I only do group content with friends and they don’t care what build you are using. The game is only made difficult by people trying to be the top 1% and spewing on people who don’t use a set build on a website.
Funny how Belluar and Asmongold released videos talking about this and now a post appears on the forums ![]()
Yes, it did.
I’m right though. Blizzard removed it for a reason and a good one at that.
People lost their minds when the rework first happened due to it’s impact on the PvP scene. We were nerfed several times and now sit near bottom of the dps chart in raids. I have fun playing it, and I never main change. I enjoy the rework though.
I think rework brought enojyable rythm to ret’s rotation
I think this is the casual prospective, but in my experience no one complains when i use an off meta build as long as i do great damage.
Maybe the issue is not that you’re not copy pasting a good build, but rather your skills as a player when you try to get into ENDGAME CONTENT!
I just wanna put a little prospective into things…
People always wanna pretend like they are the victims in every scenario, but if you enter content where you’re required to have a certain degree of competency and you don’t, what do you expect?
What is the solution then? Just remove everything that is even remotely challenging from the game for the sake of people who cannot find their butts with 2 hands and a map? Come on…
Literally never in my life did i get chastised for not using the “meta build” because i would do a few extra % of damage.
Was it a good thing to do? Yes.
Did it ruin legion beyond hope? No.
No, you’re wrong!
What the game has is a learning curve.
You can play most classes/specs with a very basic rotation, knowledge and ability.
However as you get better with the Class/spec you can, you add more to your rotation, with talents, making use of utility options.
You can also progress the level of your game play from LFR upto Mythic raiding. with LFR requiring a basic understanding and Mythic raiding requiring an in-depth understanding, with a Mythic level grasp of your class and it’s abilities.
The same goes for playing Normal Dungeon, through Heroic, M0 all the way up to infinite.
Basically, if you feel out of your depth in complexity, try an easier level.
It was the expansion for people that play one spec on one char. Try to play several characters and you were screwed due to the AK not carrying over. Try to play several specs and you were screwed because you had to grind for the weapons on every spec, druids especially were screwed because they had to do it for 4 weapons.
That’s without even looking at how scuffed your character could get because you got legendaries for the wrong spec when you were just doing some content for fun as an offspec. I mainly played feral as a druid in Legion but I tanked one dungeon and got the frenzied regen legendary boots that dungeon. Then it took ages before I got another legendary and that was another legendary when I was tanking a dungeon. VERY FUN, 2 TANK LEGENDARIES WHEN I’M MAINLY PLAYING FERAL.
The truth is every class can have large aoe burst and have enough damage to complete key in time.
And many players who play meta don’t even reach top numbers that are depicted on graphs
Indeed, it’s much nicer than it was pre re-work.
Woe is me: The average casual player when they cannot get into group due to the “meta”.
Spoiler alert, it’s probably because you’re just really really bad. So bad that people wonder if you even have hands.
But saying this doesn’t allow me to gather points about how oppressed and how much of a victim i am!
There are legitimate problems with the game, but when people just keep talking about:
Ability bloat
Game too hard
Elitism
Toxic
Etc… My eyes roll all the way up to my brain.
Yea we need to make the rotations literally 2 buttons for the sake of people who cannot find their butts with 2 hands and a map. Doesn’t that sound great! It doesn’t to me, that’s certain.
Especially now that we have some real bangers.
You’re making my argument for me.
I would be if you were arguing for what you actually want.
You claim you want DH to be easy to play (with a vague mention of other classes to try to convince us that it isn’t all about havoc). What you actually want is for havoc to be easy to play AND OP.
Back in Legion/BfA, what drew people to havoc was that it was super easy to top meters and stay alive, which meant you didn’t have to be a competent player to get invited to content. Even mediocre players could carry a group’s damage.
Now havoc is OP again, but the difference is that you actually have to be a decent player to top the meters. That’s what you’re complaining about.
But think about new players!!!11
The most played class is druid, which is not the easiest class to play.
Druid has 4 specs and massive amounts of convenience baked in, it was always very popular and it’s not to hard to play either, at least balance isn’t. Feral who tends to be a complex spec, is never popular. I don’t know what statistics you’re looking but going by raider io class distribution, mage specs have poor distribution with Frost (the only simple spec atm) being above 2%, currently at 2.8%.
Simpler specs always have been the most popular ones and that’s reflected in the data. Hunters, warriors, DH (when the specs are meta like they are right now, and further inflated by the class only having 2 specs because it ain’t simple any longer), and paladin.
many of the harder specs have almost as much players on them.
Objectively false. The only thing that skews amount of players playing harder specs is their current status in the meta, and even then they’re far below popular and easy specs like BM and retribution.
What is the solution then? Just remove everything that is even remotely challenging from the game for the sake of people who cannot find their butts with 2 hands and a map? Come on…
Once again, everyone arguing in favor of the game being as hard as possible is jumping to the opposite end to make strawman arguments. You ask not to have 10 abilities in your rotation, they say “what do you want 3 button specs?” What about 5,6,7 buttons?
We’re talking degrees of complexity here which should be evident because I keep going back to previous expansions that were LESS complex on the player side of things.
Yes the game is too hard at the moment for an average player. M+ should never gone up to +20, and mythic raiding has been inaccessible and niche ever since it was introduced. The solution is to make the content easier or to make the classes and rotations easier and less bloated, I proposed the solution in the original post.
What about 5,6,7 buttons?
yeah, that’ll make a difference, it’s all about numbers.
Are you sure that you understand what makes class challenging?
Because i never think about rotation in it’s buttons number. For example for opener i precast power siphon and shadowbolt, press my trinket on pull, then i press all my cds that summon demons in “how long this demon lasts” order, in this windows i’m spamming shard generators and hand of gul’dan, then i press tyrant in order to secure my success, press second trinket, summon additional dogs.
I don’t think in what order i press buttons, i think in how my class works and what i need to do in order to maximize damage output.
Applies to every spec
it was always very popular and it’s not to hard to play either, at least balance isn’t.
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Tell me how to play balance.
You do know that you have to do stuff like cancelling your starlord and pulsar to optimize your DPS, yes? Which requires extensive knowledge of how much AP you’re using, when and how long it takes to get to a certain point to get the pulsar proc at the right time and so forth.
The amount of abilities in a rotation has almost no bearing on how difficult it actually is.
As for m+ only going to 20, why? This is only negative for top end players, but doesn’t affect the casuals in any way.
Mythic more accessible? Ok, i don’t like the lockouts and the 20 players requirement, but it’s called mythic, it’s supposed to be a challenge, so at least the difficulty has to stay. Anyway the “casuals” Have lfr and normal.
Yes the game is too hard at the moment for an average player. M+ should never gone up to +20, and mythic raiding has been inaccessible and niche ever since it was introduced. The solution is to make the content easier or to make the classes and rotations easier and less bloated, I proposed the solution in the original post.
Oh, forgot to address this:
The average player doesn’t even play m+ anywhere close to the point of even getting KSM.
You do know that you have to do stuff like cancelling your starlord and pulsar to optimize your DPS, yes?
Not any longer, canceling starlord is an insignificant dps gain in 10.2. Balance does have its complexity but it’s not at the high end of the bell curve, probably middle of the road at this point but then again, there are very few specs that are simple now compared to how they were in Legion and BFA.
The worst part that ruins the spec is the disgusting dotting in M+ and the time it takes you to start doing actual damage.
The amount of abilities in a rotation has almost no bearing on how difficult it actually is.
It has a direct impact on how complex a spec is what are you talking about? Spell interactions are one part of it but the bloat you have to go through absolutely contributes to the complexity. I don’t want to have to juggle through 15 active keybinds, 6 of which are 30-second/1-minute long cooldowns that I have to keep track of, because it makes the game tedious to play.
As for m+ only going to 20, why? This is only negative for top end players, but doesn’t affect the casuals in any way.
How the hell doesn’t it affect them? You now have to go through 20 levels of difficulty to get the max gear rewards from M+, the only reason they moved it from 15 to 20 is to make it less rewarding and harder and keep it more even with mythic raiding because mythic raiders didn’t want to be as compelled to run keys.
I’m not talking about casuals that never touch group content and only do an occasional LFR run, I’m talking about the majority of the PvE playerbase that exists in the normal-heroic raid ranges, and in the 10-20 key ranges.