I try to appreciate the storylines of newer expansions but the one major thing that kills it for me is to be constantly referred to as hero or champion. I hate seeing my character in every cut scene and conversation between some of the greatest powers on Azeroth. I really really wish the players in the storylines would go back to being simple adventurers. It made so much more sense and felt so much better. We can’t all be the hero of the story. Acknowledge it’s a world filled with players and not a single player game.
It doesn’t make sense in the grand scheme of things, our PCs canonically were involved in defeating so many world ending threats, we ARE heroes and champions.
The locals in new zones often don’t know us and give us smaller tasks, they also tend to call us “friend” or something along these lines as well, not “champion”.
RPG games are single Player games. Play some swtor or ff14. We will never Go Back to be just some adventurer.
Incorrect. In DragonFlight adventurer was exactly how in game characters referred to the player character.
Vanilla WOW is over. Accept that and move on.
Eh I feel like we will only get back to become really adventures by some Time Shenigian where are sudden put into the past where nobody knows of us. Problem is though, there is no timelime fitting for all the races.
If you’re willing to do time travel retcon you might as well do dimensional travel retcon and put us into a reality where only the things they want to be different are different.
But I don’t really think that this would be more helpful than just doing a soft retcon in the first place. WoW never had any problem going from “Champion, slay that supergod that wants to destroy all creation!” to “Champion! Those pigs are eating my oninons! Please safe them!”. I certainly wouldn’t be any more or less immersed if they just dropped the “Champion” altogether and failed to refer to my former heroics. Or, more likely, my alts former heroics, because how many people are still using the same alt for everything they used in vanilla?
The role of the player character in lore has been woefully underdefined, and as far as I’m concerned, could be cut out without loss to the story or the players’ enjoyment of it. And if they did it to actually create a more consistent role for us in the future, I’d be all for it.
But its the best
I understand and empathize with your feelings, but you need to realize that after you killed Gul’dan, Kiljaden, imprisoned Sargeras, killed all the bad dragons (Raz, Sarkareth & Fyrakk) and saved the world tree from burning, you can’t be called just an adventurer.
What personally bothers is too much generic apparoach to our characters, which creates a lack of identity.
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I am being referred as champion or hero regardless of whether I killed all the bosses in the previous expansion, completed all the dungeons and did all the questlines or I am a brand new fresh character who never played before, a raw recruit with no name.
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I am being instantly welcomed by Arathi and described by Earthens “stranger, but looking trustworthy” regardless of whether I play my noble dwarf paladin or my creepy void elf hunter with tentacles stretching out of her hair.
Yeah totally makes sense, the only more trustworthy options for worshippers of light would be Eredar Warlock and Void Elf Voidweaver I think. -
Lorewise Alleria dislikes the Horde and she hates Orcs, Trolls and Undead. Yet She speaks and treats an Undead player the same way she does Alliance players, which feels very artifical. Not to mention that she is the leader of void elves and I am a void elf character, I played through all the current campaign, she never acknowledged me as her kin, felt like she doesn’t care about her people =(
If at least they gave some special development, for example to how horde player and Alleria developed tolerance for each other, that would be make playing for them more bearable.
Because as I know many horde dislike playing alongside her and I understand this.
If I were being told to follow Loth’remars orders, I would be wanting to tell to get off or even shoot him in his butt for being a coward and a hypocrite I see him.
So far in the campaign there was just one single moment where I felt a slight bit of identity and it was when Alliance and Horde fleets arrived there was a short dialogue beteen Turalyon and the orc commander.
So I’d say it’s time for more identity for players and less generic unengaging garbage.
Because Blizzard can’t exclude a faction just to cater alliance leader feelings all the time. Otherwise they will lose half of their players and their subs.
But it literally isn’t. From a Story perspective, there is only 1 champion of Azeroth, our character. But the game doesn’t take all the players population into account and it shouldn’t. Since players have access to classes and specs that are very rare lorewise. Like Holy-wielding Undeads.
Where did you get that impression from in that clarity? The Chronicles usually refer to heroes/champions/adventurers doing the canonical dungeon runs and raids, for example, which would point more towards 10-20, and with Legion’s class orders , something along the line of 1 champion per 12 classes should be more appropriate, shouldn’t it? In solo questing, it is of course only one, but as WoW’s canon is constructed, most things you do in solo questing aren’t really attributed to the player character anyways, but to the named NPCs that you do them for. You’re witnessing an interactive story, your character isn’t shaping it.
The role and number of player champions was never well defined. They certainly didn’t make them an actual character, ever.
And I hope that Blizzard will confirm that someday. Even though I really enjoyed “Legion”, looking back at the lore of the expansion, it brought some problems with it.
I mean, looking at it from an in-world perspective, children in Azeroth learn that "the canonical leader of the Silver Hand is Highlord < playername >, the legendary < playerrace > who used … one to three artifacts in his heroic crusade against the Burning Legion."
Yeah, with the class orders they already pretty much had a way included to just write out the players altogether, replacing them with named NPCs and giving them one of the 3 weapons in the artifact retirement cinematic. Would be nice if the NPCs were just credited for it, making things clear. …or at least clearer, since the other weapons are still relevant lore… Like Xal, for instance…
Why are you on the english forum now? Are you stalking me after bullying me out the german one?
I’m still waiting for the dagger to return. I mean, we knew that N’Zoth wanted it after Xal’atath was freed from it in the Crucible of Storms, so that the Horde champion could find it and bring it to Sylvanas. Since it looks like N’Zoth read our mind in the Dawn of the Infinite dungeon, it probably all went according to his plan. So, the obvious question is: Is he really dead or is there still a part of him stored in the dagger? (I mean, why else did he insist that Xal’atath leaves the blade with him?)
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