Hello everyone,
Quickly a presentation so you know from which side of the wow community I’m from and maybe why I have those thoughts. I’ve been playing Wow since Legion (did some BC and wotlk content on private servers about 10 years ago) and I’ve been doing Mythic raiding since BFA.
Now that’s off the way, I’m making this post since I watched Preach’s last video on which he explains that wow devs are apparently not 100% sure as of what to do for next expansion regarding many systems. And so we should talk, write vlog… about our concerns, feedbacks and ideas and hopefully we will be less frustrated by some aspects of the game. I’m all for positive discussions and not spending time saying “this is garbage” or “this is okay” without explaining what we like or don’t like about the game.
Anyway I would like to talk about gems and sockets.
System as of today :
Expect on professions gear, sockets are acquired through a proc, or a roll of dice If you prefer. You loot an item, a dice is then rolled: you win you get a socket slot you lose you get something else or nothing at all.
Once you get that slot you can put a gem into it and that wil give you either +120 primary stat (strength intelligence agility) or +50 secondary stat (hast, mastery, crit chance or versatility) based on what you chose. (and you can equip only one primary stat gem on you at the same time)
Okay so a bit of math now :
just did a sim and here’s the result and each of
my stat’s weight :
51,586 DPS
Critical Strike 5.86
Haste 5.74
Versatility 5.48
Mastery 4.83
Intellect 2.74
so let’s assume i now get one of my non gemmed item with a socke t and I decided to equip a crit gem.
I will then gain 50 * 5.86 = 293 dps on this item.
now let’s watch an item scaling
at ilvl 415 I gain 434 Intell, 114 crit chance and 161 versatility
at ilvl 430 I gain 500 intell, 120 crit chance and 170 versatility
so i gain (500-434)*2.74 + (120-114)*5.86 + (170-161)*5.48 = 265 dps
So gaining the same item in the higher tier of difficulty is not as interesting for me as gaining a socket slot. (that’s maybe not true for EVERY items in the game, but I believe that my example is reasonable enough for you to believe that a socket slot is at least as good as doing the same content on one level higher of difficulty)
I believe that this situation is an issue since now it means that M+10 content with socket is as interesting for my character as Mythic raiding is. So for a while I’ve been doing FH 10 and using coins on it in order to get the ring with a socket .
That’s an issue for me because in regards to M+ I have a choice: either I’ll be doing the highest keys I can possibly can (which is the goal of the M+ system I believe) Or i tag on FH +10-+12 over and over until I get the item I want and then do the same thing on boralus in order to get the other ring.
And that puts me in the same situation as many other players: I’m doing content because i’m forced to do it in order to help my guild the best way I can and not because I enjoy it. (I’m not enjoying the content because i’m doing it over and over at a difficulty which is “easy” to me and therefore boring)
There are of course ways of doing FH over again at higher keys, but I want to play with my friends and maybe they just want to go do a +17 TOS or something else)
I believe this issue comes from the fact that primary stats on dps classes are way lower than secondary stats ( and maybe the fact that secondary stats seem to be scaling with the amount of primary stat you have : the more intell i get on my boomy the more haste gains value.[i’m not sure about how stats weights change during the course of an expansion])
How could this system be fixed ?
first idea : modifying the amout of ilvl we gain during an expansion or changing the way stats scale with ilvl . This way we could have the same situation we had at the beginning of the expansion with primary stat being way above other stats. But this would remain during the entire expansion.
This ofc would have a massive impact on how powerful warforging and titantforging are. So maybe forbidding them to proc higher than the ilvl of the next level of difficulty could be a way of fixing this.
second idea : fixed socket slots on certain parts of gear. This way the amount of socket we have on our gear is the same for each players. For example: we could have gems on rings and bracers. On heads too maybe and that could be a way of bringing back meta gems and some diversity on what jewelcrafters can propose and sell.
third idea: DR on sockets depending on how many you have equipped. This way sockets are still a nice surprise if that’s what blizzard wants out of sockets but not as powerfull and not something you HAVE TO farm
Anyway it’s late here in france. Sorry for my english. I hope we can have a nice discussion in the comment section and find new ideas to help this game go forward. The important thing if we want a better game is to keep on explaining why we like or dislike things.