From a 3k rio player, Mythic + will be much better if you implement following changes to reduce queue time and complexity.
Remove keys and simply allow player to select the m+ level they wish to play like Delves. Depleting a key and then having to do a lower key only to get the same key level to try again, but then it’s a different dungeon is just infuriating. Like why you would design the system like this? Changing it would encourage a group to try again even if the first pull failed and the key is dead. It would also encourage people to try out other comps or invite lower geared players as it’s not as frustrating as it is today to deplete a key. Further, it helps simplify the game which is needed if you wish to get new players.
Remove affixes and just make level increase dmg and health. Nobody wants the complicated affixes- they are not fun and makes the game overly complicated. Like why does a +12 all of a sudden change which a block for further progression? Just get rid of it and save yourself some developer resources. Wow is generally becoming way too complicated.
Make it less penalizing to switch between dps, heal and tank spec. This could be done by e.g, making weapons and trinket work for other specs like you did with armor or increase the drop rate of weapons and trinkets. Today, we need more tanks and healers - one reason is that people want to play dps so they gear their class accordingly, but since the drop rate of weapons and trinkets (which are unique to specs) are so low (also compared with other items like cloaks), it’s hard to have another set of trinkets and weapons/shield ready. This was actually easier in the past without the loot specialization and upgrade system which essentially prohibits you from having as good items of another spec. If I could easily switch between dps, healer, tank, then I would simply go tank when not being able to find one. I main a healer, and this is the reason why I never play dps - I dont have the gear for it. Today, switching between specs is simply too hard and always forces you to use worse gear meaning you cant progress on the key - so nobody does it. This is further exacerbated by you blizz making weapons and trinket the most important items stats wise. Also - arent we all more excited to get a new weapon in the vault rather than getting a new ring, wrists or cloak? That’s also why everyone crafts weapons now since the drop rate/power is just ridiculous compared with other items.
An alternative could be to completely remove loot specialization and item upgrade system - which are also part of making the game too complicated, but that’s for another post.
Yea, when the whole world wants to run shadowmoon burial grounds and your best trinket is in a different dungeon that has nothing for tanks you’ll regret 1).
Another bunch of blah blah where people can’t conceive cause and effect.
has some merit, but on teh other hand if you allow people to freely choose which dungeon they run every run will be Maw of Souls /SHadowmoon Burial Ground /whatever is teh fastest and easist to complete, and if you need gear from someplace else good luck building a group.
To be honest without affixes changing things up a bit, it would be even more mind numbingly boring thatn it already is… Image running diablo Rifts /pits and always encountering exactly the same elite mobs at exactly the same spot… That´s not “fun and engaging gameplay”, thats “lets turn this into as braindead of a farm as we possibly can”
has some merit, but completely misses the mark on what the actual cause of not being able to easily find tanks and healers for PuGs is… That being teh general toxicity displayed by teh communityx towards them… every mechanic is a healer mechanic, every ninjapull that the tank coulnt´s compensate is a tankfail, and either is generally more than enough reason to abandon the run and /or flame the hell out of the corresponding player. That leaves only a handful of generally meh quality tanks and healers to go around, because the good ones are generally no longer willing to subject themselves to the constant idiocy because they have friends and guilds
It´s especially bad in MDI weeks, where ever dumbarse running a +5 demands a metagrp and the use of strats that are already risky enough in a well coordinated group on comms, and absolute self-flagellation if not outright suicide in an uncoordinated group that can´t even be arsed to type much less use voice comms, and almost certainly didn´t discuss whether pulling teh entire forst platform in NW incl the Boss is a good idea or not before being forced to try it by a random dd just randomly ninjapulling additional packs while the tank and healer are already going supersaiyan just trying to survive, because nobody is kicking the 3 drain fluids casts that are all going off at the same time, avoiding which which was the entire reason the tank chose the traditional route around the outside right to begin with.
That’s already happens. I played lots of M+ and very few of my own keys, so I was choosing any dungeon I like already. To prevent the behaviour you describing, there are already systems in-place: rating which requires completing every dungeon; unique loot for every dungeon. And, of course, developers should tune every dungeon to feel in-line with others in terms of difficulty.
The issue with it being freely selectable is that it effectively removes all of the players from teh general pool that only want to smash out their weekly vaults, making it even harder for PuGs to find groups to actually push their rating and get their gear, because teh flood of better equipped and “more qualified” players disintegrates for them… Need the trinket from GB? Sorry, it´s not MTS.
That said, that reality check would probably do a lot of people good the be forced to deal with… but on teh other hand, many of them they already can´t deal with the current reality check that tanks and healers are so hard to find because the good ones are not willing to PuG anymore due to the ever growing level of toxicity, but instead present countless new “solutions” daily that have nothing whatsoever to do with simply treating them like huuman beings and not NPCs
Very good point - forgot to mention that. Agree that mythics should drop much more gold or maybe just much more loot you could then sell for gold. This would also help gear for offspec faster. Maybe +1 item drop for each level above 10? I think that should be fair and stimulate even more interest in pushing high keys.
For tanks, 4/6 are already working like this? Only Paladin and Warrior require a very specific weapon combination, where Paladins can share the shield with the heal-spec. So 4.5/6 even.
No, this won’t solve anything.
People just do not want to tank. Pressure, leading role, high impact on failures, it’s just not it for quite some players.
Same for healers, actually. Only Monk is an 100% outlier, otherwise Paladin, the rest share the weapons already with a dps spec? Trinkets, unless healing-specific, work for different specialisations already…quite often.
On 1, please dont tell me that the current system isnt doing the exact same. You also still see that the fastest/easiest are played most for building vault. Today, I can decide exactly what dungeon to run so it will make no difference. I also propose to get rid of spec specific trinkets - because it promotes exactly what you describe - even with today’s awful system. Magiola, you cant count - it’s 0 classes that are like that when counting trinkets. Please dont generalize and say that people dont want to do it - I dont belong in your made up statistic. People want to get high rating, so they will do the other dungeons too. And if choosing easiest dungeons for vault building is an issue - then that’s the system that should change. Maybe running a +12 key should start to give mythic gear instead and we get rid of the vault. Another good idea since I’m sick of farming +10 dawnbreaker weekly.
I think you’re all delusional in this tread. If you see the problem, then why not make some changes. You say it wont help - but all else equal, you cannot argue it will help a bit. If changes arent made then you’re all stuck in the queue. I can now see why Blizz isnt fixing the game, it’s because of fools like you not accepting radical changes to make the game work.
And you think that insulting us will change our opinions? Have fun with that
Thank you for so effortlessly proving my point about unneccessary toxicity and treating people like NPCs beyond any doubt. People that behave like you currently are, just inside the game, are the entire reason people like myself with close to 20 years of experience don´t tank or heal for PuGs anymore… you can all go on each other in your queue simulator and flame away in the resulting uncoordinated trashruns .
You don´t deserve our help, and we don´t need your attitude, because we can still get by just fine without you, while you continue to make pugging M+ a toxic cesspool that drives more and more players away with your self-absorbed attitudes. And it will only continue to get worse season after season, just like it´s been doing for the past >10 years, until you all get your act together and collectively start behaving like adults
Right back at you. You assume so much with your “solutions”.
There’s of course, no good reason to not experiment and see how we could improve the player experience, but the fact is, keys and depletion worked for the last 12+ seasons. It is not the source of any problem.
You can try again. One key level lower.
You don’t speak for everyone. I actually miss affixes that greatly altered the gameplay of a dungeon each week. Like Sanguine. And most seasonal +10 affix.
I agree with this one, but not by altering the gear, but by altering the specs to be less punished with “wrong” secondary stats. A passive for example, that converts haste to crit if your class really depends on crits.
I never had an issue tanking or with a slightly worse weapon or trinket.
Though Blizz could really fix having DPS trinket drops for tank and healer loot spec.
The only fool here is you, who think “making changes that benefit me” is mistaken for “fixing the game for all”.
All else equal, if you’re really arguing these changes are not helping - then please let me know what will actually help? If you think m+ is fine then maybe it’s because you’re not really playing m+ as you seem to be busy on these forums with your 15k post ensuring blizz does not implement effective changes or maybe you’re stuck in low level keys where these things don’t matter. What is level keys are you doing on your main if I may ask?
This is exactly the point Im addressing since nobody wants to do the lower key level that they have already done - they want to try the same key level. There is absolutely no reason to do a lower level key again if it is above +10.
Key depletion and lack of tanks/long queues has been an issue since m+ was introduced. I’m just getting fed up with it now and making this post. I now realize that the reason why blizz isnt improving the game is that folks of these forums downvote change. Please explain why you’re enjoying redoing a lower key and how blizz is respecting your time with that? In raiding, you can try the same boss again and again, it’s not like you have to go back and do heroic raid all over when someones fails on the mythic raid boss. My time is too valuable for it.
Yes, secondary stats are just another element making it hard to switch spec so this could be a good idea to address as well. Just felt they’re not as important as ilvl and trinket/weapons - but surely do matter a lot so thanks for bringing that to the discussion!
People don’t want to play tanks because they don’t want to research routes and deal with all that nonsense. The best dungeons are always the ones where you just press W and go. They always have been.
I’ve thought many times about playing a tank for a season because I actually enjoy the mechanics of tanks and playing around mitigation. But I just don’t care about all the %%%%% and doing silly shenanigans to make the dungeon faster.
If all dungeons had a straightforward route, there would be so many more people playing tanks.
I did play tanks in DF raids, and I had a lot of fun. You know why? Because the only thing I had to do was press my mitigation abilities and move the boss from one place to another.
I’m not the dev - I can say what isn’t working well and its for them to make solutions.
I’ve said plenty of times what the problems are with this season - I’m not blind to the flaws, at the same time I’m not going to pretend your ideas are anything other than bad.
Bla bla look at my post count!!! (so original). It’s not hard to see what keys my main is doing, you’ve obviously heard of raiderio.