There is way too much CC in this game

Every class has stuns, incaps, roots and sheeps. When you fight multiple enemies your character just gets disabled for 10-20 seconds and in some situations its not even possible to get your abilities off, even with a trinket.

I get that its more balanced from class to class this way, but it feels horrible to pvp and not being able to control your character, specially in group fights. It’s not fun.

Am I the only one who miss the vanilla CC balance? It felt much smoother to PvP.

My blood starts to boil when I cant even move from all the CC. I want to hear what other people think.

That said, I absolutely looooove Dragonflight! Its the best it has been in years! GG!! The worlds best game has gotten even better :slight_smile:

2 Likes

it’s not too much CC, it’s badly designed.

1 Like

thisis why i play pandaria rogue so fun to CC peoples and beeing panda gives +1 CC abilty :rofl:

I wish Blizzard would finally copy from SWToR. 3 CC > CC immune for 25 seconds. If a CC hits you in that time nothing happens but the timer resets to 30 seconds.
Still you get your insignia with a 2 minute cd.

Best system ever in a pvp game.

4 Likes

All classes need some sort off CC for PvE content :slight_smile: .

That doesn’t mean you can’t split. They already have different scaling between pve and pvp and pvp talents.

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