Throwaway content

I’m sorry but the breakneck speed that Blizzard are releasing content at the moment barely gives you chance to stop and think about it but I actually can’t remember the last time they added a feature in a new patch that had me excited to log on to play. Everything they do release has some level of compromise like being broken on launch, time gated, 3rd recolour of a 20 year told tier set looted through pure RNG, borrowed power artificially extending the season, bosses unkillable or specs broken for nearly a week after patch day.

Who rushes home from work excited to log in to do void ritual events or to sit in an empty house that was advertised as the main evergreen feature of the expansion (very few cared to begin with since they were 15 years late to the party). Most people enter it once a week for the crests.

The story has never been strong but it crossed over somewhere into cringe levels around BFA era where you had that N’zoth cutscene where they copied the tower from the lord of the rings blowing up, except took everything cool about that and gave you second hand embarrassment. Since then it has been like a Twilight fan fiction. I aren’t a lore god but there was a time when the factions,leaders and villains felt cool. You remember the music and the RP. The only thing players will remember about the 500-700 pull windchime boss is how obnoxious it is.

World of Warcraft is now a soccer mom collectathon and that’s being polite.

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maybe it’s that you remember things as cooler than they were.
i never agreed with any of this, never felt it was cool.
read a book instead, something you agree with. these guys just make themepark games, they’re no actual authors. …
sorry if i offend anyone but this lore is undeep and always was.

I’m not technically a doomer, more of a Stockholm Syndrome gal myself, but I watched the Midnight Revelations trailer they dropped, and I gotta say, excitement was not what I felt, second-hand embarrassment, that, I felt a lot.

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I don’t want to read a book when the game used to be more than capable of having those moments. In fact now that you mention it, part of the problem was them cutting most of the context of the lore in game and selling it off in multiple books that you’d need to read to even understand the story.

Again I don’t care much about the lore but I know that raiding was my main focus in this game for 20 years and now there isn’t a boss that is exciting enough to have me commit 2-3 evenings of my life per week to overcome. Nothing that is worth muting discord to listen to. Even the final boss cutscene is not worth missing the mage portal back to town for, watch it on youtube later when you need a laugh.

i think this story was always underwhelming.
didn’t play for the story but for the pvp and that was good and still is, but now i play for other reasons than i did, and those things work, like solo.
getting into wow is easier today, i think. and that’s strategical. the whole revision of the skills was aimed for that, successfully. but for someone that had mastered more skills before i imagine these bosses are much worse.

so… maybe it’s that the game got easier? and now it’s not that interesting. so you then figure it’s because there’s no interesting characters, but i still think there never truly was. however, that’s a moot point because what you’re really looking for is a good time gaming; which is righteous because a game is about playing it. wow does that well, best still, but me and you both miss the skills that were. nothing to do about it because the new guys is supposed to come and play.
maybe it’ll be better this coming season? maybe they’ll add a skill or something? at least I hope they’ll add some skills next expansion… or whatever you want to call them… “revision”, “reset” or whatever. never thought of them as expansions once i realized they always meant a reset. … perhaps it had to be that way with wow.

I am not a fan of the increased content cadence, I prefer it when it’s a bit slower. I’m not sure why they keep wanting to throw so many patches at us in short succession but I’d prefer it to slow back down again.

I am not really that fussed about the story, I just play it and see where it goes. They’ve made some odd choices at times and I just go with the flow. If I want a good plot I’ll read a book.

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i have to agree, i am a veteran player and played wow on release, i have to say that things are not the way they used to be and its like they are in a rush to close Azeroth down. gone are the days of the Lich King and cataclysm content. i personally cant keep up now

Unless the quality increases over quantity it doesn’t matter how they do it.

Borderline unfinished features like Soltheril reps, Abundance, Abyss Angling, Void Assault’s, etc. just shouldn’t exist if they can’t make them interesting.

I didn’t have an issue with the initial content with Midnight, I have disliked the last patch which just seemed to add a lot of currency grinds.

I’m not really excited for this patch either but we’ll see how it goes. I imagine I’m basically waiting for Season 2 at this point.

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I’m perfectly happy with what’s available… aside from not being too keen to have to commit to Grouping up w/ total strangers if I want any of my (currently four) L90’s to break through the AiL 260 ‘barrier’.

I take little-to-no solace from those who continually proclaim ‘Just do top level “bite-size” content - it’s easy’… many may well be able to do content at levels I have minimal confidence to attempt, but I lack the required skill to not have my character die to the most trivial incidents.

The best I have tried , so far, is - embarrassingly - T2 Ritual sites & T5 Delves… solo.

I would equally offer that there may well be players who have insufficient confidence to do those.

My feelings are that the community as a whole does not want to be too vocal about their willingness to be co-operatively helpful… but are all too eager to heap scorn on those that fall short of their own - or their falsely claimed - prowess.

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Plenty of people.
Just because you don’t, doesn’t mean nobody does.

You don’t have to like every feature. You don’t have to play every feature.
If it’s too fast for you; only play the major patches. That can totally be a thing.

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Condensing everything into an 18 month window was a mistake…

Go back to 2 years between expansions.

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In hindsight, having all those mini-events and grinds added as a Season 4 could help by giving the devs more time to polish a new expansion without being accused of content draught.

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Same. And I read a lot of people feel the same. Most gameplay trailers don’t come close to older ones like this (from Destiny 2)

It’s just how can I describe it, it feels like it’s the same music every time, like dun, dun dun dun queue exposition shots, queue characters running, angles, angles, more angles, WORDS, IT THING, more angles more exposition, sound of swords clanking DUUUUUUUUUN. BAM. ADVENTURE AWAITS. And it’s like stop, just, just give me patch notes, you’re making me embarrassed to say I play WoW.

I wish trailers were just a little cutscene or something more poetic, short but impactful moment, or don’t make a trailer at all, a .7 patch I don’t think really needs a trailer if there is nothing in the story of worth, these exposition trailers are so cringe.

I wish the entire story tone was more like this… Or like this…

Yes, Destiny has many good trailers, my boyfriend has been showing me mostly Destiny trailers and memes for the past 2 weeks, I think he’s in the bargaining stage now, he was showing me a Destiny 3 petition today. It’s too bad how that game was missmanaged, impact was not something it lacked.

It will go down as the IP with the most potential that was the most mismanaged until its death.

And problem is, Warcraft is walking a similar path since years in some areas as well. Like, if only WoW would kill off some beloved Alliance characters to get people invested again… Like Forsaken did in Destiny 2.

Or alternatively, saving a character from certain death through great effort.

They would need to make some characters actually beloved again to do that. Because for the most part they aren’t dead but they have been totally assasinated in other ways. I don’t think any main character dying now would make anybody care, more like cheer, I guess that would be caring in a way but not in the way that would bring people back.

For death to have meaning they actually need to build a good story around it before, question is can WoW writing still do that? Can they make me care like I still do when I play Aszuna and seeing Runas wither tugs at my heartstrings?

I think there are writers at Blizz that can, I see it in side-quests sometimes, but the problem is those people don’t seem to be the ones writing the main story, which is evidenced by the stark contrast between side-quests and main story. So the question becomes why can’t Blizzard recognize potential and put the proper people in charge?

I mean, you aren’t wrong. The only people that would care are either new players or those easily impressed.

Most probably would even put bets on who’s going to die at this point. I for sure wouldn’t mind for example to see a female lead for once die. We hadn’t had any major female lore character die on-screen in a cutscene ever, I believe… We had Varian, Vol’jin, AU Velen, Maraad, AU Brother of Durotan(?), Garrosh and a few more male leads from various expansions.

But I can’t remember any female Lead dying on-screen in cutscenes. Excluding antagonists like Razagath maybe?

Oh, there definitely are. Only shame is they work exclusively on Diablo 4 by now.