To begin with I’d like to thank WoW devs for DF and how much effort they put in the game. Things are changed a lot and fixed very often. Sometimes they make mistakes like with Ret but only people who do nothing don’t make mistakes.
Let’s talk about sets though, shall we?
Let’s start with the good part of the current Tier design. They are exciting and different every season and for most specs they change they way the spec is played so we rarely are in the situation that our spec plays the same. Sometimes you could feel bored to play the same way for few seasons but with sets every season is like a new expansion.
Now let’s talk what’s bad. For me the set aquisition isn’t much fair. Why? Because Raiders have too many opportunities to get them compared to M+ and Arena players. I saw few players on my server with 4 pieces already while average PvP player has 1 or 2 at best. I get it - the goal is to extend the world first race and to prevent them from getting 4 set 2nd week on everyone in the raid group.
And now let’s talk about the ugly. Unfortunately sets aren’t fair for everyone and they shape the meta in PvP and PvE. I can present my view as an arena player but I’m sure that some players can sdd something from PvE one. So on one spectrum we have Sub Rogue, Enhancement Shaman, BM Hunter, SP and Moonkin while on other side we have Ele, Resto Sham and Outlaw. Sub Rogue set is insane. It makes every Shadow Dance deadly thanks to Symbols of Death. 4 set isn’t much weaker as Evis is main source of his burst. Enha gets dmg increase on the go like it doesn’t hit hard yet. On the other hand Ele set is just weak 1 Stormkeeper stack every 100 sec that deals 80 k dmg is nothing. 4 set is useless as we rarely use Chain Lightning. Earthquake from time to time. R Shaman and Outlaw are the biggest losers though. Why? Because you never ever cast Healing Rain in PvP. First of all your teammates never stack like this and 2nd of all it’s not efficient when you count Healing per mana spent. Putting talents and PvP talent will require too much effort. Most likely R Shaman will decide to play no set pieces in PvP. Outlaw is even worse. Due to 50% nerf in PvP your set actually LOWERS YOUR DAMAGE instead of increasing it. Yes, I’m not wrong… That’s not everything though. Stat distribution on set pieces also determines which spec will be the best for some classes. Good example is Mage. Lack of haste makes Frost worse while big amount of Mastery benefits Fire the most. Arcane even though prefers Haste also benefits from Mastery so it’s not that big of a deal. On the other hand since sets are universal and available also to PvE players you cannot really have Haste/Versa on every piece as PvE Mage players might want Crit and Mastery over Versa.
In conclusion I’m glad sets are back but since they were brought back they created actually more issues. Some specs just don’t play them. It shouldn’t be like that you don’t want your tier either because of it’s bonus or stats that you lose. The easiest solution would be to disable them in PvP but do we want this? I would prefer Blizzard to create a separate PvP set. Either one bonus for the whole set like it was pre-Legion or optimaly create one each season. Single set for every content doesn’t work so far for the reasons I mentioned above. I’d love Blizzard to address it in the next tier. It will also benefit PvE players as there would be no complaints on the bonus or stats. The only argument against it was “I don’t want two sets of gier for both contents” but anyway it will be like that no matter what you do because most specs want different stats in PvP and PvE.