Problem: There just has to be a way to relearn/reallocate your knowledge. This system is so incredibly punishing for mistakes. Especially since a LOT of professions struggle hard to level up from ca 80-100 to be able to unlock the final sub-spec. Just to paint a picture this is me:
91/100 Enchanting with 25/30 in Enchantment → 40/40 in Material Manipulation → 30/30 in Magical Reinforcements (chest and ring enchants). Despite this super focused effort to specialize in enchants for rings and chests my skill is not enough to reach quality 3 even with inspiration proc + illustrious Insight. I can’t make gold at all since the mats for a ring “devotion” enchant totals ca 190 g, quality 2 sells for 19 g, while quality 3 sells for 1100 g.
The only way for me to get more skill is to spec into another sub-spec Rods, Runes, and Ruses for more skill and most importantly more inspiration (both + inspiration and +skill from inspiration procs). But because of an early bad decision I unlocked the sub-spec Insight Into the Blue instead (I’m so stupid for not fully understanding the new prof system 1 week after launch right?).
The only way for me out is to try to lvl enchanting to 100/100, just so I can unlock Rods, Runes, and Ruses and then grind knowledge to put into that sub-spec. The only recipe I can get my hands on that gives skill is the weapon enchant Sophic Devotion. The mats for that enchant costs 65000 g… Quality 1 and 2 sells for ca 39000 g, quality 3 for 133000 g. Because quality 1 and 2 sells for the same, no-one will ever buy quality 1.
In a desperate attempt to get out of my situation I just bought 195000 g worth of mats for 3x Sophic Devotion, buffed my inspiration with everything I could and crossed my fingers. I got one (1) skill-up, and only quality 1 enchants. I would ergo need ca 1,8 MILLION gold to skill up to 100/100 with this rate before I have a chance to even make gold out of this profession. Its completely dead for me, and I’m just not gonna touch professions again this expansion, which is a real shame because they seemed so much fun.
Meanwhile I now have seen people just speccing the Inspiration build in Rods, Runes, and Ruses from the beginning and making ca 1-2 MILLION gold per week.
Solution:
- MAKE PLAYERS ABLE TO RESPEC KNOWLEDGE AT LEAST ONCE.
- SERIOUSLY FIX THE INABILITY TO LVL FROM 80-100 SKILL.
4 Likes
+1, this is so stupid. Sure, I didnt read every way or follow a guide because I didnt think it would matter THIS much…Now I’m stuck and cant do crap because I thought “ouh, tinkering might be cool”. Didnt know I wouldnt get ANY schematics thats usefull for me\skilling after that. Now I have to wait for weeks and level my last 71 to 75 using those Sparks of Imagination or whatever.
Noone uses the Crafting Request and most engineering stuff requires engineering, so stuff like “Tinker: Alarm-O-Turret” cost 7914g to craft and sells for 2g.
To bump and add a 3rd solution: UNLOCK LAST SUB-SPEC BY 75/100 SKILL INSTEAD OF 100/100.
TL;DR version of my rant:
- Can’t make a profit on anything I can craft because to low skill.
- Can’t get more skill because its locked behind an locked sub-spec.
- Can’t unlock said sub-spec because I’m not 100/100 skill.
- Can’t skill up to 100/100 because the only recipe with skill-up costs to much and I sell it at a MASSIVE gold loss because of point 1).
3 Likes
I have similar issues, my main is an engineer (That’s strike one right there, really), i can’t reliably use the explosives i can make because their failure rate is ridiculous, but i can’t put points into the “explosives” tree because i still need 13 engineering levels. (I need the full 100 to go into the “Mechanical mind”-tree, the one with all the convenience stuff engineers can make), i probably messed up my priorities, but with no respec, that’s hindsight.
I don’t have the engineering level and/or specialization to make highest-quality bracers (One of the very few schematics that gives any skill-ups), because if anybody out there is more skilled, nobody wants me to make them (The downside of quality-levels: It’s “Best quality or bust”), nobody wants the goggles, since the people who can use them can make them themselves, and i don’t have the spark of ingenuity to even make bracers for an alt!
So what can i do? Wait 5 months until the Darkmoon faire quest helps me over the barrier i’m facing?
Exactly same thing here. I don’t understand how they can advertise a profession-focused expansion and then make enchanting profession basically grid-locked by one bad decision that honestly, when I started lvling I had no way to understand the consequences of because how complicated this system is. And I even spent a few hours reading guides in the internet! This is just infuriating seeing other people abuse profession shuffle to get 170+ knowledge and then dumping AH prices of t2 enchants to basically 0 while I can’t even get to 100 without investing 1M+ gold…
And on top of that, my crazily expensive weapon enchant that would get me to 100 goes green at 92, like what??? At least make the third spec open on 90 skill then!
And then there’s this insight of the blue tree that should not even exist TBH. Ok yes, it was a gold mine first week of the expansion because of disenchanting for those who no-lifed at the beginning to make gold, but what am I supposed to do with it? It DOES NOT give mastery to my recipies and just gives some ~1.5% increased chance of finding green item. Is this even serious?
TLDR delete insight of the blue, it’s almost useless or open 3rd spec on 90 skill or something. No point in saying this or that will ruin the profession because it’s dead for many people anyway.
1 Like
You’re right, I’m stuck on engineering around 70/100 and each craft cost me 3k-6k gold to increase 1 point so imagine average 4k x30 points that’s 120k gold just to max talent lol.
Thats peanuts. Im at 91/100 enchanting. The ONLY recipe with a chance to skill costs 65000 g to craft. Without inspiration proc will be quality 1 and never sell (so straight up -65000g). With inpsiration proc its a quality 2 (sells for a -20000g loss), which averages 51500 g loss per craft. I bought enough mats for 3 crafts (195000g) and got one (1) skill up. Also i have heard from others the recipe foes green at 92/100 anyways… But even if it didnt, and i continue getting skill ups at this rate i would get one skill up per 154500 gold, and thus need another 1,4 MILLION gold to reach 100/100.
The biggest flaw in the profession system (And by association, the work order system) is that Blizzard woefully underestimated how strongly people stick to “Best quality or GTFO!”
Making high-quality crafts takes a highly specific profession knowledge setup (Keep in mind, mistakes in KP-spending can’t be corrected), and if you can’t craft the highest quality stuff, good luck selling anything at all, except at a huge loss.
It’s the same with the work order system: it’s DoA because the buyers can’t specify minimum quality, but on the other hand, if we could specify minimum quality, you can bet that literally everybody would say “Highest quality only”, still making the system DoA for the vast majority of crafters.
Well was it really that hard to predict? Like, someone has one or two sparks at their disposal to craft some gear, why would they ask for tier3 gear and spend 10k-20k later to recraft when you can just ask for max tier? Blizz kept the profession shuffle loophole so people were ready to provide maximum tier on week one because of that abuse.
Now by what logic would you go out and buy lesser version of the gear when you can get a better version for almost the same price? Makes zero sense to me.
That’s not the point i’m arguing, of course people want the best they can get for their expensive/time-gated mats, my point is that everybody could see this coming, but Blizz foisted this cluster…mess of a system on us, anyway.
It’s even more galling because profession levelling beyond level 50 or so is almost completely dependent on crafting orders, so the people who can’t craft the best by now will be stuck for months, until Darkmoon faire quests can get them the profession levels they need to adjust for that early mistake in spending knowledge points.
This simply is a must!
The inability to correct mistakes you make at the start is horrible, it feels horrible, and quite frankly I am on verge of just completely giving up and quitting the game altogether until it’s sorted. The worst part is that I can’t make an alt to correct my errors, because there is no catch up system in place and they will now be 3 weeks behind.
That might sound a little extreme to be considering. But it simply is so depressing having put so much time and effort into something only to realise that it’s been completely tanked. I’m completely fed up.
1 Like
This is just horrible and frustrating…
I started playing since day one, and thought oh how cool, i can choose whatever i want, and worked really hard on tailoring on my main and getting the knowledge in all possible ways so i could craft wildercloth robe…
Then i realized, there are embelished items, and whats even worse, some already have it, and on some it can be applied. And there’s no way anyone can possibly know which one will be best or most useful. Up until few days i didnt know there were so many…and across all god damn professions.
YET! You get knowledge basically since day one, and that annoying profession icon down on the bar is constantly shining and pinging: hey there’s an unspent talent…so what are you going to do if not spend it??
And from the basic description you can decide this: aha, there’s the one for better grinding, aka money making, there’s the one for crafted items! thats the one i need right?? But which item? Well does it matter, its going to be mythic lvl one day…but only if you make a choice right away, from day one, over 8 or more possible items???
How can you know where to put talents and for what with those vague descriptions and NOT make a mistake?
At this point, i gave up on tailoring in terms of crafting myself what i finally, after 2 and a half weeks of playing and research, think i need and will simply go to another tailor who was more patient. Because, at this point, i have no choice.
I used my time to farm mats, knowledge, and end result is: i messed up. Now i need a better tailor.
My own profession at lvl 80 and with this current allocation of 100 knowledge points, is now useless.
It was my mistake, yes. But why are players being punished, for trying to figure out a system for the very first time. And not a simple system that is.
It feels stupid, to be given something from the start - knowledge points, while you cant possibly know anything about it, no one knows for sure anything about it.
In mathematical terms, chances of you screwing up are high.
And if the idea was, well you guys could have been patient and waited til someone, some day figures it out…why give it to us in the first place?
Imagine having class talent trees locked…pretty much the same thing.
You hyped how we could craft our own mythic lvl gear, now i gotta find a tailor to craft me BIS item and my tailoring…well i can simply ditch it and get another profession NOW THAT I FINALLY KNOW A THING OR TWO ABOUT THEM.
Where is the trial and error process for learning something new??
We cant get a reset because of possible exploits?? Like you dont have so many already exploited systems.
It will hardly break a game if you implement a way for us to reset it, JUST ONCE.
1 Like
Another solution is this:
Because its so stupidly important to pick the sub-spec with the generic +skill nodes and the inspiration node, just make that default for every profession. Everyone gets that sub-spec unlocked automatically at the start or at 25/100, and then at intervals you can unlock other sub-specs. This way you guide the players towards the usefull nodes (read absolutely-1000%-required-you-permanently-screw-your-profession-if-you-dont-pick-this-but-lol-its-a-free-choice-so-do-what-you-want-good-luck), provide a fall back place to put knowledge if you messed up in other sub-specs, but still keep the feel of actually choosing and specializing your profession.
You have so much feedback already Blizzard. MAKE. A. CHANGE.
1 Like
I’d honestly be surpised if blizz will do anything at this point. Like they mentioned in 19th of Dec patch notes that they fixed the bug making enchanting formulae from primal storm BoP and people should be able to sell them on AH. And here we are on 28th of Dec and those formulae are still BoP. Just goes to show how much they care.
Yeah, im still waiting for my ”50% reduced cooldown on creating gem hoards” talent in Glassware - Jewelcrafting to actually do something. Its been broken with zero reduction to gem hoard cd since first week.
I did read things while i was leveling and i have things right way for my taste
but i would like that option to respec cause there was few mistakes i did like i put 3 points into something and then i read something else so i would like to use those 3 points elsewhere 
What about those weapon transmits? Primal fire etc?
lols 1 year from now it does not realy mather nomore how u have putted the points anyway. this is why u dont have respec it does make no diff on the long run …
Not just punishing mistakes but they made lots of failed profession-specialization combo. They made huge mistakes, they should solve the problem. Zero crafting orders for weeks mean that specialization is a dead end. I stuck with the Inscription/Archiving, zero chance to increase my skills, but probably lots of players in the same situation with another profession.
If you think that you clearly didnt read/understand my original 2 posts since they explain why the problem will not go away with time. The grid lock is complete.