Thekal is Full. Please add shards

the game is ruined again, i have to wait 2 hours to login, Blizzard wtf areyou doing? think and do something for god sake, thats why i pay you subscription fee to get a premium problem solving…Jesus

It’s been over a week already. Yes people will quit. But, look, I’m sitting from the comfort of giantstalker saying this. But, there’s no reason not to spin up a new realm and allow free transfers, then merge them later when the hype drops. They have the processes in place to do it already. The queue times sound terrible and not in the slightest bit acceptable when it’s a situation blizzard made by only making one pvp realm when they knew the level of initial interest there was going to be.

Woke up at 12 and logged in at 1 Am after taking my daily dose of prescription stims to grind for a 3rd 70. No que. Works on my machine. Sounds like a skill issue.

Fix your barn!!!

I see this post was 15 days ago…
I wanted to start in the fresh serveur to give it a try to wotlk, after 50min queue I finaly enter thekal server, just to be informed I can’t create a character there, it’s been 2 weeks since people can’t benefict from the product they pay for.
I then tried to go into the US server prefering to have some lag but be able to experience of being not allowed to chose if I’d quest or not with that wild pvp and to finaly be back in a place where challenge reward where proof of someone’s skill.
I’d realy love this game to be playable. I mean, I pay for that don’t I? don’t you?

You have other fresh PvP server now. Feel free to create new char there.

Thank you, I could not find that info somehow

That server is dead because of the transfers, feels like half or more of the levelers have quit after the transfer was put into place and rightfully so.

This game has become absolute trash thanks to blizzards incompetence.

What you have now = Thekal still a mess, Jin’do will die soon with the people that transfered there stuck for 3 months until theyre allowed to pay 25$ for a transfer to some old garbage server.

Plus lots of lost money for Blizz cause all the people that wanted fresh are gone, and will wait for Everlook private server.

What Blizzard still fails to grasp is that Classic really should have worked like ladder seasons in Diablo. Classic lives from fresh starts, nothing else. Yet they try so hard to model it after retail. Classic is not an investment, but short-term fun. That’s your reason for all the dead servers. But what to expect from them.

1 Like

Yeah I created a character there, but it is very weird because from what people sy in chat today is the 5th day of the serveur and there’s people will raid weapons and armor going around

Thats because they allowed people from Theakl to transfer to Jin’do to run away from qeueus. All those players with raid weapons are just 2 week old characters made on Thekal adn than transfered to Jin’do.

Well, it seems that it is all about the hype.
Not about you and me guys.

More servers, layers, sharding stuff etc = ok we play wotlk, ok we have fun, ok there are no queues etc.

Queues all the time = OMG WE CANT PLAY, BLIZZARD U SUCK and its loud everywhere about wotlk classic 10h queues.

Guess why? It’s a marketing stuff. The forbidden fruit tastes the most. Bigger queues = higher chances of talking everywhere about wotlk popularity + we are more eager to play, cuz we need to deal with queues obstacle first to log into popular servers. Doing actions (waiting in popular servers queue) = we want to be rewarded (Play the game).

Should we really remind ourselves that blizz is about psychological tricks and marketing stuff mostly?

U know that if we want to Play we can log into medium/lower populatiom realm and lvl up just right now, but they just know to Play with us.

Transfer to jindo.

1 Like

most people want to play in populated servers and the fact that when a factions takes over +60% on a server it end up to become 90% onside very quickly.
It’s a masivelly multiplayer online role playing game, being on a game filled with people makes it what it is, having the possibility to play solo on your own corner (not accusing you specifecly) is good but that is not a game worth being pay to play.
Having queues or servers locking people from playing with friend or charging people again in order to play with their friends is sickening the game. blizzard is going to have to fix this or people will unsub massively again. I know I won’t pay to wait hours to play, the same way im not going to pay my ubereat if the food arrives 2h late and cold.

1 Like

Layers do not allow more people to log on to a realm.

I mean technically they COULD but the AH and ANYTHING that requires realm common communication (looting, trading, etc) would be so slow and painful you wouldn’t want to login.

All layers do is split the population into those layers so you don’t get too many people in one place. I think you are mistaking Layers with retail shards.

I’m almost certain layers are implemented as sharding that isn’t per zone. Another copy of the world (well, to be clear I don’t think they create shards for zones with no-one in, but you are on a unique world server so to speak). The clue this is the case is that if you switch layers you get a whole new set of creatures and objects with new IDs.

The main issue with both sharding AND layering is that there’s a lot of actions which because of requirements for unique IDs must be processed for the realm as a whole. I’m pretty sure it is these actions which put an upper limit on how many layers you can add before performance becomes unworkable. Just because more layers means more players, means more people looting/trading/mailing at the same time and also more people scanning, posting and cancelling on the AH at the same time. These operations generally must go through the realm’s main server. It’s a bottleneck which is regularly being reached on the most busy servers. I believe it’s being seen more now because many people are levelling alts or levelling in general on fresh servers. This means a lot more simultaneous looting and the AH is as active if not much more active than normal.

But, this is just a software developer looking at the problem and seeing how it seems they implemented things (including things that must be true once you see what’s happening) and seeing why the bottleneck would be showing itself more now than ever.

EDIT: Another clue that layers are grouped shards is that if you look at nova world buffs addon. When there are multiple layers you will see the zone IDs are random. That’s because it’s using sharding to generate new zone shards. But, assigning them to a layer group. The advantage here is that because they’re using virtualization now they can dynamically assign the busier zones more compute but still keep them together as a virtual “world server” covering the whole game world. When it goes wrong you will get the “transfer aborted: instance not found” when crossing a zone boundary because often it is moving you to another server behind the scenes at this point seamlessly.

You have it wrong Layers are not Sharding, layers spread the people out like layers in a cake, sharding allows more people to play on a realm, it gives you more cake and is only in Retail. Blizzard made a post about it a few weeks ago on the US forums.

One common suggestion we get is to “just add more layers”, and it’s very important to understand that layers do not add in any way to capacity. Layers are a Classic-specific solution to alleviate congestion in the game world in densely populated areas.

Yeah, but they do elaborate WHY they can’t just keep adding them. Which goes along with what I’ve said above.

Kinda goes along with what I’ve said (they’re sparing some technical detail, but you can see the zone IDs are dynamic, it’s working like sharding)

Also kinda sounds like what I’m describing. No?

Here they’re very clearly setting out that it’s the shared resources needed by all copies of the world. Chat, auction house, looting and indeed more people logging in/out and utilising actions that require access to a realm’s database are all hitting a bottleneck. It means there’s an upper limit to the number of players not because of layers, but because of the underlying realm services.

They take up resources probably and you only need to add them when a lot of people congregate in one place. How many times do I have to say, They don’t let more people log onto a realm.

It’s working nothing like sharding, you really need to stop peddling this rubbish.

No! Shards are cross realm to start with Layers are not.