I see so many “and you called this the best pvp xpac” arguments. Blizzard should’ve communicated better, because this isn’t anything like the original MoP.
We’re playing season 1 with last patch balance, with added resilience which is way too high and makes the pvp meta way worse.
If the damage is this low in pvp, it increases the strength of sustain classes, setup comps and classes lose strength, because they don’t have a window anymore where they can win.
As a aff warlock it also feels terrible, because your dot damage isn’t high enough to tickle away the healthbar, not sure about other dot classes, but its probably also not feeling good.
I feel like its hard to find an easy solution, since the best fix would’ve been original patches with nerfed overpowered broken stuff. Please try to find a middleground, if you feel like some classes are too strong, then nerf them individually and not just add resilience to everyone and make the game unenjoyable slow.
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what your suggesting request months of testing tunning and a dev team of more then 10 people for 5 verions of the game. its not happening.