First off, love that we can cage and sell pets won in the dungeon now. Gives us a reason to keep doing them even after we buy all we want from the vendor.
The fact that it’s difficult to access for Horde players the first time around is annoying of course, but there is a decent enough workaround, thankfully.
Thematically it makes sense that one of the recipes is an engineering schematic. A little disappointed, since I only have one 120 character, who is not an engineer. And the realm is so small that it will probably be a while until I find someone who can make it for me. Sometimes it feels like I’m the only one on the Alliance side who cares about pet battles.
Now as for the contents itself…
Overall the dungeon feels very grindy. The first time through I took notes on planning out teams for the challenge mode. Second time through, with those prepared teams, it took well over 30 minutes to clear. It feels like this wasn’t just a matter of there being a lot of fights, but rather that a lot of the boss fights favour stall teams.
On that note, really wish I had a 110 druid to grab myself a Broot. It seems like the kind of pet that is perfect for the aforementioned stall teams. I suppose I could just buy a Blossoming Ancient from the pet store, but that feels kind of… yeah. Not a fan of the pet store. It can probably also do a real number on the mechanical back line pets.
The Annoy-O-Tron seems like a perfect example of the kind of overly long battle that ends up way too grindy.
The elementals and the door console are easy enough, with striders, toads/frogs and snails all being aquatics with enough self healing to cruise through the fights fairly easily. I did the console with snails, which made it another overly long fight.
The cockroach gave me another one of those moments where poorly programmed pet AI really shines. The cockroach itself is easy enough, but the 20 round countdown on Apocalypse can actually be felt in this fight… unless there’s another cockroach in the backline that gormlessly resets it.
Not much to say about the rat. Good to know that there will always be a niche for the Val’kyr + Anklerender/Ikky combo to fill.
The Gnomish defence force… this one is easy enough to brute force with any number of Immolate/Conflagrate elementals.
The final boss… Jackhammer is a spectacular weakness in its design. Three pets with Lightning Shield or Fire Shield and another strong elemental offensive ability walk all over it. I’m tempted to make a triple Tinytron team just for giggles, since it’s the only pet that can learn both, as far as I know.
Finally, the backline… I love that there’s a lot more variation there than there is in the previous two dungeons, especially Wailing Caverns. However, with five out of seven being mechanical (which makes sense, of course), it feels like you’re once again entirely dependant on Broot or the Blossoming Ancient.