They haven't released sales

The 12-month sub, trading post FOMO, buy expac + free 30 days bundle to lure back players, talk of Evokers being opened up to other classes all makes me think they haven’t hit their projected sales target with DF.

who are the “general consensus” ?
DF is pretty bad and i would NOT recommend it to anyone.
among all the problems (and there are alot), the worst are the constant bugs. the game feels like a late-alpha game.

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nah. is a good game. isnt original sin 2… but in fact its somethin that worth playin for. the problem comes if you ve bought a 1 year sub or somethin similar. arent you able to suspend the sub for a while? (if you are in this situation ofc)

i had a month sub, but i forgot to unsub a day after the resub date… so im just playing my time left.

but with all the bugs, i should get a refund.

I will never, never understand this obsession with sales and sub counts.
It’s like you gents need it to validate your choice of entertainment or something.
I’m having fun and I’m not a Blizzard investor, I couldn’t give two flying figs about how many people are playing and how much money Blizzard is making.
“But if few people play then my experience” does not matter. WoW has always been one of the most played MMORPGs ever, if not the most played. It’s never got a population issue, it never came even close to having one.
I swear some of you act as though you were playing Archeage or something.

sincerely i doubt. as i stated b4, isnt somethin that break the game. is somethin annoyin. i hope youll come back in future and find the game evolved in a good way.

You been saying that every month since Legion onwards and especially since we had new forums, you are such a bad troll its funny to read you.

no i didnt. i usually had 3 months and 6 months. never a year. year is dumb.
its the first time i forgot to cancel, even though i wanted to.

Lies. Or if its true, the “boost” was minimal.

BfA sold 3.4 millions vs Shadowlands which sold 3…7 millions.

They released the x-pac sales numbers since…forever. This is a first we haven’t seen the sales…yet!

Last time they stopped releasing …numbers, is when they stopped to release the active subs because it was going down every year. That’s not a good sign.

WoW is mmo. Well atlest is supostu be mmo. So amounth of players playing mmo have in fact direct impact on players enyojment of mmo game. Less peolle play mmo less enyojable game becomes and more players quits. It has cascade effect what have killed many mmos.

I dont know if you notice but mmo game is game where you supostu play with other players. Kinda hard when you have nobady to play with as playerbase shrinks.

The answer to your post is in the post you’re answering to:

LOl There are no constant bugs, I can’t even remember the last time I had a bug, drama queen.

then you are of the lucky ones.

today i started to get the disconnects bug. on top of all the others, its bad.

it likely is doing well, the thing is its Likely lower then SLs sales because of covid. so would “look bad”. although SL Sales rates is a Unrealistic one to try and make.

also, blizzard has prolly learnt. Day 1 Sales simply arent seen as Impressive, Alot of the focus is on how much of the Subs remain subbed 3 months in.

That’s terrible wow is dead :joy:

Whether WoW has 1 million or 10 million subs has zero impact on your game experience. I’ve played on private servers with less than 1k online and it was barely different than retail in terms of finding groups.

And ever since most gameplay became cross realm, it’s now completely irrelevant how many play it in total.

Some people just need to know that they’re playing a “popular” game.

“hey guys, is this game still good? Is it on the front page of steam? It’s on the second page now?? oh well, I guess it’s no good for me now”. :clown_face:

I don’t think it was their goal is or was to blow out record sales with Dragonflight, I didn’t feel the hard push in advertisement and buzz around it.

I think they’re playing the long game on DF. I think is to try to gain back a lot of the players that left WoW, as they are already interested in the game and have a history, so why make a hard push towards gaining new players with some fancy new system when they have such a huge base of ex WoW players?

That’s why they went over a lot of things that have been complained about for ages. I think they realized that they needed to really focus on the player needs to retain a base, not just get that big spike in influx of new players only to have them drop off short after release.

There are also so many games out there that are offering so many different experiences, it’s not like it was before when WoW was as it’s peak where players were just waiting for the next great thing and WoW was clearly king of hill, not just an as MMO but as a game itself. It’s not like what it was anymore, times have changed.

I don’t know if they’ve realized all these things the same way I am saying them but I think it was clear people were exhausted from these new system and their consistent dedicated base was starting to peel off, you could feel it in SL.

So I think they’re going to play the long game and try to make more meaningful changes an additions to keep players interested throughout the expansion more and work off the system they brought into DF. I don’t think this is the most DF has to offer necessarily, I think they’re just get started and gaining their bearings on if this is the right direction to in, which in my opinion it clearly is and hopefully they dont run off the tracks.

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