If they did they might fix some of the bugs listed below, this is without going into problem’s with quality of life issue’s or spec tree or play style issues or very low single target dps or any numbers for that matter let alone the tier set. You can see that from the launch of DF looking at the changes balancing and fixes for other classes/spec’s vs DH it feel like a joke and we are a after thought and i really dont know why we are one of the most played classes/spec’s so i just do not get it.
This is really feedback of issues that need to be fix and done right unlike the Fodder “fix” for VDH that brings the demon to 10%-0% range and not one shoting all the time.
• Chaos Theory does not empower the offhand Chaos Strike hit with additional critical strike chance
• Soulrend damage-over-time application can be parried
• Burning Wound damage-over-time application can be parried
• Demon Blades can be parried despite the melee attack successfully hitting
• Essence Break can be parried like a melee ability and also honors kick lockout on Eye Beam like a spell
• Sigil of Misery and Misery in Defeat cause spread effects to stop triggering (Throw Glaive, Primordial Wave, Avenger’s Shield) and cause pets to stop attacking
• Fodder functionality when multiple Demon Hunters have it active at the same time is extraordinarily buggy, causing them to be hostile to other Demon Hunters, or to all be untargetable for a moment, or to attack one Demon Hunter only
• When Fodder spawns it is not immediately active and will evade. This causes it not to give Initiative at all despite it being struck first. This makes the intended fix to Fodder act as a nerf.