This game is still too time consuming

The questing gear at level 60 should give access to all dungeons (is not doing so right now, the 4 dungeons at level 60 have a ilvl requirement), lfr (is not doing so right now, ilvl requirement is 170) and cruise through a bunch of zones without aggro-ing mobs like in every expansion in which scaling wasn’t a thing. And yes, flying as well.

Twice? So people are paying a subscription without having SL? Classic and BFA have 4M players together?

And since the release of cataclysm the number of subscriptions have decreased, in tact with the game being easier and easier in terms of loot. Shadowlands might be as popular as it is simply because it’s more akin to classic in terms of gearing process. Classic shows that a lot of people don’t mind grinding gear.

SL has to go one year from now with over 2M players to compare with BFA, not with other expansions.

Preorders and day of release sales. Think about it and I’m sure you will figure out how current subscriptions are higher.

Hint: release day was in the past.

Bonus hint: you don’t need to buy Shadowlands to subscribe and play the game. Or be subscribed and not playing it, for that matter.

Bottom line, you wanna compare numbers, either compare preorder and day of release sales for both expansions, or compare active sub numbers for both expansions. Not one of one and one of the other because that’s like comparing the number of people swimming in the pool today with the number of people that owned a bathing suit ten years ago. Both are vaguely related to being wet, but that’s about it as far as pertinent relation is concerned.

There was a topic last week about it, preorders =/= sales. I know to read those numbers better than many, 1M in 4 months unless panic button is spammed.

Hint: Nerfing a feature 1 day after was buffed is a panic button.

There is weekly vault, with ultra gear, you wont get from any m+ chest never gear like this. Doing 1 key daily is progressing toward better weekly vault choice. In the end of the day everyone anyway gonna use weekly vault gear as long as you are not mythic raider.

No, it wont make the game too easy. It would be entirely reasonable to time a key and get a piece of loot (from a pool of around 15 items, this is still an rng crapshoot if you need a specific item anyway).

If you can clear a dungeon, you can clear a dungeon. Requiring people to clear that same dungeon 2.5 times as often to get the same reward isnt an increase in the difficulty, just an increase in time investment.

Would quests be “harder” if you increased the required mob kill count by a factor of 2.5? No, they would just be more time consuming.

The OP is right. Running a dungeon, timing it, and the majority of the time getting sweet FA as your reward feels bad. Its unfun, and its cynical and time wasting game design. Ditto with respect to the absurdly bad drop rate for raids.

Dont forget Classic folks. The sub is the same. Regardless if you play SL or Classic WoW.

It’s an MMORPG, time commitment for progression to some extend is pretty much a staple of the genre.

If it doesn’t suit your current lifestyle you should look for alternatives, such as a drop in and play kind of time, such as your typical FPS shooter.

When I didn’t have the time for WoW I played Single Player games instead, things that I did at my own pace.

Pure classic, still active, no SL, players today can’t be that many. They are not 3M like back in Vanilla, if they are 300k is a huge number today.

Out of curiosity, what is wrong with unsubbing after seeing the content of a patch and progressing as much as you wish to?

I quite like the gameplay of wow, but you can only do the same bosses so many times before it ceases to be particularly fun, no matter how good the fights are. This is especially true of raid bosses with no weekly rotation in mechanics, and which any given player will likely only see in 1 or 2 difficulty levels.

There is nothing wrong from a consumer perspective to be done with the game before the next patch. This is obviously something Blizzard doesnt want, as they want to keep their subs going, but inserting grinds into the game to artificially extend the life of the content is clearly an anti consumer practice. Players should not be pretending otherwise.

For those who dont care about the loot drop rate and will be happy to play wow without ever unsubbing - great - this issue doesnt affect you. For me, I would like to be able to deck out my character with gear from the content I am doing in no more than a month of playing the content which drops the relevant gear. I can move onto alts, I can play other games, and I will very likely come back for future patches and certainly for future expansions.

I resent having my sense of reward diminished in a cynical attempt to keep me playing longer, and it wont work anyway. The sooner WoW starts to feel like a second job and a chore (which happens quicker if I have to grind more), the sooner I take a break from the game.

Unfortunately. It can affect us. They can make the game more “to your liking” but in the result, destroy it to somebody else. I like the loot scarcity, the feeling of getting that reward. Running guildy groups to share in the rewards if possible. Should Blizzard go back to “showing free epics down my throat”…lets just say I would be less than pleased.
So yeah. “What makes great for you. Makes horrible for me and vice versa”.

Thorghast is the latest example. People where complaining and whinning their heads off that its too hard,rng dependant, cant finish it and etc.
Now that they nerfed it to the ground. People like me who liked thorghast for the challenge it provided. Now have another dumbed down brainless chore which is as challenging as beating a house plant in chess…

Or just take a break until you retire

Game is already strictly timegated in the way so the “weekend hardworking parents” wouldn’t feel too far behind.

The most successful addiction to the game was m+ the unlimited grinder, which allowed actual gamers to go further beyond, but filthy weekend raiders cried to nerf loots during all BFA cause you guys were triggered people can gear up fast by using their skills and free time.

Now suck it up

You brought loot nerfs on your own heads!

The problem was never inside m+ loot, but in your weekend playstyle and jealousness

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Ion doesn’t care. This expansion is intended to make casuals unsubscribe, they got rid of world quest gear for gods sake lmao

I honestly can’t tell whether you’re 14 years old or high on the strongest mushrooms on the market.

If you do not have time to play the game, why stay subbed? I think you answered your own rant. I played WOW way back when it was Orcs vs Humans. I am now in my 40s, with 2 kids, and a wife. I do what I can each day, meaning I log in do my covenant calling and log off again. On weekends later at night I can do a few more hours but its just a game, you do not have to get upset because you cannot play the game as much as you once could.

3 Likes

Thank your fellow heroic raider
Enjoy meaningful progression xd

Now this is just a dumbass comment. You have to be a teen to be successful in a game? Are you serious?