This nerf puts bdk back to how it felt like playing with 2set aka unplayable. It felt like the set didn’t do all too much, major survivability and even more aggro issues. It was night and day, I never seen a nerf this impactful especially this far into the tier.
I’ve stacked haste to 1,4k and now we’ll have to change stat priority drastically. Not in order to do more damage, simply just to stay alive. I’ve already picked my vault options and did my valor upgrades.
On top of all that I just changed realm+faction last Wednesday leaving behind my gdruid and brewmaster. What a horrible feeling, will send a ticket asking if I can transfer a different spec after my guild GM reviewed the possibility of swapping missing out grips/amz.
Please revert the changes. Just nerf the str idc about damage. I don’t want to go back to 2set feel, that’s completely unplayable in higher end m+ and likely raiding eg. Jailer mythic
Looking at 95% percentile logs we are tied with paladin on damage for heroic.
We are in front in mythic, which i suppose is due to the jailer weapon.
If the damage is the problem, just cap the strength gain, or nerf the jailer weapon - even just for tank specs idc.
But nerfing our damage this much, while also destroying our survivability just feels way overkill.
The playstyle will be way different, and whatever stats, gear and other optimisations people spent gold, valor and even real money on is just wasted now.
I for example went all min/max and payed for a class change to goblin yesterday - today useless and even a really bad race swap since it’s a midget race with no upside.
Please reconsider how you approach this nerf - if this goes through BDK will once again be close to bottom tier of the tanks.
In case survivability is a problem for devs, lowering the str stacks cap to 40 would reduce max parry chance by ~5%. This nerf should be about the 4p str stacks, not drw uptime for a tier set called “Endless Rune Waltz”.
Horrible change. They should have done the obvious thing and just capped the strength buff at 40-50% instead. This also makes Kyrian even more mandatory for dungeons to refresh runes as much as possible. A nerf to DPS was warranted but this change nerfs survivability as well.
As a high m+ player on alliance i must say I am severely shocked by this change.
This nerf ruins two months of build up and gearing my beloved death knight. There is no reasonable argumentation to nerf the duration of the two piece, it just destroys our defensives and has way too huge impact on our dps as well, especially with the 3 seconds ICD on 4pc.
Dont get me wrong, Im not saying bdk should not be nerfed. But it should be nerfed with sense and not getting destroyed mid season.
The community had so many good ideas to fix the scaling of this set. Like reduce the maximum stacks a little bit or let the buff expire, when the cooldown of dancing rune weapon is up again. Or foremost, fix old warriors soul over power damage already.
To nerf the uptime of dancing runeweapon has so many negative effects on this season playstyle. It feels like being pushed back to old patterns where no one wants a dk in mythic plus. And im really not overexaggerating this. We are competing in m+ with classes like brewmaster and dh, which both buffs the party damage. This should be taken into consideration as well.
Please please reconsider this nerf, its way too huge.
They nerfed the tier set the worst way possible in a way that it hurts both their damage and survivability, as others have said, another nerf to the strength cap would have done wonders without hurting the spec’s feel and stat weights.
No set bonuses should be this powerful. If the class is underperforming without it, there should be made changes to the specc, and not having to rely on the set bonus this much.
I dont think blizzard ever intended for Dancing rune weapon to have close to 100% uptime. Its a Defensive CD with Baseline 2min CD, Much lower with Conduits.
You can still extend it for quite some time. For now, it looks like you can still pull big pulls, but dont expect to be able to stay alive forever.
Classes are balanced with the tier sets, not without at the moment, there are lots of other examples as well.
I mean in genereal you are right, that the class should be good enough to not have this problem to rely on tier set right now. But the truth is, it is not the case and death knight heavily relies on the high uptimes, especially in high fortified keys.
The thing is, with the current version you could weave in a BB, death strike, grip, stun, etc in between heart strike spam. With the nerfs it’s going to restrict us into just spamming heart strike every gcd to avoid DrW falling off too soon, not to mention making Kyrian even more mandatory than before due to Shackle the Unworthy refreshing runes.
I have no problem with them nerfing the damage, but it should have been done through capping the stacking strength buff. It’s an easy tuning knob for them. Start at 50% cap down from 75%. If dps is still too high, reduce it more.
Changing the mechanical aspect just punishes less than perfect resource management even more, so a nerf inteded for the top end performance ends up hurting the mid/low end the most.
Im not saying the changes they are making is the right ones, but the changes you are asking for instead, would not change how long you can keep Dancing rune Weapon up. and having 100% uptime on 40% Parry chance, aswell as the % you gain from strength is clearly too powerful.
No it’s not? There’s some who haven’t gone for bdk and it’s quite something to get into. Also literally create 1 endgame item, 285 with massive effect, let only one tank be able to use it. Of course it’ll do a bit more damage than the other tanks. Just remove gavel and you’d be complaining how everyone plays vdh in mdi
Well then they could cap max DrW extension by lets say 30 seconds or whatever a reasonable number is. They had multiple options to fix this, and chose poorly. It’s just super frustrating.
If you look at the top 40 alliance eu mythic plus ranking (which of course is not representing everything, but it is the data I play in and I am aware of), there are not even many death knights in it. Rank 1 is a monk, there are plenty of monks, paladins and dh in that.
I get that our ST damage is too high, especially in raids, but on the AE side other classes can compete with death knights easily. Broken items like the mythic gavel or ows shouldnt break a complete class for people who are not even able to obtain these.
This nerf hits bdk in m+ so absurdly hard. Its just too much. That ppl take even MDI into consideration is understandable, but simply not fair. After last season guardians presence and season 1 vdh representation, there is always one who will be picked for speed runs.
And still, mdi represents like the smallest ever player range that exists kinda. Its speed runs on lower keys from exceptional players. That is not the base nor the average.
I get that on horde side death knights are represented way more in high keys than on alliance side. And again, I dont mind a small damage nerf. I mind the defense nerf, which will put us way behind monks and demon hunters, who are ALREADY competing with death knights. Its not like death knights are the only played class in high mythic plus. Rarely it were seen so many tank classes on the top.
It cant be the dmg either st or aoe. Venthtyr palas are doing easy 10k st. All tanks overtake dk in aoe. So they can and dk cant? People say the sky is falling when it isnt. Its 0.5 sec less in every heart strike during DRW. Intead od 1.5 we get 1 second. Not that bad
Dear Blizzard you say you listen to your community so here I come.
I choose to play blood Death knight this tier for the “Sepulcher of the First Ones”, we are coming soon on Jailer Mythic and with this nerf all the resources I put in my blood dk will become bad (Vault/M+ Vaillance), with the possibility of becoming really bad on jailer because your boss hurt like hell with his melee hit. I would really love if you don’t kill two months of investment on this character without saying why you do the Nerf this way, especially when the community giving you way of doing it without killing the spec.
I agree we do too much damage, but why not Nerf the Jailer weapon which is too strong (I mean the 259 jailer weapon is better than the 278 skolex one), or the maximum number of stack / the amount of strength they give, if the problem is Mythic plus related then maybe look into the fact that the kyrian abylity with unity give back rune when spread to new target so unlimited spam Hearth strike. The fact we can have a good uptime on the weapon do give us the benefit of not having to much aggro problem in mythic plus so if the nerf come i will say have fun getting the aggro on the big bursty dps, might need to look into this aggro thingy in dungeon btw…
Just gutting the fun gameplay and defensive that the set gives us doesn’t seem right. The people who will get hit hard by this nerf will be the average player and not the top tier player. The more you play average this spec the more this nerf will hit you hard.
So please do Nerf us, but not this way, people are having fun and it’s way too late into the patch. (If it was at the start of the patch or a major balance like 9.2.5 I wouldn’t have said anything but I’m and people are still progressing the raid.)