They should make more quests like that world quest in bastion that you defend a centurion

They express perfectly the progressive nature of the game. When you first find that quest as a lowbie at launch it’s one of the hardest ever if you’re alone, but by the time you get gear after the first patch you can almost one shot it.

World quests actually make the game a bit boring I think. Here’s why…

Before world quests we had daily quests, sure they’d also be the same quests over and over like the world ones and on rotation. Only you’d go and interact with the npcs and pick up the quests. At the npcs there were the reputation quarter masters that actually gave somewhat desirable gear to work towards, or mounts.

Sure world quests are quicker, but there’s no fantasy element there. You basically open your map, go to a world quest, and you magically get spoken to. Not gunna lie, I actually preferred daily quests.

Now, world quests and daily quests could coincide with each other for quests like the one you mention. Defending something in the world, because that would be helping the npc out. But killing mobs or collecting stuff should come from daily quests from a faction npc. I think they need to rework world questing and daily questing to make more sense in terms of the fantasy/interaction with the world. Everything is just too… easy. Easy isn’t the word really, I don’t know how to describe it. There just seems to be less and less world/npc interaction every expansion. Campaign questing is kinda cool, but it also takes away from exploring a bit, you basically just get taken on a script, there’s no choice in what to do or where to go first. You just pick a zone and complete the script. Not sure how impactful that is in the long run.

Great, great comment.

In an RPG, all interactions should be between characters. Player-characters, Non-Player-Characters, but characters.

Quests should not just appear. Rewards should not just appear in your bags. It destroys the game equivalent of a fourth wall, and makes everything impersonal.

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If you mean the ‘Defending Heraclor’ one, then yeah - these are the type of quests where cross faction PVE should be allowed, i just done it as part of my calling - took me ages cos a Horde hunter has just tagging everything in the area. Not actually a complaint cos we were doing same quest so stuff happens

qft. alliance mages are truly intellectuals :wink:

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And here i am just missing legion style wq’s,u have time? Here’s long long wq for u and if u dont have time there are wardens and kirin tor one

Current WQs aren’t the issue. The issue is that they reward crap. Doing all that work for scraps feels like a waste of time. They need to give people a bigger juicier carrot to chase.

On a strictly technical standpoint: world quests are almost exactly the same with daily quests, because they are random daily goals with the exception that instead of clicking on them to accept them you go to that point in the map without first going to the quest giver.

I understand you may have the lore related point “but if I click it I accept it” but that’s not a definitely clear argument either because one could claim “since the map has almost nothing else there: by going there you accept it”.

No, no, no, no, no. World quests are nothing like daily quests, technically or any other way.

They both serve the function of making you do things in exchange for rewards, but that’s all they have in common.

The basic structure of a quest, in an RP environment, is:

  1. A character needs something done, and promises you payment/reward for doing it,
  2. You do it.
  3. The character pays you.

With World quests, there is no questgiver. The structure of a WQ is

  1. You are out in the world, and get the idea to do something
  2. You do it.
  3. A reward materialises from thin air.

It fundamentally makes no sense.

That’s the principle.

The main practical function of WQ over dailies from the devs’ point of view is to make us rack up more travel minutes. The main experience function from our point of view is to leave us with no reliable characters that we relate to and interact with in the various areas.

There are sometimes differences in practice. Korthia dailies have random rewards. That’s the first time, AFAIR, that the devs have made daily rewards random like WQ rewards; up till now the reward selection for dailies has always been fixed, I think.

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many such cases. sad

I think you misunderstand the meaning of the phrase “strictly technical standpoint”. I understand those differences but those are mainly story related and not strictly technical.

Strictly technically the main differences are that you don’t have to click on an NPC to accept them and the may not reset at the same time.

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