Hi there! I’ve put some fun ideas into context with actual WoW tooltips and hopefully engaging ideas for a new DH spec. These forums doesn’t allow pictures, which i really think help contextualize the concept. Visit my original post to see it, or scroll down to get the text-version.
Text version:
Felspeaker Demon Hunter (Support Specialization)
Spec Fantasy: A demonic battle-ritualist who utilizes the souls of their enemies and sigils of the Fel to strengthen allies or weaken enemies.
Gameplay Style: Aggressive melee support who must maintain combat presence and position their Sigils well to maintain uptime of buffs/debuffs.
Core Gameplay Loop: The Felspeaker revolves around Sigils and Souls. The uptime of sigils are a key metric of the success of a Felspeaker. To do so, soul consumption plays a large role, as our mastery reduces sigil cooldowns per soul consumed. Positioning of you and your team will optimize sigil placements, and optimizing burst windows will allow large soul consumption - these points will be the hallmark of a great Felspeaker.
Here are some sample abelites (tooltips in the reddit post)
Key Abilities and Mechanics
Spec Passives
- (Mastery) Felspeak
Each Soul Fragment consumed reduces the cooldown of a random Sigil by 0.5 seconds (+0.1 seconds per Mastery point). - Hands of the Scribe (Passive)
Every 10th Soul Fragment consumed increases the radius and effect of the next Sigil by 10%, stacking up to 3 times. - Soul Capacity (Passive)
Increases maximum Soul Fragments to 15, and fragments persist for 30 seconds. Auto-attacks have a chance to generate Soul Fragments.
New Sigils
- Sigil of Flame
Instant, 50-second recharge, 2 charges
Place a Sigil of Flame at the target location that activates after 2 seconds. Enemies affected take Fire damage, increasing Physical damage taken by 2.5% and are marked with Firebrand for 8 seconds, stacking twice. Allies who damage Firebranded targets gain 2% Haste, stacking up to 6%. - Sigil of Foresight
1-minute cooldown
Places a Sigil that increases the critical strike chance of allies by 10% for 8 seconds. Critical strikes have a chance to split Soul Fragments from their target. - Sigil of Clarity
2-minute cooldown
Places a Sigil that attempts to cleanse a harmful magical effect every 2 seconds and increases passive resource generation by 150% for 8 seconds. Consuming Soul Fragments while this Sigil is active extends its duration up to a maximum of 16 sec. - Sigil of Defiance
2-minute cooldown
Places a Sigil that grants allies 15% reduced damage taken for 8 seconds and reduces their active defensive cooldowns by 20%. - Sigil of Eternal Flame
7-minute cooldown
Places a massive Sigil of Eternal Flame at the target location that persists for 8 seconds. Allies standing within gain 30% increased critical strike chance and their critical strikes have a 25% chance to not trigger a cooldown. Consuming Soul Fragments while this Sigil is active extends its duration up to a maximum of 16 sec.
Other Core Abilities:
- Soul Rend
30 Fury
Slashes the target, dealing physical damage and generating 1-2 Soul Fragments. Generates an additional fragment if the target is affected by a Sigil. - Cleaving Agony
40 Fury, Instant, 6-second cooldown
Strike all enemies in front of you for Physical damage. Consumes up to 5 Soul Fragments to apply Magical Vulnerability for 12 seconds, increasing magical damage taken by 1% per Soul Fragment consumed, stacking up to 5 times. Each target hit generates 5 Fury. - Fel Stride
20-second recharge, 2 charges
Leaps forward with your wings, leaving a minor Sigil of Flame at the departure location and applying Felbrand to allies at the arrival location, enhancing their attacks. - Eye Beam
60 Fury, 3-second Channel, 45-second cooldown
Channel a beam of fel energy in front of you, dealing Chaos damage to all enemies hit. Allies within the beam’s path gain 25% critical strike chance while you channel. Each critical strike performed by affected allies during Eye Beam has a 35% chance to generate a Soul Fragment.
Flavor and Utility:
- Torturing Tether
5-second Channel, 45-second cooldown
Channel a tether on an enemy, dealing Fire damage and stunning them for 5 seconds, draining them for 1 Soul Fragment per second. Casting Sigils while channeling will place them at your target’s location. - Absorption of Whispers
5-second Channel, 2-minute cooldown
Pull Soul Fragments within range to you, up to 3 every second. For each Fragment absorbed this way, allies within 15 yards gain a shield for 2% of their maximum health, and enemies take Chaos damage. You can move while channeling. - Scribe (Talent)
Instant, 2 min cooldown
When activated, the next Sigil will activate instantly with a 50% larger radius. Does not affect Sigil of Eternal Flame. - The Hunt (Talent)
1.5-second Cast, 2-minute cooldown
Charge to an enemy, dealing Physical damage and marking them with the Mark of the Hunted for 5 seconds. The mark spreads to the nearest enemy and refreshes its duration, up to five times, when the marked enemy takes damage from your allies. Every 5 seconds a mark is active, it generates 1 Soul Fragment. Marked enemies take 6% increased damage from all sources.
Those are some of the abilites I’m envisioning. It could maybe even be a ranged/bow class instead, wouldn’t take too much tinkering. Anyway, it all came off I love the sigils and a good sigil placement/trigger just feels really good, so I built a whole spec around it. - and because I build a WoW Tooltip Designer tool I had to put to use somehow.
Cheers.