Time to REMOVE Anti-Healing from the game!

IT SERVES ABSOLUTELY NO PURPOSE aside from breaking the balance of the game.

It has to be one of the worst game design ideas ever to have constant anti healing on certain classes and not others.

If you want anti healing to exist in pvp either make it a active CD for the classes that have it like how sharpened blade works for war. Otherwise remove it entirely.

Its too important in pvp and literally reduces the viability of any class that doesnt have it, not to forget its impossible to balance classes like this. Dampening is enough.

Just tune the healers accordingly simple.

7 Likes

Either remove it or give it to all classes ,even reduced to 20% like ferals is still something.

4 Likes

if youre gonna give it to everyone, just remove it. unnecessary complications

i like the idea of some classes having it on a CD for short duration

maybe 30 - 45 sec cd with a 5 sec duration would be good game design

Passive is just pointless might aswell reduce healing by 20% instead of giving everyone a 20% healing reduction effect

4 Likes

You and OP are just jealous because others have mortal strike and you dont. :slight_smile:

1 Like

its not about jealous. it clearly limits who can play together based on a silly game design that doesn’t need to be 100% active 24/7

a on use cd is a good alternative or just remove.

3 Likes

You got me. I’m also jealous of your helm horns.

3 Likes

Hehe. Horns have many characteristics, and troublemaker is one of them :smiling_imp:

2 Likes

Passive MS should be nerfed to 10%
Active MS should be nerfed to 30%

3 Likes

THIS. :ok_hand:

This is what the exactly what the game needs! :clap: