This new crafting system is a mess

To complete the crafting order quest you can setup a personal crafting order to yourself from an alt or ask a friend to do it to you. I am a engineer and i usually send mats to craft 2 Bottomless Stonecrust Ore Satchel and 50-100 gold or so to cover the cost in a mail and ask for help. You dont need to send mats if you dont want. The crafter can provide all the mats for the cheap stuff but i find it easier to get the attention of a friend when sending the mats. :slight_smile:

To complete the quest you do not have to craft anything that is expesnsive. The satchel costs for me 10 ore and 4 bolts to do 2 of them and get the quest completed.

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Ignore the gold diggers. They don’t care how fun it is, they just care about how much they can exploit it.

Yes, the system is way too convoluted and unintuitive. Not fun at all. They need to make harvesting actually fun (overtuning ability is the only thing that does that).
Also, yes we can use less material qualities and less materials overall. They clutter inventories.

Let people be self sufficient for doing what they want in the game.

Also, yes,some of us noticed the borrowed power grind shifted to profession knowledge.

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You can send personal craft orders to your other characters and it will count for the quest.

Semi-Timegating knowledge points without being able to reset them is a huge problem as well.

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Here is a list of some cheap ones.

Blacksmith: Sturdy Expedition Shovel

Engineering: Stonecrust Ore Satchel

Inscription: Draconic Treatises (need multiple alts)

Jewelcrafting: Bold-Print Bifocals for DE (Band of New Beginnings to list on AH)

Leatherworking: Pioneer’s Leather Wristguards for DE (or mail wrist if it’s cheaper)

Tailoring: Wildercloth Chef’s Hat

Alch doesn’t have a Work Order quest. Gets more rep from the other quests instead.

PS Next week you can wait and do it on Sunday and use Darkmoon Fair buff for 10% extra rep DS

I feel that’s the thing to do now.

I had a thread a couple days ago asking for a bit of perspective for lower level characters. You cannot enchant anything, nor can you craft anything but low level items with previous iteration item levels.

It feels like it’s made more binary now, either be an early bird or it’s just a gold sink. Ideally it’s a nudge to have more gatherers and deflate prices. If only the defining factor in item prices would be leather, ore, herbs.

(I mean it was a gold sink before, just not as terrible. I never sold anything in 15 years, except a few gems and enchant scrolls. Hardly anything equipped, either. So I was just silly roleplaying apparently but it was possible to level. That’s what I mean more binary, I didn’t really notice but being stuck at 10% makes it very, very clear.)

this system needs a layer between crafting orders and the the crafter. Trade chat in 2022 is not the solution xD wtf. Give us something to show every crafter and which skill they have on the server. Maybe this should be region wide too like the AH. More crafters the better the system imo.
And it needs a catchup mechanic or respec mechanic. The abuser are miles away from the normal levling crafters and not a single person will buy your 1-2 star (i wont).

This new profession system is good for gathering but it failed for all crafting specs unless you can craft the bis neck for almost gold cap. If they want us to spend money bring back a new AH mount or a new coold toy mount. But these stuff is just reskinned legendaries.

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Crafting Orders where a good concept in theory. But no one uses them.

It failed because of a multitude of reaasons

  • No respec possible for a new system.
  • All methods of ‘gold farming’ that you seen popuip first weeks have been nerfed.
  • KP dropping has been nerfed.
  • Why should I go out of my way if I cant even craft beyond 75 skill points anymore? I need spark investment to get +3 skill.
  • Recipes are unnecessairy locked behind grinds.
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There’s no question of “Making their brand”, because the only thing people are interested in is maximum-quality crafts, which in itself makes perfect sense, but it locks out 98% of crafters.

If you can’t make max-quality items, nobody wants what you’re crafting, that’s why people are selling 1- and 2-star enchants and stuff at a loss, just to shift them to the few people who will use second-best as well. (Or can’t afford the hugely inflated prices for 3-star)

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Yeah, which hopefully gets added in the future.

Are the people who will only accept 3-star items so many?

There’s barely any that accept less then Q5 items.

More homework for blizzard then

The system is bad
And punishes late comers badly
If you can’t craft max rank then forget about work orders
And if you want to level up your prof on your own, then the cost is massive to the point that the entire profession feels pointless.

I sincerely dislike the ranking system, at least in the way it was implemented.
That alone is diminishing the benefits of having a work orders system else if you need to whisper and look for a crafter to then go use the clunky work order interface then they might aswell make the items BOEs and get rid of the whole system.

Edit
The nice thing about it though is the ‘recraft’ option. Nothing goes to waste
And items you already got crafted can be recrafted with a primal infusion for example and minimal mats. That i like.

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Yep this is pretty much how i feel about it as well. Its just not worth to level it up anymore since there are already people selling things you cant craft for cheaper for far cheaper than it would cost to level up.

Take enchanting for example, you have the basic enchants wich require blue shards but the enchants themself are about 5g at rank 1. So you lose so much money leveling things up. And you can’t even craft tons of blue gear anymore and disenchant them for a profit because blue items now seem to have a huge chance of just giving some powder instead of a shard.

The new system works for gathering, but it makes crafting not worth it at all except if you were one of the first to level it

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3-star is the maximum for consumables (enchant scrolls and potions), for equipment, 5 stars is the maximum, and yes, the vast majority of people only want the best quality items.

It makes sense, wanting the best possible item for the (Often expensive) materials that go into it, but it shuts out everybody who hasn’t got the exact knowledge point investment required to make the best quality items.

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Fun part about 3 different ranks of material is that they once said that they do not want us to have Artifact power or azerite power or anima in our bags because it is taking to much of it :smiley: yet here we are again after 3 expansions of that BS
But now it’s materials

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Crafting system is a mess for anyone that can’t understand it. I leveled a new jewelecrafter from 0 to 100 in one week. It requires you to sit down and figure out how it works, and then do the appropriate grind to get there. You have to plan ahead of time on what you want to craft, and if there is good enough demand for it to make profit. I spend 500k leveling enginnering and threw a grand total of 32 knowledge in the trash by investing in bombs, because I thought that was the only way to level.

The new system requires these things from you:

  1. Read the guides, understand it
  2. Stay around trade chat and look at what people are looking for.
  3. Spam work orders till someone needs something that you can make to skill you up. They aren’t common, but they happen.
  4. invest gold, depending on profession.
  5. Be social and talk to people, when someone is looking for something, ask them what it is. Someone is looking for a sword craft, but you are an axe crafter. Maybe they are just as well with the axe, but don’t know it has the same stats.

I really like this new profession system with it’s high barrier of entry. It rewards those that actually want to dedicate themselves to it. Instead of just leveling it, crafting bunch of stuff and then being off to do mythic plus while you dump everything in the AH. Now you are playing the game as a crafter. You socialize, make a client cycle that trusts you and comes to you, and you earn big profits by doing so. My only real problem is that my bnet list is full and I can’t add any more people to expand my clientele.

The 3 tiers actually adds a lot more depth to the system. It lets crafters take advantage of it. Let’s say someone is offering to craft you something for 20k, but is using t3 mats to do the craft. But someone else is offering to craft you for 30k, but t2 mats. Maybe crafter 2, by being a better crafter can save you more money than n1, even though they are able to craft the same item, but one is better/more specialized at it.

This is also not true. Leveled my jewlecrafter last week, and now I’m selling 418 rings. Spend probably around 40-50k, and I’ve already made more than 100k on them. And not only that, now I have a corner of the market for me. The more you level, the bigger cut of the pie you get. The moment you take a cut, it’s yours forever. It’s you either can craft 418 or can’t. There is no cost for the crafter for crafting gear. So no, it’s not true that late comers won’t make profit. They just won’t make as much as people did in the first few days, but once you get there, you are on the same playing field as anyone else doing this. The system requires you to specialzie. You won’t be able to make everything from day 1. But you can make some specialized goods extremely fast, if you don’t throw your points on trash.

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I think the system (which I like even though I perform poorly) would benefit from NPC work orders.

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this is not the solution but a quick fix for it. The whole system failed and needs to be redesigned from scratch! 1% can play the crafting game and 99% maybe in 2 patches

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