From the community council forum:
As someone who is only tanking M+ I can’t say much about raiding, but outside of agreeing with threat feeling outdated, the biggest frustration I have atm is the disparity between tanks. My main and favorite tank is Blood DK, and there is no big secret that threat/dps output is one of our biggest downsides in dungeons. In the opposite end of the scale you have Prot Paladins who rarely have to think about threat because of their tremendous burst damage.
I’m sick of having to constantly ask people in group to hold back at the start of every pull, while the clock is ticking. It shouldn’t be a negative thing if people are doing high dps but it’s gotten to a point where I am considering to re-roll to a different main so my friends won’t have to deal with this issue, which ruins the fun for all of us.
Bandaid fix is to just crank up the threat modifier but it doesn’t really adress the huge disparity between tanks.
I know that threat multiplier was nerfed after Legion because of degenerate playstyle from MDI players who pulled an entire dungeon and just kited it until everything died but this isn’t possible now anyway, at least not for the majority of players. Too many casts going off and deadly debuffs would limit the size of pulls even if the tank could just tag mobs and run.
I don’t think I ever enjoyed threat as a mechanic. It’s either something I forget about if I play the “correct” tank, or it’s a constant source of stress and frustration. I am at the mercy of my class choice and/or people in my group not pressing any buttons at the start of a pull. Tanking should be about leading the group, positioning mobs and surviving damage. While tank balance in general has been pretty good in Shadowlands - every spec is viable at the highest level, dps/threat disparity has been bad and mostly left untouched since launch.
It doesn’t apply only to tanks. Rogues and Hunters never have to worry about aggro because they have multiple tools to deal with it. Meanwhile you have specs like Fury Warrior, Havoc DH and Elemental Shaman who’s only option is to not do anything at the start of a pull. How is that fun or interesting?