Thermaplugg - Maybe a slight adjustment

Currently the best solution for the bombs is to get a meta lock to spam searing pain to ‘remove’ the mechanic, not exactly a fun experiance and makes a mockery of the mechanic.

Maybe a sublte change, make the different bomb types immune to certain damage, maybe the fire bombs can be hit by fire/shadow, ice bombs frost/arcane, green bombs nature/physical?

If you want to change Thermaplugg mechanics to be more problematic, than reduce the boss damage to allow warrior/paladins tanking without getting smashed with 1.4k crits + 1k magic hits.
And give paladins critimmunity and their HoR rune if the boss tank damage isn’t reduced.

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