They removed the War from (War)craft

most people dont wanzt because after 20 years it donst make sense and geting tired and absurd.
After world threteting enemys get go after each others throats again…and again.

after years of fighing they shall be complitly devestated and exthausted and i point some other things out why the conclict wound` make sense either.
At some point,you cant still beliving thy shall continue fighting, the whole thing is a jumping the shark/ nuking the fridge.

And its the best choice blizzard did after 20 years closing the chapter and brining that to an end and go go. The faction war is a big theme over, maby in minor scale it tokk a role but not for th ebig picture.
Just to bring fresh wind, a turning point or to quote Scholz: “Zeitenwende”

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Yeah the happy handholding between alliance and horde makes me cringe hard. There should be a cold war situation, not this. The fact our real world has more war than world of warcraft says everything.

It is not what I want, this is what is in the Lore…
Thats the stone fact
Warcraft 1-2 over, gone!
That Horde and that Alliance is gone
Even Warcraft 3 was not about War between Orcs and Humans and WoW not even had a PvP when started, added hastly… but WC3 from where WoW picked up ended in peace and every , literally EVERY expansion sice the same: we band together and in peace…

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After what I witnessed in this forums and the US forums, what I think people really miss is all the bickering and drama that was unfolded during BFA.

Logically speaking there’s no reason to create another faction conflict, when we had already 2 with disastrous consequences.

There’s a reason none wants a WW3 in our real world.

Cheers.

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There’s plenty in the post you linked to me which is just objectively opinion, which again is fine we’re both allowed to have those in my world.

I’d argue that horde and alliance always making and being peacebros at the end isn’t true though, even before Sylvanas’ era.

In wrath we had a whole major patch dedicated to the argent crusade trying to get the alliance and horde to get along, after which an incident occurred where a lot of x factions champions (depending on your faction) died for no other reason then the faction leaders wanted to flex on eachother. The crusaders fail so badly at trying to get us to play nice that we even try to shoot eachothers airship down in the next major patch in an attempt to reach Arthas first to claim the glory.

Leading up to the final phases of Pandaria, it also drove the story forward. Gave us things to contend with like menethil harbor and the purge of Dalaran which were really cool impactful story. Eventually it escalated to Garrosh breaking off from the Horde and starting his own Metal Horde

The initial assault in Legion where Varian Wrynn and Vol’jin die, both sides think the other withdrew to screw the other over while in truth both have lost an integral leader, as a result no more attempts are made and the ‘champions of azeroth’ have to pick up the slack where the factions failed, the whole of legion wouldn’t have happened the way it did if it wasn’t for conflict between these factions.

I just truely do not understand for the life of me why people want to entirely axe a source of story beats and just say no we will never do this type of content ever again, that’s just self deprevation

There is no point to waste more time on you, if you dont mind, I will ignore you to save me a headache, others will continnue the pointless argument, but personally, I doubt it

I’m not offended no nor do I mind, I simply stated my point of it, you engaged with it, I engaged back with it.

I’m also sorry to hear that this was so intense it nearly caused you a headache

That clearly isn’t the case. If they loved it WoW’s sales would be off the charts among teenagers.

It’s just Blizzard’s art team who think they’re smarter than Metzen and Didier, but aren’t.

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Blood trolls and Zandalari are still in conflict… Scourge is constantly warring against all living, just to name a few ongoing wars… just beause war is not trown at you in each quest doesn’t mean there are no ongoing conflicts… and these are conflicts as we have them in RL, not wars on a worldwide “World War” scale.

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This type of thinking is why the game has been so bad for so long, finally removing the dividing line actually means people can play what they want, where they want.

PvP, a side content choice equivalent to pet battles doesn’t need cross faction to function, you can just give them coloured bibs.

Regardless of player count, removing the war from warcraft is the best move the game has had in years.

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All the three zombie that remained? :face_with_hand_over_mouth:
Man they are presistent!
Seriously, how big realistically the Scourge could be when it is from a continent that had a human popuplation around 0 and Nerubians and Trolls… then “recruited” from the Eastern Kingdom/Quel’thalas and after two decades of undead-extermination? :laughing:

The only people who miss that is the lot who break out “Night elf BBQ lol”-jokes, anytime fire is mentioned.

The bickering and drama damaged the game more than they helped it, jingoistic nonsense on the forums puts people off the game (Many of the younger players never played the RTS-games), add to that how most of the high-end raiders shifted to Horde over time, and keeping the factions separated won’t be tenable for much longer.

Leave the BGs and arenas for the kids to RP being badasses, and remove the faction-clutter from the PvE end of the game.

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War doesn’t mean necessary conflict between Alliance - Horde. They could have even shake things up with factions move from one to another. Example Tauren or Undead go to Alliance. Something to change the dynamic. At the end, its all about the relationship between those factions and in between you have you major villain (Legion, Arthas, Deathwing).

This is what they did: the Political Correct White(butblack) Horde.

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typical horde bioas, no alliance repesentiv!

Ok, now try to imagine your main character is a Tauren or Forsaken. You joined the Horde to play with your friend(s), now you can’t because the narrative dictated that the race you are playing is now part of the Alliance.
You now have to buy a faction transfer to go play Horde again on a different race.
That wouldn’t be fair.

There was a room for that, during Vanilla.
Unfortunately, they completely destroyed it with Garrosh and Sylvanas narrative.

Whatever reasoning Garrosh had to hate the Alliance, he lost it, when he became a raid boss during SoO. The same case for Sylvanas after it was discovered, she was working for the Jailer.

I don’t know Warhammer 40k deeply.
But I know they hate each other and if they happened to work together it was just temporarily.
They have not 2, but 8 major battling factions: Imperium, Chaos, The Necrons, The Eldar, Drukhari or Dark Eldars, The Orks, The Tyranids and The Tau Empire.
Warhammer 40k has also the advantage of not having the main narrative tied to a MMOG.
This is why you can inflict massive losses on the Imperium everywhere, for example.
They lost part of their forces to the Chaos God’s, due to corruption.
They keep being attacked by the Tyranids, a force that you can’t reason with, it’s fight for survive or be anihalated.
The Orks, can’t be reasoned with, they are warmongers by nature.
You also have massive purges, done by the Imperium that makes Arthas purge at Stratholme a kids play.

In my opinion, the only way to bring the faction conflict back to WoW would be WoW 2. Set on a different timeline.
Perhaps during the Orcs invasion, during Warcraft one. The game would than progress to Warcraft 2 and from there on, to a different timeline, where Warcraft 3 didn’t happened.
Following a narrative similar to Warhammer 40k, where humanity (Alliance) is more aggressive and the Orcs (Horde) are Warmongers that can’t be reasoned with, just like their Imperium and Orks counterparts.

Presently it makes more sense to work together. It allows more players to share content together like LFR, LFD, guilds, community events, etc.
Not to mention it’s easier to put everyone in the same area, like during Legion, SL and DF than to split in to two distinct areas like BFA. Even then, at some point the war campaign had to be done on the opposite island.

Reasons why, I prefer to work with the Alliance as opposed to fighting them:

  • More players queueing together, which means less time waiting for groups.
  • Every time a conflict happens the Horde is the temporary villain, while the Alliance has to react.
  • The Horde got defeated in Warcraft 2.
    What remains is only a name.
    The conflict with Alliance, during Garrosh time, showed all the Horde’s shortcomings and it ended in MoP with the Alliance sparing the Horde and Varian walking away, warning Vol’Jin to not try what Garrosh did.

Also, Vol’Jin was against war.
He walked away from the Zandalari emissary because they wanted war.

He also warned Garrosh he wouldn’t see the Horde destroyed by his foolish thirst for war:

This is why Saurfang also rebelled against Sylvanas:

Cheers.

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Arguably, wow’s design made it so that it would never really be a “world” seeing how once you have levelled past an area there isn’t really any reason to return.

Chromie time was effectively a partly fix for this issue, but then the geniuses threw away the effort put into it by capping it 10 levels before max level as well as raising the level cap which breaks all the scaling.

What do you mean? Pretty much every expansion the bad guys achieve their goals. Up until the last patch that is. I like DF but it’s too early to say if it’s unique in that aspect. However it’s pretty safe to say that Fyrrak is done for next patch, Frost lady is gonna is gonna turn good-ish and Iridikron will be the final boss of the expansion. I would like it if Iridikron ends up surviving and actually winning so he could be a long term villain but sadly it’s not how Blizzard do stories. At best will get Iridikron dying but causing some major disaster (something like Sargeras’ sword) at the very last seconds of his life just to set up the next expansion/s.

Really?
Sorry, forgot when the Iron Horde, the Legion or the Lich King won :face_with_hand_over_mouth:
Or even achieved a short term goal

The Iron Horde no, Gul’Dan however was manipulating them, every single one of our victories against the Iron Horde was feeding the remaining tribes to Gul’Dan. He was winning up until the last patch, and even then he got flung into our timeline and caused a Legion invasion.

Was winning pretty much the whole time up until the last patch. We did take out Gul’Dan and KJ but Sargeras’ plan to raise Argus succeeded, the only reason we won was because we managed to free the titans at the 11th hour.

Arthas was untouchable and everything was going according to his plan, up until the last patch where he again beat us but we managed to turn the tables because Tyrion “by the light”-ed him again at the 11th hour.

In 2 of these cases we the players actually died.

This is exactly what is happening now. The incarnates are only achieving short term goals atm. Raszageth released her brothers and sister at the cost of her life (we will most likely defeat said brothers and sister by the end of the expansion), Fyrrak absorbed the shadowflame and it is almost 100% he is dying next patch, Frost lady is turning good, the only one left is Iridikron who again will most likely be the end boss of boss of the expansion and they don’t tend to have a huge life expectancy.