely no defensives and no utility to speak of. All they have is the orbital laser, and that will produce smaller numbers than regular rotational abilities. If the target dies within the 3s delay it will just fizzle and go on cooldown. It just feels bad to a point where you can hardly justify playing that race anymore. You have to really love glowy bits on your forehead more than anything else in order not to just reroll.

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My paladin (prot/ret) is LFDraenei. She will never be anything else. A fanatic whose divine purpose is to convert the denizens of Azeroth to the Light at sword point could never be anything else. (And yes, I have done high level content, including mythic raid, with her. I’ve never felt that GoTN would make a difference to her ability to not die.)

I probably don’t need to list the defensives my LF paladin has :slight_smile: Maybe I should list the defensives my LF mage has instead.

As Deja said, outside of a couple of outliers (my feral druid’s shadowmeld is the only thing that makes her combat rez usable, for example) racials are so insignificant compared to class abilities that they can safely be ignored.

it has one good use. and that is to use it as an extra health potion. its good to make a /cast@player macro and ONLY use it for healing yourself. it works well to pop with a normal health potion aswell.

Actually, from a dps standpoint the vulpera vial was lousy (still good for tanks due to their reliance on versatility) but from a utility standpoint the vial was broken up until Dragonflight when it got hard nerfed.

Before DF your vial could heal an unlimited amount of targets for an amount that equalled the healing numbers of a Mistweaver’s revival, on a 1:30 minute cooldown. The only drawback of it was that the healing radius is extremely tiny (3 yards).

Now it is capped to 3 targets at most, but it was fun to get easy 100% healing parses on my mage from a single vial use.

I think the only thing the racial needs is a target cap of 5 on the vial, so if the targets are nicely stacked it has value in AoE.

I would not mind a passive secondary stat buff instead of the fire resistance though.

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Vulpera’s the best Race if you’re a Collector though!

Save anywhere in the [outdoor] World, being able to switch WM OFF on the fly… great for checking Rare spawns.

More bag space is always welcomed…

Their Vials could do with more potency though, 30k heal to 500k hp is literally nothing… ought to be a % of health.

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i feel like you hit the nail on the head here. i for one agree atleast.

Ah yeah, let’s forget about the Nightborne, 50% slow for 12 seconds on 3 min cd.

Racials that need be looked at are actually the only two really useful ones : dwarves and nelf. In term of utility they are way way way beyond any other racial abilities.

The rest are either irrelevant or underwhelming.

I feel that all races should only have non-combat related racials.

Bank access, teleportations, things like that.

Oh and of course, more heritage armours.

Racials have an interesting history all the way back to Dungeons and Dragons (e.g. elves are are quick, dwarves can take a beating) which itself drew on Tolkien (Legolas shoots fast, Gimli can take a punch.)

Other MMOs like SWTOR solved the racial issue by making them cosmetic (the Sith race slaps people, the human race makes people cheer) so they have no gameplay impact.

WoW can easily solve the disparity in racials by allowing players to choose game impactful racials while renaming them cosmetically.

What do I mean? “Gift of the Naaru” is Draenei’s healing racial and its name links their connection to the Light. So make the same spell for the Undead and call it “Gift of Sylvanus”, make the same spell for Blood Elf and call it " Sunwell’s Gift", make the same spell for Goblins and call it “Pricey Healing Scroll” , for Nelf “Gift of Elune” etc etc.

Do this exercise for all racials. Bloodlust could be “Light Empowered” or “Elune Blessed” or “For the King!” (for humans.)

Then we can pick whatever racials we want and they will fit our race’s fantasy. If we could swap them around it could also have some interesting gameplay consequences, e.g. we could choose different racials for pvp than for pvE.

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Thats honestly not that good.

I liked the Rune system in League of Legends where you could mix and match Offensive, Defensive and Utility effects.

this is honestly a fantastic idea. maybe even have them seperated into one utility and two actives. so you get to choose 3, but each race has +1% to a predetermined stat and resistance that cannot be customized.

maybe this would make it pointless though, cause everyone would just choose shadowmeld, stoneskin and extra bag space.

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