armor is its own class of “balance”
clothies are designed around being easily killed, leather users a bit less so, while mail is supposed to be relatively mid to kill, while plate is supposed to be straight up hard to kill.
this is of course strictly in the realm of PHYSICAL damage.
do i really need to explain the whole melee vs caster pro/cons concept/philosophy here?
spell damage is a different equation entirely since it literally ignores the existence of armor, and thus should be its own class of mitigation, if you start mixing it up with armor you’re gonna be running into a a bunch of problems almost immediately.
the fact of the matter is that in SOD, many new runes are ignoring the balancing aspect of armor classes, and this is putting classes like warrior at a severe disadvantage.
the best way to remedy this is to either rework some of the runes to be physical damage (such as envenom, chimera shot etc.) but that would anger a lot of people, so the only other viable alternative would be to address spell damage (add mitigation against it) directly.
evasive casters (mage) and rogues benefitting a little more from spell mitigation than a warrior or shaman due to their larger pool of spirit or proclivity to be evasive is a problem that can be fixed through the value system i included in my suggestion.
1 spirit for a warrior could give 0.5% spell mitigation while 1 spirit for a priest could give 0.2% (or even less) so they would ultimately end up with same-ish spell mitigation despite the priest having a lot more points in the stat.
obviously this includes all the classes in the game, so if its decided rogue should benefit a bit less than other melee due to their dodgy nature, then just do that.
they have certainly been nicer to both warriors and paladin in phase 3 of SOD, but in phase 2 warriors (and i bet even some paladins) were running around in the rogue leather tier set bro.
just go look at the plate vs. mail/leather stuff in gnomeregan, the plate is absurdly poor compared to the mail/leather gear when it comes to pure stats.
i mean, just go take a look at warrior bis list for phase 2, there’s literally only 1 plate item in that list and thats the warsong rep bracer.
to act as if blizzard has been keeping plate in mind from the start is a little disingenuous.
it was clearly an afterthought until people started to complain about it during phase 2.
correction; that class designed to be evasive will live slightly longer against a mana user. a warrior couldn’t give 2 sacks of how much spell mitigation you’re rocking, which will ultimately be what keeps everyone in check.
gear too much towards spell mitigation and the warrior will punish you for it.