Resilience is a character attribute that reduces all damage taken from players and their pets or minions . This is the bread and butter PvP stat. The reduction has no effect on the damage taken from mobs. It was replaced by PvP Resilience in the Mists of Pandaria expansion.
I’m sorry it’s not fun or a " Get gud" situation in arenas when you gave 1 second. 1 second and that’s if you’re lucky to do something about your situation. Most of that than 1 is stunned , then death. Doesn’t matter about trinket , or cds you are just plain dead unless you’re a rogue , hunter and feral druid.
Bring back resilience this will fix the problem , it was the solve the problem. Yes i know you rogues , feral and hunters won’t be able to 1 shot players after a few weeks. But for the sake of this expansion , pvp needs help now , before people start leaving and unsubbing.
Resilience is not just the duck tape , it’s the permanent fix. Seperate pvp from pve like it had done since tbc-wod. Keep it that way.
Because i liked having a pvp char and raider char. I liked that distinction , i like going on my pvp char knowing it was a different progression bar , a different level. I knew when i hit max lvl on an alt , i go just go a different route on him/her without having to start the whole go through normals/hcs lfr normal raid , hc raid route AGAIN and AGAIN …
Hit bgs , get the honor set , and then work through my conquest cap each week. Loved it , there some form of that which has returned in SL. But resilience would fix the burstyness of what we are experience right now. Without nerfing strong classes right now to the ground.
There’s no benefit nerfing rogues , hunters , ferals. Other specs will just take their place as winners. Then players will demands for nerfs and we will end with a bfa situation again pre- 8.3
Versatility already does this. Put your PvP trinkets on for a 40% boost to it and it becomes the PvP stat.
If you are running raids or M+ in your PvP gear, you’re not optimal. Versatility is the worst PvE stat in most cases. All PvP gear has versatility on it.
If you are PvPing without versatility gear and the PvP trinkets, you are not optimal.
I believe op is conserned with the possibility of mythic raiders overgearing him and without scaling in pvp they will have better stats than him gearing only through pvp.
Is it so, OP?
Right, but most people don’t have a separate PVP and PVE character. Most players have 1 main and like to do most of their stuff on that main.
The issue with PVP stats is it comes at a cost, and then you have pug raids full of people in (for example) 210 ilvl gear, but in terms of “PVE gear” it’s more like 190, which was one of the key issues with pugging back in MoP, getting lumped with PVP players with PVP trinkets, high item level but bottoming out the meters.
You can still achieve your PVP and PVE character separation with the current system.
That’s not entirely true if OP also climbs ranks in rating.
In fact I believe high rated conquest gear is very good. It’s just temporarily gated but in a few weeks time PVP geared people will be in a very nice position.
There isn’t simply not enough mythic raiders in game to be even a concern , it was 4% of playerbase raided mythic in legion. Preach said it’s dropped under 2% in BFA
Mythic raiders are getting older and older year by year dropping out to be more " casual" with no real new blood pumping into it.
So mythic raiders have an advantage as an argument is almost irrelevant.
I remember resilience. I also remember being a resto shaman in WoTLk with a full set of the stuff and being essentially unkillable unless I was 4-manned .
Yes it makes surviving that “all in” sub rogue burst people like to complain about, but it makes healers an absolute ballache to deal with because it combines a freakishly higher toughness (and mitigation of damage) with absolutely no impact on healing done, which means healers become vastly more effective (and tanky) whilst everyone is gearing to reduce the effectiveness of DPS.
I was a fan of it at the time, largley because it made me OP. I could easily keep up myself 3 allies against vastly higher numbers and they could focus me all they liked and they wouldn’t kill me , my healing was simply too strong. Loss of a secondary was irrelevant, the gain of taking say 15% less player damage, less critical strike chance and 30% less crit damage taken offered way more “effective healing” on my spells than a secondary stat hoard would.
I think the predominance of versa on pvp gear atm accomplishes a similar aim without making it wonky balance. I agree though there could be seeom further benefits (like set bonuses) for pvp gear (similar to hierloom, where it simply counts it from pieces worn rather than a discrete set) that includes stuff like a slightly reduced CC duration, or boosting your defensive versa by 50-100% when you are CCed for example.
But a completely new stat is not the way to do it. I quite like having gear that is optimal for me in pvp and pve via the stat distribution and I feel like I can perform in both to some degree. You simply need to make the hoards of versa on pvp gear more valuable via set bonuses like the trinket one so they get more mileage out of it in pvp situations than pvers do, which means they have that advantage.
Even at lowly rival people had mythic gear in bfa, so i dunno how many of these 2% played rated pvp, but many many people played with bis raid trinkets. If implemented resilience on gear would make pve advantages obsolete.
So its quite a valid concern how it will play out in SL, may be just not for you
They had their " mythic " gear from spamming m+
Loot drop heavily nerfed this expansion.
You can’t spam 15’s and expect to be 224 gear this week.
Most players will get their 14 key done and over week by week obtain a similar " mythic " ilvl.
I said raid trinkets.
But you brought up another painful story of average pvp players who had to farm m+ for 80% of the gear, cause the pvp rewards were very limited in bfa
Because then it doesn’t matter how fast we can gear up in PvP. Now they try to make the three gearing systems equal in ‘speed’, which makes 0 sense. What’s it to the raiders if we can get PvP gear equal or higher than the Normal raid in the first week if half of the off-stats (resi) are useless in PvE?
People who can buy 1 conquest back, neck, ring or wrists and upgrade it to 220 are very few and probably there are as many of them as heroic raiders at this point…