The revamp is great. Blizzard did awesome job.
i personaly like it. its like underrot - fast and smooth if people know mechanics on trash and bosses and almost undoable if people dont know how to interupt / stun
but without doubt it will be nerfed many many times because its way above other dungeons with its current tuning.
Dungeon is fun but the trash before last boss is kinda toxic
I agree. The little elementals are crazy
Its not more toxic then few other trash pull in other dungeons that also require heavy stun-silence management .
In general its a interupt or Die season from what i have seen.
Didnt realise it how bad IT is untill i did 1 dungeon on my Guardian /vengence druid how much i was carried by my prot pala initialy by how much auto interupts IT Has
Dungeon is super fun up until that point, the debuff and the never ending spawn is just absolutly bonkers.
yea throne of tides is the worst offender.
I mean if 2 casts hit the same target it is just dead.
The casts also seemingly have no lockouts and therefor you already need 5 interrupts for 1 mob, but there are packs with 3 or more casters…
this dungeon is definitely terrible and it will be terrible every single week because the bosses are also the hardest from dmg output and random death encounters.
Why the first boss has random aoe targets? if someone gets hit twice in a row he is also just dead
Which is the ability? Because I didn’t have any problems with Lady Naz’jar. Is the spell interruptable?
focused storm or something.
I was expecting everyone will take aoe but apparently only 2 target per tick take massive aoe dmg like 50% of their HP.
next time I know at least I need to spot heal not to aoe heal.
But I can also only spot heal one, if the other one gets hit again he would be dead.
dunno maybe i am missing something.
We killed the boss on +19 so that wasn’t the biggest issue with the key anyways, just found it odd
I actually did a post about this for S2 dungeons when people complained about damage and healers.
I suggested to change targeting from Random Targeting to Smart Targeting. In other words, prevent the overlap of abilities and balance dungeons that way.
And random 1-shots (getting hit by 2 skills at the same time) kill a DD, which is 1 interrupt less, which more often than not turns into a wipe. And its frustrating as a healer when you cant do anything about it. I cant heal 300k in 0.1s. Heck, I cant even react that fast.
And its not fun or engaging when the success of a dungeon depends on being lucky or not.
Aside from the other problems, there’s also a bug with the last boss where the black mess on the floor sometimes doesn’t go away when you try to cleanse it. (It has been reported.)
Yep we were doing +19 yesterday up until that point it was smooth sailing nothing hardcore
We get there and it was 10 minute overtime
After doing Mindbender Ghur’sha on level 18. I can say I love this boss. We killed it on the 3rd try. Took us a bit of time to figure out how to deal with the totem (me-tank and the healer specifically).
2nd boss may need a bit of balancing but all in all awesome dungeon.
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