Yeah, reminds me of the those repair costs actually mattered. Besides the inconvenience of having to mount up to press the repair button there’s nothing else to it. The costs are laughable.
Just wanted to make sure we’re on the same page. I understand that just flat out banning people isn’t the best solution but I think something has to be done about it.
Props to you too for having a well worded and peaceful conversation.
There’s no reason to pursue power if that power doesn’t matter. If all content is easy, and the majority of players don’t do pvp… there’s no reason to want better gear. You destroy everything already.
Players want more power because there’s challenge. Because more power will enable them to do more of the game, to reduce the game’s challenge, and ultimately - to beat all it has to offer. If there’s no challenge, there’s no reason to want power, there’s no reason to play.
If the point is to give everyone 233 gear just to prevent some blockheads from paying to skip the game, then mythic raiding has to become faceroll or pointless.
PS: The big problem with people buying boosts is that they are literally the entire problem in gaming as a whole. Those are the people who tell publishers it is acceptable to put microtransactions in even singleplayer games, because they would pay in order to skip playing the game.
I personally think people who buy boosts should simply unsub. Why bother playing when you’re spending money to actually not play the game?
During my initial forrays into rated on my hpala (I was about 2 weeks late to the aprty) as someone unskilled initially looking to “get better” through playing, the experience didn’t teach me much.
Maybe 1 in 10 games i’d have a match where it was drawn out enough to teach me about what I did that cost the game, or what i did that gave me the game. The other 9/10 could be divided into about 4 of those games being me stomping the other guys so quickly i’m not totally sure what happened or whether they just bugged out and the last 5/10 games being me being flattened within the space of a global OR buying time with DS and then eventually just throwing myself against the 10K+ HP advantage of the opponent which comes down to me learning nothing other than “get better gear” in a bracket where the whole point of me playing is to get gear.
When the lesson you learn at the unranked bracket is “get better gear” when your ilevel is already about 205, i’m sorry, something needs to be done. The “go to” strategy shouldn’t be to have gear dropping from bracket 1.8+ in order to progress in the backets below, it’s logically absurd. Yet at current, what else is there?
i can play my little heart out but at the end of the day what can I, someone whom is learning, do against someone with not only a 25% or more statistical advantage over me, but also has tons more experience than me? Why should I in the unranked bracket be expected to not only outplay someone with a 20ilevel advantage but outplay someone who probably has twenty times the pvp experience than me just to move up. Can people not see how bizarre this is?
For people to earn their glad title, is it a requirement that they face off against people with 20+ilevels on them whom are way way way better than them on average? No? So why the hell do people think those in unranked should just learn to “roll with it” when this becomes a pretty much informal requirement to even get into rated pvp in arena atm.
You see it all the time on forums “if you were skilled, you’d climb” spoken by people who had the luxury of fighting opponents in equal gear where skill largely sifted you out, and then you’d be fighting people roughly as good as you. They now have the gall to thinks things are exactly the same now? When they logged into their first arena game back at season start, did they fight people in 226 gear whom were massively better than them? No they did not.
The current system makes PvP comletely unviable to enter unless you jump it at the very start of the first season. Anyone who misses out either needs to boost up or hope to hell you don’t face off against too many boosters or be a literal god of pvp who can routinely beat people with gear massively better than them and higher ranking (not exactly the typical profile of someone entering rated pvp for the first time). It’s a complete mess.
Even jumping in at start of next season won’t help, because unless you already have 226 gear from somewhere, you’ll be behind the glads starting out in the entry bracket next season ilevel-wise and it will simply happen again and again and just explode over the season duration (as it is now where the entry brackets are absolutely riddled with boosters).
The only solution is to make it so the ilevel disparity drops off massively via the wod system. That way if you face joe mcbooster in your unranked matches and you are actually in fact better than him, you will win, because your skill will probably be able to make up for a 5-10 ilevel gap.
The amount of skill required to beat someone with nearly 30ilevels on you (the average gap of someone in full honor/odd conq versus someone in glad gear) is absolutely insane. You’re talking beating someone with 50% more health than you and well over 100% more output than you - “if you’re better than them, you will win” okay, sure, if you’re 300% than them, maybe you will. It still stinks as a system however.
Climbing now, when you don’t have gear, is artificially way harder than it should be.
Logically speaking, in order to reach 2k rating, you should have the skill of a 2k player. But given the gear discrepancy now you’d actually have to be a 2.2-2.3k player to be able to climb to 2k with so much worse gear. It’s really idiotic.
I hope they really revert to the WoD system once 9.1 hits.
Imagine trying to reroll/gear up an alt now in PvP…
This is exactly it and why people claiming “if ur good you’ll climb” infuriate me. The skill requirements change as the season progresses.
At the start, to end up within glad, you have to play like a glad, your gear rewards will match those meeting your skill, so you’ll play together. Those less skilled, will be sifted out of your bracket and poorer rewards they get, but their rewards will match their opponents.
At current the player who probably “deserves” to be in say 1.8 but is starting out, has to play better than a 2.4 player a fair amount of games to have a chance of beating them when they encounter them in their 1.4 games with their ilevel advantage.
This in order to simply move up into the middling brackets of rated at current, you have to display way more skill than those who did it prior, or have a huge ilevel advantage elsewhere that they didn’t require, to offset it. It’s absolutely stupid.
I’m not claiming i reckon i’d be 2.4 if not for this, haha. I don’t think i’m that good. But I can’t help but think “am i better than the game allows me” given in my unranked forrays I will tend to experience fairly consistent wins in the bracket until a major ilevel barrier comes up, in which case my rating can be slapped back down. It makes it a huge slog.
Maybe I could have made 1.8 if I had tried it season start? I don’t know. Surely the point is if you’re a 1.8 player, you’ll end up there, because you’re good enough to beat then 1.4 and 1.6s and their relative gear, but not good enough to beat the 2.1s and 2.4s. But at current to even get to 1.8 you have to be able to beat the fairly frequent 2.1s and 2.4s you fight, which means you’ll never get there.
Great if you’re a pro pvp player who doesn’t know it yet, but for us people ahom are probably more middling in skill, why is my entire progression being stopped because I need to technically be better than I am or get better than others who arrived there before me? How does that make sense?
I don’t want to boost. Ther point of pvp for me is I play, and if I do well, I get rewarded appropriate gear. At current the game is telling me that i’m not even good enough for 1.4 gear in 2s because I can’t beat someone of my ilevel and skill when they are paired with someone with vastly superior gear and skill. How is that right?
People might say it’s antisocial or affects Qs but something needs to be done about people with mega gear grouping with people with worse gear in arena. Be it making everyone’s gear “bump up” (WoD) or making people’s gear “scale down” to their lowest partner, or just prohibiting them grouping together.
“But then I can’t group with my friends” I get that, but when you grouping with your mates has the consequence of you, a less skilled player, being carried by a vastly more skilled one and causing other players to compete (and lose rating) over this barrier you present, that’s not good for the game. PvE, fine, players don’t compete (as much, i mean arguably RiO but eh, someone doesn’t take your rio away from you if they get a boost) but my rating disappears if i lose to you and your mate.
It’s like you and me being amateur footballers interested in being scouted for teams based upon our match success, and you make the argument that “I wanna play with my mate, an absolute professional, whom also has professional football boots” and trying to maintain that you having him on your team is completely fine and healthy for that league of amateur players whom are being placed on whether their team wins the game or not.
if it was absed on individual effort, it would be fine. But arena isn’t, it’s “if you win or lose” and in some of these boosting games the one being boosted plays absolutely abysmally but nonetheless 200 players still can’t beat a 226 2v1 due to the ilevel and skill gap and so that player who played badly versus their peers of equal standing gets rewarded by being ranked up for having “a skilled mate”, it’s like pvp nepotism at it’s finest. It’s unhealthy for the game.
Yeah, it’s honestly mind boggling how people don’t come to the realization that this huge gear gap in PvP is bad.
I’ve been playing ele shaman (208ilvl in PvP gear - 212 overall (about 35k HP)) in a random BG yesterday just to test some stuff out.
There were quite a few people with 25-30k HP. As an ele shaman I have my burst (Stormbringer) up every minute. Every minute, someone died, without having a chance to fight back. I didn’t even need my second lightning bolt since they were already dead before my full burst was done.
Yeah, it was fun 2-3 times, after that the fun of it kinda fell off. Having guaranteed kills isn’t really satisfying and it should not happen.
Imagine I’d have 226 gear. I could probably 1 shot 2 people at once with distributing my lava burst with primodeal wave and my strombringer. Especially when given the fact that Vers. scales double in damage output and not in reduction.
Giving higher rated players gear always proved to be somewhat weird, even back in the days in WotLK, because there were certain thresholds which were incredibly harder to break through (like 1.8k which gave you new weapons). Because to break 1.8k you had to play against people who already broke 1.8k and thus had better weapons than you do.
This whole gearing concept should vanish from PvP or at least be time/effort gated and not locked behind rating.
Sure, let higher rated players get better gear FASTER with a higher conquest points cap like in WoD but don’t let them have better gear in general. Let lower skilled players at least catch up.
PvP is about fair competition, not about roflstomping helpless sheep.
This has been asked a number of years now. Blizzard will only act when subs drop.
My sub drops in two months time. Then i am done for good if nothing is done in this time to combat the sheer volume of WTS ads and all sorts of other ads now showing up in the que’s.
Now we also have guild recruitment ads for crying out loud. Also placeholder ads of raids at some future time - sometimes 12 hours later. I am sick of it. Do something or lose a paying customer. Knowing blizz nothing will be done so adios amigo’s. Giving accout to friend now.
In TBC and wrath, having resilience gear alone allowed you to weather combat in pvp well enough and the difference between epic and rare pvp sets wasn’t huge.
In WoD, same story.
The idea the pvp scene has always been about getting the best gear to stomp people in your bracket is laughable.
Yes, there’s always been the option to get gear so you can stomp randoms in random bgs and world pvp but i don’t think nearly as many people pvp for that reason explicitly as many people think.
I mean, why would people bother to work their backside off for gear to do it when they can acheive the same by simply ganking low levels? The thrill of hunting a lower level/weaker opponent doesn’t require you to grind gear to do.
Generally speaking people in pvp who have the top gear want an advantage for it, sure, but i’d argue they don’t want the advantage to be the reasoning for their prowess, it’s a smaller aspect of their play.
In SL atm due to the gear situation if i face someone at ilevel 195 and they’re 226 it is pretty much impossible for them to lose unless they are a complete moron and don’t know how to target me. An encounter with this person teaches me nothing about pvp, nor them, nor about skill levels.
And you seriously believe that person has acquired gear to just recreate the sensation of killing boars in elwynn but in WSG, rather than show it off amongst their peers of equal calibre and use it to continue besting them? Doubt.
Some do, i won’t argue that, but the vast majority of pvpers in glad gear are not 24/7ing in random bgs for stomps. They’re either boosting people (the purpose is not the stomp, but the climb) or they’re doing other content, or they’re pvping in their bracket.
Nobady sane will ever risk their account and char what he has build for months to buy some gold fron 3rd party. And this is major difference between retail and classic. In classic buying gold for real money isnt legal and you risk lossing your progress. In retail its legal so retail boosting is literaly everywhere while in classic its just few people selling low level dungeon boost for 5 gold run. I still havent see single advertisiment for raid boosts.
So please stop saying that boosting back in vannila or in classic was always there so its ok. No it was nowhere near to what current retail have. Boosting went up by hundreds of % compared to old game without token.
Or you know Blizzard could finaly accept fact that their chase for acessability simply doesnt work and reduce amounth of difficulty levels abd power inflation. Pretty much all major issues in WoW exists becouse Blizzard was too hungry to make game acessible to more and more players. Including those who dont really like playing mmorpgs.
I know you like to live in denial and that’s fine. But the reality is people do buy gold, that’s why it had such a significant impact on account security when the token launched.
As I already explained boosting increased because:-
There was no infinitely repeatable content back then. We had lockouts and IDs. The systems have changed through various expansions. But now they can essentially boost curve and dungeons day in day out.