To give you a glimpse of how disgustingly time consuming retail WoW is.
When I was playing WOTLK on official server, I could’ve setup a fresh twink for raiding full prebis for around 1 week of heroic dungeon spam and some profs, yep sure it took 8+ hour each day during that process, but when it was done, all you did was to login for fun gameplay like Raid/pvp/events/upcoming content.
This is how WoW ment to be, you lvl up, you prebis and you enjoy lategame, doesn’t it make sence?
And problem in today wow is crystal clear, item progression that was borrowed from ugly mobile game that force you to login for endless unfun activities in exchange of fraction of content that WoW supposed to be on high lvl.
p.s. during WOTLK I had 3 successfully raiding characters, and even then I had time to do something else, do something with my life and even study, can you believe that? Something like this will blow your mind on retail, even just 1 char is a pain in the *** and does not feel like worth it.
Guilds who had been playing the same version of the game for 15 years and knew all the exploits that we didn’t know back when the game launched. However even you cannot disagree that Classic is a lot grindier and the loot drops are a lot lower than we are accustomed to now.
People thats actually not playing this game, but login to do some casual stuff(kissing a squirrel) and logout, ruined this game to everyone else by whine from year to year thats loot must be rare, challenge in dailies and grind and other nonsense stuff and devs somehow listening them. Now many people stopped to do anything in this game. They even grab more ilvl for m+, but it won’t help M+ is dead, you must live in M+ to gear up. Raids was a lot of time invest and now with this gear drops its just frustrating for many players about their hours tens of hours their lifetime invetsed to nowhere.
This was never a thing in classic.
Players used discords to negotiate between factions, which made setting up farms for Devilsaur hide easier, and installing a maffia on the server.
Not to mention the whole game runs on 1.12. Ofcourse players are able to get geared in BiS if you turn UBRS, Scholomance, Stratholme, these were all raids but were reduced to a 5 man, which made it much easier to farm BiS gear, since you no longer had to deal with lock outs and gear competition.
Not to mention that AV was on farm for a few days for a few free epics/blues and free honor.
Those who say classic is anything like vanilla, is a joke. Those who say it’s grindy and hard don’t know what they are saying.
Where should that line be set? What happens if you’re not amongst those who would be considered “performing well”? From your post you seem to believe you are one of the deserving. How can you be so sure about that?
That said, I never understood the issues people have with not being guaranteed loot. Part of the excitement for me is “Will I get loot this time”? Another point for me is, from a healer PoV in raids, the more gear I and my team mates get, the more boring it gets to heal.
Mythic+ has the benefit of scaling up though, so in that case gearing doesn’t ruin the difficulty. However, I’d be more happy with my performance the more bad my gear is when I complete something. That means I’ve performed better with mechanics and spell usage. The better gear is in comparison to the key level I did, the more easy it means the key itself was. Less performance satisfaction… imo anyways.
It’s only felt that way if you are one of the usual Morons who thinks you have to LITERALLY DO everything. ‘‘it’s forced.’’ And you OP are obviously one of those.
Nothing is ever as people like the OP overexaggerate to extreme it is. No one tells you do all of it, it’s JUST YOU THAT THINKS IT!
You are speaking out of a place that you feel that you need to complete everything week one of the new expansion release, what’s the damn rush? You’re stuck in this expansion for at least another year. If you can only play a little, then play a little and be happy with what you manage to accomplish in the time you’ve put in. I’m more than happy with the outcome of my 6 days of total playtime on level 60 in friggin 4 weeks (with 1 being away almost 1 week), why do you feel entitled to have the same progress as me? I don’t feel like I should be on the same level as Mythic because I don’t get to play even more than I’ve been allowed during this time, my hours will dwindle and my progress will slow, it is fine my dude. If I want to keep my main and all my alts maxed out every day of every week then I have to put in the hours, if I can’t then I won’t, why not be happy with your own accomplishments when your life limits you? :S
You are getting the progress for your weekly chest tho. M+ is also spammable, so doesn’t really make sense to throw too much loot out with WF/TF gone.
If you don’t have the time, then you also just don’t need the gear in the same capacity. You get perfectly fine progression, prob better if you play less, coz the time-gated nature of the game helps you out there, for example higher weekly chest to general amount of loot ratio.
honestly if a season only last like 3 months, then we need to be showered in loot, otherwise we will never be able to reach BiS or even close to that before the season ends.
it is very frustrating because now even more so people leave if the timer is gone.
I don’t think these loot changes are good for the game unless every season is 6 months long, then I actually can get behind these changes as you can chase longer for the gear, but if that is not the case, those loot nerfs are pretty stupid, because we need base gear first before we can progress further but if I need already 5 weeks to get basic m0 full gear, yeah well this will be really stupid.
That’s right. No loot is meaningful when you know it has termination date when it becomes trash. Gearing pace itself is fine, but this pace is destroyed by too much RNG for many people. For example I didn’t see any hands and shoulders in any M+ I’ve been so far and I’ve done quite some of them. The more you are trying to get something specific the worse this system will feel. The downfall already started.
I never said that. The amount of time that you can invest is going to limit what you can achieve in the game. If you’re an adult and you work 8-10 hours day, you gotta cook, clean, do laundry, spend time with family etc. You’re not necessarily going to be able to commit to a multiple times a week mythic raiding schedule as easily as a teenager or person with less responsibilities. There’s nothing unfair about that.
My point is, just because you don’t have time doesn’t mean that the highest bar in the game should be lowered to accommodate you not having time to invest anymore. I’m too out of shape and my body hurts too much for me to run a marathon these days. That’s just a fact of life. Doesn’t mean the length of the marathon should be reduced to the 250 meters that I’m able to run just to enable me to participate in a marathon.
you should lower the time that is required to get the gear to push a number check.
Nobody asked to lower the difficulty. Just many things in this game are gated by gear, not by skill. The gear is very rng depended so to beat the rng consistently you need to invest tons of time in order to even try the most difficult stuff even though you got the skill you are locked out because you don’t have the time to get the basics done.
people with 80h per week time to play should be better just by the practice they got but they should be better just because they get the gear
but well this game is designed to waste your time as much as they can but i think if they stretch it too far, many will quit. The demographic of this game certainly is not the young teens anymore like it was, so it would be pointless to target them.
That’s part of the charm of a game like this. Not everybody should have access to the exact same things or be able to achieve the same things just by bare minimum participation. The point of a RPG isn’t to win and then log out. Everyone shouldn’t be running around in the same gear and doing the same end game content every week on a schedule, getting the same legendary items. It should be hard, time consuming, a waste of time and borderline neckbeardy. When you achieve something it should be special and everyone shouldn’t be able to have it. There should be power disparity and unfairness. That’s the foundation of a open world RPG and where the value of achieving or obtaining something in the game comes from. That’s what makes games like these feel alive and special.
If I want to play a perfectly homogenized lobby game where everyone is the same and does the same thing I’d play CSGO or a LoL. There’s plenty of those games that offer that. I don’t want every game to be the same homogenized “fair” game. I play those kind of games too and they’re great when I feel like playing a game like that. When I want to play a RPG I don’t want that, I want what the game was before WoD.
Is spot on. The game is not difficult in many aspects, is just time consuming. Do you really think that someone that tanked in 8.3 +15 in time can’t tank normal CN or a +4?